Ieet
2019-03-29, 07:43 AM
Hi,
Unfortunateley I am new to 5e, will experienced GM.
As I actually *like* rules, our sweet and awesome adventuring group is already meeting some Class-issues. Being fairly new to 5e (yea, old folks switch systems slowly) I do not feel ready to "house-rule" without first seeking advices.
In order to avoid early OP rules geeking we are currently only using Players Handbook (and DMG).
The campaign started at Level 1, now running at level 3 after some game sessions that gave alot of rules learning. I can highly recommend when switching to 5e to do this.
Wildly-powered-cerer
One of the most glaring issues was from the Sorcerer specialized in Wild Magic. First gaming session, he was just allowed to roll himself and that of course ended in close to a party wipe, dead NPCs, a blue Sorcie... you get the picture. Already here the quest turned from Campaign adventure, to CLeanup-Duty after own mess and care to avoid in future.
As DM I took over the rolling for the future. This of course asking for issues... Immedialteley he dont feel they happen enough, and want set rules for when instead of "DM rules and cheats if he want to secretly".
And Honetly, I would rather that the pain of keeping track of his class features is on his hands, instead of me needing to manage a part of his class.
Tides of Chaos is basically the one feature and good thing the class have, unless you consider the random effects in "Surges" for a good and positive thing that you want.
As described, arguments could be made that 1/20 on normal casts = Surges, to be rolled every cast. Very rare surges, on an 8 casts level 3.
But Tides of Chaos = "Please GM, I take advantage now and on next cast you Surge me!"
Seeing there are little risk in doing this, and Surges generally only do good stuff - why not...
So with that, the Wild Sorcie will of course ToChaos and have advantage every time he casts. He then know the next cast will be a Surge (and can move from party) regatning ToChaos to the cast right after...
At level 3 already, splitting level 2 spells into level 1's gives him 8 level 1 casts, for 8 Surges a day and 8 Daily Advantages on just about Anything.
Would you adventure with someone who has a 5% risk of exploding every time a spell is cast?
I do like the idea, and of course I will gladly make part of the adventures me Wild-Chance-Cleanup or investigation oriented... but lets make it only partly.
So my good and wise fellow Adventurers and World Makers; Is this overpowered? Should this be done like this? Am I misunderstanding something? How do I make this work?
Sucklock
Secondly the Warlock class - what us up with that?
A Sorcie is easilly 3xTwinned Cantrips (2d10), 2xlevel 2 Blasting, 4xLevel 1 Blasting for a whooping 9 rounds of Kick-ass!
And after that still at d10.
A Warlock is at 2 Daily Hellish Rebuke for 3d10 Reactions, and if we throw in a Hex we go for d10+3+d6 dam each round after the first.
This of course presumes that the Lock spends all spell casts on EBlasting. All the flavour Evocations on the EBlast and all the spell slots goes for Reactions on Hell Rebuke.
So left we have Cantrips and a book with Rituals - while the Fighter blasts away with 2 crossbow arrows at d10+3 each. Action and Bonus shooting.
AM I missing something? Is there a way to create a 'Lock where everything is not dedicated to the above and have it not be "the low damage guy".
Ah, right the Blade-Pacts which just creates a worse melee fighter +some fluff-cantrips...
Ranger from teh Future
The last thing can be asked quickly. The group ranger have read ahead and on forums - decided that a Ranger with a Pet is vastly underpowered and is already abandoning the class or buff-begging.
Id be willing to already house-call that Pet obeys last given command and action only be needed for issuing a change of orders.
I see and feel that pets are likeley just easilly gunned down. But I do not have personal experience - so my initual call have been that UA ranger seemed OP. And if he fear so much of rthe future he should change class.
My GUT impression is that the Ranger himself is just a bad warrior. And a Bad Warrior + a Pet sounds like a whole character to me. A Pet matching a bad warrior would be him basically be a double character powerhouse.
Is he right? SHould the Pet-Ranger be buffed or housed? Or is it OK?
Thank you so much ofr reading all thiese lenghly thoughts.
I much hope to hear your views on above.
