Screecher
2019-04-02, 09:08 AM
I started playing D&D fairly recently and decided to be a high-elf rogue that'll later become an Arcane Trickster. What I really want is to make an interesting backstory for him that wouldn't be too cliched and to just really flesh out the character. So I'd like to get some advice from the more experinced players on how I can make it better. Any kind of help would be greatly appreciated!
So far I've come up with this:
As a new-born baby this elf was left at the doorstep of an orphanage during a winter night. When madam Leaftrassa - a kind dwarven lady and the owner of the establishment found him in the morning, she decided to take the child and named him Norro Dael'feer. Norro spent about 15 years at the orphanage and by that time found a new mother in her, whom he always aided in day-to-day tasks. For the help in managing her institution, Leaftrassa made a handkerchief with embroidered stars for Norro (which stays a deeply treasured trinket for him up to this day). Leaftrassa also loved pranks, so time from time she took the children for a walk around the streets of Grit (the town where they lived) to subtly mess with merchants and tourists, sometimes stealing a bit of coin from the richest and the meanest.
When Norro turned 15, he began to observe some arcane capabilities in himself. By coincidence, a travelling researcher - a human named Aramile Amakeer was passing through the town at the time, decided to make some donations to Leaftrassa's orphanage and met Norro there. Starved for company, he took the child as a pupil to travel with him. Together they roamed the world for about 10 years, forming a strong bond with each other. Norro has been trying to find any kind of information about his missing parents while also being taught arcane theory. Once Aramile decided it was time for his apprentice to take the next step, he wrote a recommendation letter and sent the elf to study magic at the academy.
Afterwards Norro entered the Wizard's Academy of Tossaria. His years of learning allowed to become an apprentice of a renowned divinator and professor Salazar Defo, who worked on creating a chronicle for important future events. Elf's curiosity sealed the deal as he decided to break into Defo's office at night to take a peak into his research. There he discovered predictions for political events, magical innovations, but, most importantly, a paragraph about an unknown creature that will awaken in a few thousand years, bringing devastating consequnces. This mystery intrigued Norro, so he wrote it down into his notebook, using a custom cipher. Next day the Academic Council found out about this, they decided to exclude Norro for breaking the rules. To prevent any trouble, however, they also agreed to remove his memory and magic abilities with a spell. In a brief second that he had, Norro tried to counter it, but only managed to preserve his memory.
Out of the academy, Norro roamed the world for many years changing made-up names and using Leaftrassa's teachings to get money and food while fullfilling a more important goal: to retrieve his arcane capabilities by stealing scrolls and books from all kind of librarys and scriptoriums. One time though, he stumbled upon an article, that shed some light on the mystery in his notebook. Since that happened, Norro's sheer interest in unraveling it made him obsessed with the idea. Once the elf arrived to Criffridge - a metropolis, contaminated with crime syndicates fighting over control, he heard rumors about John Lemontane - a rich collector of jewelry and magical items. In hopes of finding useful manuscripts, Norro tried to rob him and failed at the last moment of escaping. After catching the thief, John revealed himself to be a leader of the Sunscars, a large and influential guild of thieves. Being impressed with a robber, who managed to overcome his security and traps, John made a proposal to Norro: either they execute him or he joins the guild. With not much choice a bargan has been struck. During his time with the Sunscars, Norro met a human fighter by the name of Kwynto Ipp (a PC of one of my friends), who was working as a bouncer. They became friends and soon abandoned the guild, despite the possible persecution.
Since then Norro became an adventurer known as Zarathorn Crowley, together with his new-found buddy. Norro took this path to find his parents, retrieve his magical abilities and discover the nature of the unknown creature. Kwynto - to help people, drink ale and earn money while doing so.
So far I've come up with this:
As a new-born baby this elf was left at the doorstep of an orphanage during a winter night. When madam Leaftrassa - a kind dwarven lady and the owner of the establishment found him in the morning, she decided to take the child and named him Norro Dael'feer. Norro spent about 15 years at the orphanage and by that time found a new mother in her, whom he always aided in day-to-day tasks. For the help in managing her institution, Leaftrassa made a handkerchief with embroidered stars for Norro (which stays a deeply treasured trinket for him up to this day). Leaftrassa also loved pranks, so time from time she took the children for a walk around the streets of Grit (the town where they lived) to subtly mess with merchants and tourists, sometimes stealing a bit of coin from the richest and the meanest.
When Norro turned 15, he began to observe some arcane capabilities in himself. By coincidence, a travelling researcher - a human named Aramile Amakeer was passing through the town at the time, decided to make some donations to Leaftrassa's orphanage and met Norro there. Starved for company, he took the child as a pupil to travel with him. Together they roamed the world for about 10 years, forming a strong bond with each other. Norro has been trying to find any kind of information about his missing parents while also being taught arcane theory. Once Aramile decided it was time for his apprentice to take the next step, he wrote a recommendation letter and sent the elf to study magic at the academy.
Afterwards Norro entered the Wizard's Academy of Tossaria. His years of learning allowed to become an apprentice of a renowned divinator and professor Salazar Defo, who worked on creating a chronicle for important future events. Elf's curiosity sealed the deal as he decided to break into Defo's office at night to take a peak into his research. There he discovered predictions for political events, magical innovations, but, most importantly, a paragraph about an unknown creature that will awaken in a few thousand years, bringing devastating consequnces. This mystery intrigued Norro, so he wrote it down into his notebook, using a custom cipher. Next day the Academic Council found out about this, they decided to exclude Norro for breaking the rules. To prevent any trouble, however, they also agreed to remove his memory and magic abilities with a spell. In a brief second that he had, Norro tried to counter it, but only managed to preserve his memory.
Out of the academy, Norro roamed the world for many years changing made-up names and using Leaftrassa's teachings to get money and food while fullfilling a more important goal: to retrieve his arcane capabilities by stealing scrolls and books from all kind of librarys and scriptoriums. One time though, he stumbled upon an article, that shed some light on the mystery in his notebook. Since that happened, Norro's sheer interest in unraveling it made him obsessed with the idea. Once the elf arrived to Criffridge - a metropolis, contaminated with crime syndicates fighting over control, he heard rumors about John Lemontane - a rich collector of jewelry and magical items. In hopes of finding useful manuscripts, Norro tried to rob him and failed at the last moment of escaping. After catching the thief, John revealed himself to be a leader of the Sunscars, a large and influential guild of thieves. Being impressed with a robber, who managed to overcome his security and traps, John made a proposal to Norro: either they execute him or he joins the guild. With not much choice a bargan has been struck. During his time with the Sunscars, Norro met a human fighter by the name of Kwynto Ipp (a PC of one of my friends), who was working as a bouncer. They became friends and soon abandoned the guild, despite the possible persecution.
Since then Norro became an adventurer known as Zarathorn Crowley, together with his new-found buddy. Norro took this path to find his parents, retrieve his magical abilities and discover the nature of the unknown creature. Kwynto - to help people, drink ale and earn money while doing so.