lucky9
2019-03-25, 02:15 PM
I will be posting one change, or group of changes, at a time to hopefully allow for a little more discussion/ tweaks/ general thoughts, if you would be so kind:smallsmile:
A note before starting: I am aware that this edition is.. unstable, especially at higher levels. My rules don't necessarily aim to completely eliminate that issue, too large a task. What I'm going for is general playability, a certain feel I have about things, and of course, fun for all players including those running muggles. With that said, do let me know if I've horribly broken anything. Also, feel free to ask for any clarification.
"Fixes" for the basic feats. Are any of these too strong?.. Too weird? Thank you so much as always!
• The feats that grant a one time +2/ +2 bonus to skill checks instead grant a scaling +1/ +1 bonus equal to the character's level divided by three, rounded down. Furthermore, if not already the case, these skills become class skills for the character.
• Blind Fight allows the character to completely ignore the miss chance granted by concealment. It has a prerequisite of Wisdom 13.
• No Combat Casting feat. Any effects that had Combat Casting as a prerequisite now has a prerequisite of 4 ranks in Concentration.
• Every character with an Intelligence of 13 or higher may use the ability granted by Combat Expertise as a special attack. It is no longer a feat. Any effect such as other feats, prestige classes, magic items, or spells, etc. that had Combat Expertise as a prerequisite now has a prerequisite of Intelligence 13 instead.
• No Dodge feat. Any effect that had Dodge as a prerequisite now has a prerequisite of Dexterity 13 instead.
• Great Fortitude, Iron Will, and Lightning Reflexes each upgrade base save progression from slow to fast. This new fast progression is also received retroactively for previous character levels. If one already had fast progression, they may roll for the save twice and take the better result, once per day for every five character levels starting at level 1.
• Improved Turning grants +2 levels on turning checks, not +1.
• Weapon proficiency feats, such as Martial Weapon Proficiency, grant proficiency with all weapons of a certain type, not just a single weapon, i.e. one-handed bludgeoning or ranged piercing, etc.
• No Natural Spell feat. Any effects that had Natural Spell as a prerequisite now has a prerequisite of Wisdom 13 and the ability to use wild shape.
• Every character with a Strength of 13 or higher may use the ability granted by Power Attack as a special attack. It is no longer a feat. Any effect that had Power Attack as a Prerequisite now has a prerequisite of Strength 13 instead.
• No Cleave feat. Any effect that had Cleave as a prerequisite now has a prerequisite of the Great Cleave feat. Great Cleave is simply called Cleave.
• Skill Focus allows one to roll for the selected skill twice and take the better result, once per day. Skill Focus also makes the skill in question a class skill for the character, if not already the case.
• Spell Focus grants +2 bonus on save checks in a school of magic, not +1.
• Greater Spell Focus grants an additional +2 bonus on save checks in a school of magic, not +1.
• Toughness grants +1 hit point every level, not a one time +3 bonus. These bonus hit points are also received retroactively for previous levels. This feat may no longer be taken multiple times.
• Weapon Finesse allows the character to add their Dexterity modifier, not Strength, to damage rolls with light weapons, as well as to attack rolls. A character with this feat may choose each round weather to use their Strength or Dexterity modifiers for all attacks made, and any damage dealt, with light weapons that turn.
Links to other rule sections:
General Rules
No xp Loss
http://www.giantitp.com/forums/showthread.php?584101-Houserules-Collection-are-these-a-3-or-an-18
Massive Damage Variants
http://www.giantitp.com/forums/showthread.php?584140-Houserules-Collection-are-these-a-3-or-an-18-Item-2
Size/ Space Sharing
http://www.giantitp.com/forums/showthread.php?584141-Houserules-Collection-are-these-a-3-or-an-18-Item-3
Races
http://www.giantitp.com/forums/showthread.php?584144-Houserules-Collection-are-these-a-3-or-an-18-Races
Classes
Multi-Classing
http://www.giantitp.com/forums/showthread.php?584145-Houserules-Collection-are-these-a-3-or-an-18-Classes
Classes w/ Minor Change
http://www.giantitp.com/forums/showthread.php?584150-Houserules-Collection-are-these-a-3-or-an-18-Classes-w-minor-tweaks
Bard Overhaul
http://www.giantitp.com/forums/showthread.php?584153-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Bard
Monk Overhaul
http://www.giantitp.com/forums/showthread.php?584154-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Monk
Sorcerer Overhaul
http://www.giantitp.com/forums/showthread.php?584155-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Sorcerer
Skills
http://www.giantitp.com/forums/showthread.php?584156-Houserules-Collection-are-these-a-3-or-an-18-Skills
Magic
http://www.giantitp.com/forums/showthread.php?584164-Houserules-Collection-are-these-a-3-or-an-18-Magic
A note before starting: I am aware that this edition is.. unstable, especially at higher levels. My rules don't necessarily aim to completely eliminate that issue, too large a task. What I'm going for is general playability, a certain feel I have about things, and of course, fun for all players including those running muggles. With that said, do let me know if I've horribly broken anything. Also, feel free to ask for any clarification.
