Forever-Fused
2019-03-27, 10:23 AM
I posted on here yesterday of a problem I had with the players wanting to try full frontal assault on the castle. I followed the suggestions of making swarms of the bullywugs. They actually took minimal damage from them and weren't too worried. But a new player had joined and when they came across the lizardfolk he actually wanted to talk to them and promised them the castle if they took care of the rest of the bullywugs. This follows what the book suggests anyway so they agreed. That's all fine, but after exploring more of the dungeon and castle they took some beatings.
They fought the otyugh and then went to the hard to get to room above where the specters were. There's basically no way they'll be found there, they want to take a long rest. If they do this than that will leave the cultists with plenty of time to evacuate as all their defenders are gone or wanting to take the castle for themselves.
So in my mind, why would the cultists leave the means to follow them? The portal and especially the note that has the activation word for it are liabilities. If they know the castle is compromised, why leave it? But that would put a deadstop on the campaign.
The only thing I can think of to keep it going in that case would be to allow them to learn through searching the boss rooms where the treasure is being taken, and then for them to take the long way round, but that's like 700 miles. That's almost a month worth of traveling.
Does anyone have any suggestions for me?
They fought the otyugh and then went to the hard to get to room above where the specters were. There's basically no way they'll be found there, they want to take a long rest. If they do this than that will leave the cultists with plenty of time to evacuate as all their defenders are gone or wanting to take the castle for themselves.
So in my mind, why would the cultists leave the means to follow them? The portal and especially the note that has the activation word for it are liabilities. If they know the castle is compromised, why leave it? But that would put a deadstop on the campaign.
The only thing I can think of to keep it going in that case would be to allow them to learn through searching the boss rooms where the treasure is being taken, and then for them to take the long way round, but that's like 700 miles. That's almost a month worth of traveling.
Does anyone have any suggestions for me?