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View Full Version : D&D 3.x Other Houserules Collection: are these a 3 or an 18? Feats



lucky9
2019-03-25, 02:15 PM
I will be posting one change, or group of changes, at a time to hopefully allow for a little more discussion/ tweaks/ general thoughts, if you would be so kind:smallsmile:

A note before starting: I am aware that this edition is.. unstable, especially at higher levels. My rules don't necessarily aim to completely eliminate that issue, too large a task. What I'm going for is general playability, a certain feel I have about things, and of course, fun for all players including those running muggles. With that said, do let me know if I've horribly broken anything. Also, feel free to ask for any clarification.

"Fixes" for the basic feats. Are any of these too strong?.. Too weird? Thank you so much as always!
• The feats that grant a one time +2/ +2 bonus to skill checks instead grant a scaling +1/ +1 bonus equal to the character's level divided by three, rounded down. Furthermore, if not already the case, these skills become class skills for the character.

• Blind Fight allows the character to completely ignore the miss chance granted by concealment. It has a prerequisite of Wisdom 13.

• No Combat Casting feat. Any effects that had Combat Casting as a prerequisite now has a prerequisite of 4 ranks in Concentration.

• Every character with an Intelligence of 13 or higher may use the ability granted by Combat Expertise as a special attack. It is no longer a feat. Any effect such as other feats, prestige classes, magic items, or spells, etc. that had Combat Expertise as a prerequisite now has a prerequisite of Intelligence 13 instead.

• No Dodge feat. Any effect that had Dodge as a prerequisite now has a prerequisite of Dexterity 13 instead.

• Great Fortitude, Iron Will, and Lightning Reflexes each upgrade base save progression from slow to fast. This new fast progression is also received retroactively for previous character levels. If one already had fast progression, they may roll for the save twice and take the better result, once per day for every five character levels starting at level 1.

• Improved Turning grants +2 levels on turning checks, not +1.

• Weapon proficiency feats, such as Martial Weapon Proficiency, grant proficiency with all weapons of a certain type, not just a single weapon, i.e. one-handed bludgeoning or ranged piercing, etc.

• No Natural Spell feat. Any effects that had Natural Spell as a prerequisite now has a prerequisite of Wisdom 13 and the ability to use wild shape.

• Every character with a Strength of 13 or higher may use the ability granted by Power Attack as a special attack. It is no longer a feat. Any effect that had Power Attack as a Prerequisite now has a prerequisite of Strength 13 instead.

• No Cleave feat. Any effect that had Cleave as a prerequisite now has a prerequisite of the Great Cleave feat. Great Cleave is simply called Cleave.

• Skill Focus allows one to roll for the selected skill twice and take the better result, once per day. Skill Focus also makes the skill in question a class skill for the character, if not already the case.

• Spell Focus grants +2 bonus on save checks in a school of magic, not +1.

• Greater Spell Focus grants an additional +2 bonus on save checks in a school of magic, not +1.

• Toughness grants +1 hit point every level, not a one time +3 bonus. These bonus hit points are also received retroactively for previous levels. This feat may no longer be taken multiple times.

• Weapon Finesse allows the character to add their Dexterity modifier, not Strength, to damage rolls with light weapons, as well as to attack rolls. A character with this feat may choose each round weather to use their Strength or Dexterity modifiers for all attacks made, and any damage dealt, with light weapons that turn.


Links to other rule sections:

General Rules
No xp Loss
http://www.giantitp.com/forums/showthread.php?584101-Houserules-Collection-are-these-a-3-or-an-18

Massive Damage Variants
http://www.giantitp.com/forums/showthread.php?584140-Houserules-Collection-are-these-a-3-or-an-18-Item-2

Size/ Space Sharing
http://www.giantitp.com/forums/showthread.php?584141-Houserules-Collection-are-these-a-3-or-an-18-Item-3
Races
http://www.giantitp.com/forums/showthread.php?584144-Houserules-Collection-are-these-a-3-or-an-18-Races

Classes
Multi-Classing
http://www.giantitp.com/forums/showthread.php?584145-Houserules-Collection-are-these-a-3-or-an-18-Classes

Classes w/ Minor Change
http://www.giantitp.com/forums/showthread.php?584150-Houserules-Collection-are-these-a-3-or-an-18-Classes-w-minor-tweaks

Bard Overhaul
http://www.giantitp.com/forums/showthread.php?584153-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Bard

Monk Overhaul
http://www.giantitp.com/forums/showthread.php?584154-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Monk

Sorcerer Overhaul
http://www.giantitp.com/forums/showthread.php?584155-Houserules-Collection-are-these-a-3-or-an-18-Class-overhaul-Sorcerer
Skills
http://www.giantitp.com/forums/showthread.php?584156-Houserules-Collection-are-these-a-3-or-an-18-Skills

Magic
http://www.giantitp.com/forums/showthread.php?584164-Houserules-Collection-are-these-a-3-or-an-18-Magic

nonsi
2019-03-26, 04:13 PM
• Blind Fight allows the character to completely ignore the miss chance granted by concealment. It has a prerequisite of Wisdom 13.


