Gen Melchett
2019-03-31, 09:08 PM
Ok so I know this topic has been discussed in other threads, but I couldn't find clear answers to some basic questions.
So to start with, what does being flatfooted actually represent in the game and when should it be applied?
The descriptions in the PHB 137, DMG 301 and RC 15 state that the flat-footed condition means you are not yet ready to react normally to danger. I don't have any problems with this when it comes to being flat-footed before your first action, but it becomes strange for other effects which cause the flat-footed condition or deny you your dex to AC.
For example: why are you treated as flat-footed while balancing but not while blinded. I would argue you are far less able to react to danger when you’re blinded than when you’re balancing and therefore the flat-footed and no dex to AC should be swapped for the two conditions. So is this an example of sloppy ruling, a way to balance certain effects or is there some reasoning behind it?
For most things the distinction doesn’t matter but for something like hit-and-run tactics (DotU) which gives you a bonus on damage rolls against flatfooted enemies equal to your dex modifier it’s a big deal.
And what about hiding? The hide skill description in the PHB says nothing about denying dex to AC or causing the flat-footed condition, though it's usually house-ruled to mean you're effectively invisible to them. The issue is officially addressed in the Rules Compendium (everyone’s favorite book) on page 92:
If you’re successfully hidden with respect to another creature, that creature is flat-footed with respect to you. That creature treats you as if you were invisible (see page 76).
This seems reasonable and makes hiding worth a damn. It also means that if you choose to hide while invisible (a condition which usually only denies your target their dex to AC) the foe you attack is considered flat-footed. This makes sense to me but because it depends on rules from the RC and makes invisibility significantly better I was wondering what people’s takes on it are.
So to start with, what does being flatfooted actually represent in the game and when should it be applied?
The descriptions in the PHB 137, DMG 301 and RC 15 state that the flat-footed condition means you are not yet ready to react normally to danger. I don't have any problems with this when it comes to being flat-footed before your first action, but it becomes strange for other effects which cause the flat-footed condition or deny you your dex to AC.
For example: why are you treated as flat-footed while balancing but not while blinded. I would argue you are far less able to react to danger when you’re blinded than when you’re balancing and therefore the flat-footed and no dex to AC should be swapped for the two conditions. So is this an example of sloppy ruling, a way to balance certain effects or is there some reasoning behind it?
For most things the distinction doesn’t matter but for something like hit-and-run tactics (DotU) which gives you a bonus on damage rolls against flatfooted enemies equal to your dex modifier it’s a big deal.
And what about hiding? The hide skill description in the PHB says nothing about denying dex to AC or causing the flat-footed condition, though it's usually house-ruled to mean you're effectively invisible to them. The issue is officially addressed in the Rules Compendium (everyone’s favorite book) on page 92:
If you’re successfully hidden with respect to another creature, that creature is flat-footed with respect to you. That creature treats you as if you were invisible (see page 76).
This seems reasonable and makes hiding worth a damn. It also means that if you choose to hide while invisible (a condition which usually only denies your target their dex to AC) the foe you attack is considered flat-footed. This makes sense to me but because it depends on rules from the RC and makes invisibility significantly better I was wondering what people’s takes on it are.