Drakkoniss
2019-03-26, 09:16 PM
In this thread, I would like to gather people's opinions on fighting styles as they are, and on the work I have done to attempt and improve the selection.
This thread is intended as a follow-up to my previous one, wherein I introduced a revised weapon's list in an attempt to bring attention to and address the issue of the poor weapon selection and weapon statistics in 5th edition (linked here, if you desire to read it: http://www.giantitp.com/forums/showthread.php?576517-5e-Weapon-Redux&p=23580099#post23580099 ).
That thread is relevant for this reason: the fighting styles in the document I have produced (seen here: https://1drv.ms/w/s!AtE2-F-pUrJQnCD6BAjn24BDGF0C ) refer to the document I posted in said thread ( which I shall post here for the sake of convenience: https://1drv.ms/x/s!AtE2-F-pUrJQnB532GEb2PO7fRdT ).
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Oh, yes, and as I said in my previous post, my endeavors to deal with weapon design in 5e are inspired by the work of Eric Diaz in particular, among others. He, I cite by name here as a result of the fact that the posts in his blog, Methods & Madness, are the cause of my view that weapon design alone cannot be altered to fully deal with the problems 5e faces: fighting styles and feats need to be revised as well, such that a fully integrated combat system is created (which still maintains the simplicity of 5e's design, generally, yet which also allows for a degree of specialization and versatility).
Thank you all, and as I said: I humbly request opinions on the Fighting Style system, generally, and how it might be improved, in particular.
This thread is intended as a follow-up to my previous one, wherein I introduced a revised weapon's list in an attempt to bring attention to and address the issue of the poor weapon selection and weapon statistics in 5th edition (linked here, if you desire to read it: http://www.giantitp.com/forums/showthread.php?576517-5e-Weapon-Redux&p=23580099#post23580099 ).
That thread is relevant for this reason: the fighting styles in the document I have produced (seen here: https://1drv.ms/w/s!AtE2-F-pUrJQnCD6BAjn24BDGF0C ) refer to the document I posted in said thread ( which I shall post here for the sake of convenience: https://1drv.ms/x/s!AtE2-F-pUrJQnB532GEb2PO7fRdT ).
...
Oh, yes, and as I said in my previous post, my endeavors to deal with weapon design in 5e are inspired by the work of Eric Diaz in particular, among others. He, I cite by name here as a result of the fact that the posts in his blog, Methods & Madness, are the cause of my view that weapon design alone cannot be altered to fully deal with the problems 5e faces: fighting styles and feats need to be revised as well, such that a fully integrated combat system is created (which still maintains the simplicity of 5e's design, generally, yet which also allows for a degree of specialization and versatility).
Thank you all, and as I said: I humbly request opinions on the Fighting Style system, generally, and how it might be improved, in particular.