What you’re doing her is eliminate the state of blindness altogether.
This goes against verisimilitude on one hand and renders Blind Sight ability moot on the other.





• Great Fortitude, Iron Will, and Lightning Reflexes each upgrade base save progression from slow to fast. This new fast progression is also received retroactively for previous character levels. If one already had fast progression, they may roll for the save twice and take the better result, once per day for every five character levels.


The better of 2 saves 1 / day per 5 levels is an interesting approach.
Notice that without stating that it’s rounded up, that option is unavailable at levels 1-4.





• Weapon proficiency feats, such as Martial Weapon Proficiency, grant proficiency with all weapons of a certain type, not just a single weapon, i.e. one-handed bludgeoning or ranged piercing, etc.


I like this one. It balances 1st-level free proficiencies vs. feat investments.





• Spell Focus grants +2 bonus on save checks in a school of magic, not +1.

• Greater Spell Focus grants an additional +2 bonus on save checks in a school of magic, not +1.


Spallcasters really don’t need that kind of help





• Weapon Focus grants a +1 bonus to attack rolls with the selected weapon equal to the character level divided by three, rounded down, not a one time +1 bonus. It also grants this bonus to all weapons of a certain type, not just a single weapon, i.e. one-handed bludgeoning or ranged piercing, etc. This is the case for all feats in the Weapon Focus line.

• Weapon Specialization grants a +1 bonus to damage rolls with the selected weapon equal to half the character level rounded down, not a one time +2 bonus.

• Greater Weapon Focus grants a +1 bonus to attack rolls with the selected weapon equal to half the character level rounded down, not a one time +1 bonus. This retroactively replaces the bonus granted by Weapon Focus.

• Greater Weapon Specialization grants a +1 bonus to damage rolls with the selected weapon every level, not a one time +2 bonus. This replaces the bonus granted by Weapon Specialization but is not retroactive.


Sorry, but those proposals are insane and would render all other melee classes obsolete as far as damage dealing goes.
And to make matters wors, they would seriously encourage fighters to take as many of them as humanly possible for multiple weapons and would promote one-dimensional characters.
Now, take all the various situations where due to mobility inferiority poor ole’ melee dude can’t reach his opponents. Now all that investment of character resources is rendered useless.
Fighters are already more than decent as far as hit probability and damage output go. What fighters lack are mobility and better action economy, but instead, most of them would seriously neglect character build solutions that might push things in their favor on those aspects.





• No Heighten Spell feat. Heighten Spell is no longer a prerequisite for any effects.


I see nothing wrong with a spellcaster using a 4th SL slot to cast Haste or Fireball.

lucky9
2019-03-27, 12:38 AM
What you’re doing her is eliminate the state of blindness altogether.
This goes against verisimilitude on one hand and renders Blind Sight ability moot on the other.
Well I made this change based on the blind monk trope. Also, Drizzt fighting in his own darkness spell (eye-roll)... My understanding is that only creatures can get blind sight. Is that not the case? If not, then how can a character do it if they want to invest in it?


The better of 2 saves 1 / day per 5 levels is an interesting approach.
Notice that without stating that it’s rounded up, that option is unavailable at levels 1-4.
Very good catch! I'll work on the wording. My line of thinking was that 1/day was too little and at will was way too much; also I like scaling abilities.


I like this one. It balances 1st-level free proficiencies vs. feat investments.
Thanks, that's a deeper benefit than I was thinking! My only thought was just generally making better feats.


Spallcasters really don’t need that kind of help
Agreed completely, but +1s are just so meh! I want all feats to at least be worth consideration of the investment (shrug)


Sorry, but those proposals are insane and would render all other melee classes obsolete as far as damage dealing goes.
And to make matters wors, they would seriously encourage fighters to take as many of them as humanly possible for multiple weapons and would promote one-dimensional characters.
Now, take all the various situations where due to mobility inferiority poor ole’ melee dude can’t reach his opponents. Now all that investment of character resources is rendered useless.
Fighters are already more than decent as far as hit probability and damage output go. What fighters lack are mobility and better action economy, but instead, most of them would seriously neglect character build solutions that might push things in their favor on those aspects.
Yeah, fair enough. Removing them for reconsideration for now. But again it's the issue with piddly +1s, obviously over killed though. Thanks for the help!


I see nothing wrong with a spellcaster using a 4th SL slot to cast Haste or Fireball.
Alrighty, scraping it. No reasonable counter argument. Tbh I can't quite remember why I had that one...