Blackflight
2019-03-26, 06:35 AM
Arcanist Bloodline: Sorcerous Origin
Link: https://homebrewery.naturalcrit.com/share/ryuwmj8ON
I´ve created a sorcerer subclass that aims to give the sorcerer more flexibility and personal customization options in the way the class casts spells. I appreciate your feedback on this. Do you think its balanced?
Eldritch knowledge
When you choose this bloodline at 1st level, you gain proficiency in the arcana skill. If you are already proficient in arcana, you may choose a different skill avaiable to the sorcerer class.
In addition, whenever you make an arcana check, you may add your charisma modifier (minimum 1) to the skill check.
Comment: Since this subclass is called an arcanist I think it makes thematical sense that this subclass has greater knowledge of arcana than most spellcasters. However, I didn´t want charisma to replace intelligence for the checks but rather add on top of intelligence. This makes it so that playing a ”dumb” or ”smart” character still has impact on your ability to identify magic.
Unearthed arcana
Also at 1st level, you learn one additional 1st level spell from the bard, warlock or wizard spell list (your choice). Whenever you gain a level in this class you may change this spell to a different spell from the bard, warlock or wizard spell list as long as you have spell slots for that spell. The spell known from this feature counts as a sorcerer spell to you.
Comment: Sorcerers are designed by WotC to have a limited amount of spells known, so I didnt want to add an entire spell list gained per level (like clerics, druids, paladins, rangers and warlocks get). The idea is rather to allow the player to get that ONE spell they would have liked to have from one of the other classes without having to multiclass.
Irresistable magic
At 6th level, when you cast a spell that involves a spell save, you may spend 2 sorcery points to enhance the effect of that spell. Whenever a creature attempts to make a saving throw against this spell, they must roll a d4 and subtract the number rolled from their saving throw.
Comment: Possibly quite strong when combined with other metamagic options. However, I wanted this subclass to have an edge over other spellcasters (namely wizards) and I think that being able to enhance the limited spells at your disposal is the very essence of playing a sorcerer. Feature has been edited since initial post.
Spellbending
At 14th level, whenever you convert spell slots from your sorcerer class into sorcery points, you gain an amount shown on the table below:
| Spell slot level | Sorcery points gained |
| 1st | 2 |
| 2nd | 3 |
| 3rd | 5 |
| 4th | 6 |
| 5th | 7 |
| 6th | 9 |
| 7th | 10 |
| 8th | 11 |
| 9th | 12 |
Note: This feature replaces the ruling that you gain 1 sorcery point per level of the spell slot. However, this feature only applies to spell slots from the sorcerer class.
Comment: This basically makes it so that converting sorcery points into spell slots and vice versa has no taxing cost.
Arcane intuition
At 18th level, you may cast a spell from the sorcerer spell list that you do not currently know. The spell must be of 5th or lower level and once you cast it you must complete a short or long rest before you can use this feature again.
Comment: Magic for sorcerers is intuitive and I wanted to capture this by spontaneously being able to cast the right spell at the right moment when you reach the end game.
Edits:
* I´ve added comments to all features to explain my thoughts behind each.
* Corrected misspellings
* Changed ruling on the lvl 6 feature
* Added 6th, 7th, 8th and 9th level slots to the lvl 14 feature
* Added Link to NaturalCrit
Link: https://homebrewery.naturalcrit.com/share/ryuwmj8ON
I´ve created a sorcerer subclass that aims to give the sorcerer more flexibility and personal customization options in the way the class casts spells. I appreciate your feedback on this. Do you think its balanced?
Eldritch knowledge
When you choose this bloodline at 1st level, you gain proficiency in the arcana skill. If you are already proficient in arcana, you may choose a different skill avaiable to the sorcerer class.
In addition, whenever you make an arcana check, you may add your charisma modifier (minimum 1) to the skill check.
Comment: Since this subclass is called an arcanist I think it makes thematical sense that this subclass has greater knowledge of arcana than most spellcasters. However, I didn´t want charisma to replace intelligence for the checks but rather add on top of intelligence. This makes it so that playing a ”dumb” or ”smart” character still has impact on your ability to identify magic.
Unearthed arcana
Also at 1st level, you learn one additional 1st level spell from the bard, warlock or wizard spell list (your choice). Whenever you gain a level in this class you may change this spell to a different spell from the bard, warlock or wizard spell list as long as you have spell slots for that spell. The spell known from this feature counts as a sorcerer spell to you.
Comment: Sorcerers are designed by WotC to have a limited amount of spells known, so I didnt want to add an entire spell list gained per level (like clerics, druids, paladins, rangers and warlocks get). The idea is rather to allow the player to get that ONE spell they would have liked to have from one of the other classes without having to multiclass.
Irresistable magic
At 6th level, when you cast a spell that involves a spell save, you may spend 2 sorcery points to enhance the effect of that spell. Whenever a creature attempts to make a saving throw against this spell, they must roll a d4 and subtract the number rolled from their saving throw.
Comment: Possibly quite strong when combined with other metamagic options. However, I wanted this subclass to have an edge over other spellcasters (namely wizards) and I think that being able to enhance the limited spells at your disposal is the very essence of playing a sorcerer. Feature has been edited since initial post.
Spellbending
At 14th level, whenever you convert spell slots from your sorcerer class into sorcery points, you gain an amount shown on the table below:
| Spell slot level | Sorcery points gained |
| 1st | 2 |
| 2nd | 3 |
| 3rd | 5 |
| 4th | 6 |
| 5th | 7 |
| 6th | 9 |
| 7th | 10 |
| 8th | 11 |
| 9th | 12 |
Note: This feature replaces the ruling that you gain 1 sorcery point per level of the spell slot. However, this feature only applies to spell slots from the sorcerer class.
Comment: This basically makes it so that converting sorcery points into spell slots and vice versa has no taxing cost.
Arcane intuition
At 18th level, you may cast a spell from the sorcerer spell list that you do not currently know. The spell must be of 5th or lower level and once you cast it you must complete a short or long rest before you can use this feature again.
Comment: Magic for sorcerers is intuitive and I wanted to capture this by spontaneously being able to cast the right spell at the right moment when you reach the end game.
Edits:
* I´ve added comments to all features to explain my thoughts behind each.
* Corrected misspellings
* Changed ruling on the lvl 6 feature
* Added 6th, 7th, 8th and 9th level slots to the lvl 14 feature
* Added Link to NaturalCrit