And may your life be filled with stories, adventures and heroism.
Unfortunateley I am new to 5e, will experienced GM.
As I actually *like* rules, our sweet and awesome adventuring group is already meeting some Class-issues. Being fairly new to 5e (yea, old folks switch systems slowly) I do not feel ready to "house-rule" without first seeking advices.
In order to avoid early OP rules geeking we are currently only using Players Handbook (and DMG).
The campaign started at Level 1, now running at level 3 after some game sessions that gave alot of rules learning. I can highly recommend when switching to 5e to do this.
Wildly-powered-cerer
One of the most glaring issues was from the Sorcerer specialized in Wild Magic. First gaming session, he was just allowed to roll himself and that of course ended in close to a party wipe, dead NPCs, a blue Sorcie... you get the picture. Already here the quest turned from Campaign adventure, to CLeanup-Duty after own mess and care to avoid in future.
As DM I took over the rolling for the future. This of course asking for issues... Immedialteley he dont feel they happen enough, and want set rules for when instead of "DM rules and cheats if he want to secretly".
And Honetly, I would rather that the pain of keeping track of his class features is on his hands, instead of me needing to manage a part of his class.
Tides of Chaos is basically the one feature and good thing the class have, unless you consider the random effects in "Surges" for a good and positive thing that you want.
As described, arguments could be made that 1/20 on normal casts = Surges, to be rolled every cast. Very rare surges, on an 8 casts level 3.
But Tides of Chaos = "Please GM, I take advantage now and on next cast you Surge me!"
Seeing there are little risk in doing this, and Surges generally only do good stuff - why not...
So with that, the Wild Sorcie will of course ToChaos and have advantage every time he casts. He then know the next cast will be a Surge (and can move from party) regatning ToChaos to the cast right after...
At level 3 already, splitting level 2 spells into level 1's gives him 8 level 1 casts, for 8 Surges a day and 8 Daily Advantages on just about Anything.
Would you adventure with someone who has a 5% risk of exploding every time a spell is cast?
I do like the idea, and of course I will gladly make part of the adventures me Wild-Chance-Cleanup or investigation oriented... but lets make it only partly.
So my good and wise fellow Adventurers and World Makers; Is this overpowered? Should this be done like this? Am I misunderstanding something? How do I make this work?
Sucklock
Secondly the Warlock class - what us up with that?
A Sorcie is easilly 3xTwinned Cantrips (2d10), 2xlevel 2 Blasting, 4xLevel 1 Blasting for a whooping 9 rounds of Kick-ass!
And after that still at d10.
A Warlock is at 2 Daily Hellish Rebuke for 3d10 Reactions, and if we throw in a Hex we go for d10+3+d6 dam each round after the first.
This of course presumes that the Lock spends all spell casts on EBlasting. All the flavour Evocations on the EBlast and all the spell slots goes for Reactions on Hell Rebuke.
So left we have Cantrips and a book with Rituals - while the Fighter blasts away with 2 crossbow arrows at d10+3 each. Action and Bonus shooting.
AM I missing something? Is there a way to create a 'Lock where everything is not dedicated to the above and have it not be "the low damage guy".
Ah, right the Blade-Pacts which just creates a worse melee fighter +some fluff-cantrips...
Ranger from teh Future
The last thing can be asked quickly. The group ranger have read ahead and on forums - decided that a Ranger with a Pet is vastly underpowered and is already abandoning the class or buff-begging.
Id be willing to already house-call that Pet obeys last given command and action only be needed for issuing a change of orders.
I see and feel that pets are likeley just easilly gunned down. But I do not have personal experience - so my initual call have been that UA ranger seemed OP. And if he fear so much of rthe future he should change class.
My GUT impression is that the Ranger himself is just a bad warrior. And a Bad Warrior + a Pet sounds like a whole character to me. A Pet matching a bad warrior would be him basically be a double character powerhouse.
Is he right? SHould the Pet-Ranger be buffed or housed? Or is it OK?
Thank you so much ofr reading all thiese lenghly thoughts.
I much hope to hear your views on above.
And may your life be filled with stories, adventures and heroism.