"Fixes" for the basic feats. Are any of these too strong?.. Too weird? Thank you so much as always!
• The feats that grant a one time +2/ +2 bonus to skill checks instead grant a scaling +1/ +1 bonus equal to the character's level divided by three, rounded down. Furthermore, if not already the case, these skills become class skills for the character.
• Blind Fight allows the character to completely ignore the miss chance granted by concealment. It has a prerequisite of Wisdom 13.
• No Combat Casting feat. Any effects that had Combat Casting as a prerequisite now has a prerequisite of 4 ranks in Concentration.
• Every character with an Intelligence of 13 or higher may use the ability granted by Combat Expertise as a special attack. It is no longer a feat. Any effect such as other feats, prestige classes, magic items, or spells, etc. that had Combat Expertise as a prerequisite now has a prerequisite of Intelligence 13 instead.
• No Dodge feat. Any effect that had Dodge as a prerequisite now has a prerequisite of Dexterity 13 instead.
• Great Fortitude, Iron Will, and Lightning Reflexes each upgrade base save progression from slow to fast. This new fast progression is also received retroactively for previous character levels. If one already had fast progression, they may roll for the save twice and take the better result, once per day for every five character levels starting at level 1.
• Improved Turning grants +2 levels on turning checks, not +1.
• Weapon proficiency feats, such as Martial Weapon Proficiency, grant proficiency with all weapons of a certain type, not just a single weapon, i.e. one-handed bludgeoning or ranged piercing, etc.
• No Natural Spell feat. Any effects that had Natural Spell as a prerequisite now has a prerequisite of Wisdom 13 and the ability to use wild shape.
• Every character with a Strength of 13 or higher may use the ability granted by Power Attack as a special attack. It is no longer a feat. Any effect that had Power Attack as a Prerequisite now has a prerequisite of Strength 13 instead.
• No Cleave feat. Any effect that had Cleave as a prerequisite now has a prerequisite of the Great Cleave feat. Great Cleave is simply called Cleave.
• Skill Focus allows one to roll for the selected skill twice and take the better result, once per day. Skill Focus also makes the skill in question a class skill for the character, if not already the case.
• Spell Focus grants +2 bonus on save checks in a school of magic, not +1.
• Greater Spell Focus grants an additional +2 bonus on save checks in a school of magic, not +1.
• Toughness grants +1 hit point every level, not a one time +3 bonus. These bonus hit points are also received retroactively for previous levels. This feat may no longer be taken multiple times.
• Weapon Finesse allows the character to add their Dexterity modifier, not Strength, to damage rolls with light weapons, as well as to attack rolls. A character with this feat may choose each round weather to use their Strength or Dexterity modifiers for all attacks made, and any damage dealt, with light weapons that turn.
Links to other rule sections:
General Rules
No xp Loss
http://www.giantitp.com/forums/showthread.php?584101-Houserules-Collection-are-these-a-3-or-an-18
Massive Damage Variants
http://www.giantitp.com/forums/showthread.php?584140-Houserules-Collection-are-these-a-3-or-an-18-Item-2
Size/ Space Sharing
http://www.giantitp.com/forums/showthread.php?584141-Houserules-Collection-are-these-a-3-or-an-18-Item-3
Races
http://www.giantitp.com/forums/showthread.php?584144-Houserules-Collection-are-these-a-3-or-an-18-Races
Classes
Multi-Classing
http://www.giantitp.com/forums/showthread.php?584145-Houserules-Collection-are-these-a-3-or-an-18-Classes
Classes w/ Minor Change
http://www.giantitp.com/forums/showthread.php?584150-Houserules-Collection-are-these-a-3-or-an-18-Classes-w-minor-tweaks
Bard Overhaul
http://www.giantitp.com/forums/showthread.php?584153-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Bard
Monk Overhaul
http://www.giantitp.com/forums/showthread.php?584154-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Monk
Sorcerer Overhaul
http://www.giantitp.com/forums/showthread.php?584155-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Sorcerer
Skills
http://www.giantitp.com/forums/showthread.php?584156-Houserules-Collection-are-these-a-3-or-an-18-Skills
Magic
http://www.giantitp.com/forums/showthread.php?584164-Houserules-Collection-are-these-a-3-or-an-18-Magic