Mada
2019-04-01, 05:14 AM
I'm running a two-person game and they've said they want the #1 priority to be Character Growth.
I've given them a simple hook to start with, the setting is fairly typical dnd, medium-high fantasy and based off Forgotten Realms.
I figure the mechanics of the game aren't too important other than I'm setting it in Gritty Realism.
But one player is playing a Construct homebrew, essentially an Artifical Half-Elf who was a slave until the beginning of the campaign (or to be freed near the beginning).
He wants her to have some internal conflict about going from slavedom and being this literal robot to now having the freedom to live our lives and possibly have this thing where when she's set to "Kill" she's set to KILL.
I'm thinking I need the theme of the campaign to be Choice, perhaps using Undertale or BioWare games as examples, while adding in more shades of gray.
Though I'm thinking that (at least early on) these choices need to be a lot more personal and intimate, either for themselves or for characters they meet and perhaps choices that they can live with for the duration of the campaign, either being haunted or reminded of them in ways further down the line.
Any suggestions for a character who breaks out of autonomy to find themselves?
Any other interesting themes for character development?
I've mostly been running for Good-Natured Murder Hobo's for my Dming duration. They don't psychotically kill everyone who opposes them but a villain is made to be killed, I have two players who have played a LOT longer than I am and are a lot older and more mature than myself, so any help with running a more mature and more thoughtful campaign will be great.
I've given them a simple hook to start with, the setting is fairly typical dnd, medium-high fantasy and based off Forgotten Realms.
I figure the mechanics of the game aren't too important other than I'm setting it in Gritty Realism.
But one player is playing a Construct homebrew, essentially an Artifical Half-Elf who was a slave until the beginning of the campaign (or to be freed near the beginning).
He wants her to have some internal conflict about going from slavedom and being this literal robot to now having the freedom to live our lives and possibly have this thing where when she's set to "Kill" she's set to KILL.
I'm thinking I need the theme of the campaign to be Choice, perhaps using Undertale or BioWare games as examples, while adding in more shades of gray.
Though I'm thinking that (at least early on) these choices need to be a lot more personal and intimate, either for themselves or for characters they meet and perhaps choices that they can live with for the duration of the campaign, either being haunted or reminded of them in ways further down the line.
Any suggestions for a character who breaks out of autonomy to find themselves?
Any other interesting themes for character development?
I've mostly been running for Good-Natured Murder Hobo's for my Dming duration. They don't psychotically kill everyone who opposes them but a villain is made to be killed, I have two players who have played a LOT longer than I am and are a lot older and more mature than myself, so any help with running a more mature and more thoughtful campaign will be great.