MikeRoxTheBoat
2019-04-03, 04:41 AM
I just started a new game recently and got nudged by the DM into being a Cleric (party didn't really have any support) and a Half Drow (the party just reached a Drow village, so it was the easiest way to get me into the game story-wise). I wanted to be a ranged attacker and use a Longbow, so I went with War Cleric. I started at level 3 and was given a free feat, which I used for Sharpshooter.
Half Drow War Cleric (level 3): 8, 16, 14, 10, 16 , 10, Sharpshooter as a free feat. DM seems against UA material (unless it's specific to Eberron? They were adamant against it, but I'm in a party with a Warforged and a Changeling).
When I picked War Cleric, for some reason my brain convinced me that they got extra attack, but after making the character and doing the first session, I looked over it again and realized that they, of course, do not. Their bonus action attack is nice, but it's only 3 time per long rest for me at the moment (at which point I guess I'd switch to spiritual weapon). I still want to be primarily a support archer, though, since I've started fleshing out his backstory and it makes sense to me (I'm a village hunter and a follower of Vulkoor's Hunter aspect).
I have a few options. The first is to suck it up and make do with just the normal longbow attack + bonus action attacks and be primarily a cleric. This appeals to me the least, simply 'cause I just finished a game where I played a melee cleric that spent most of his time casting spiritual guardians/spiritual weapon. It felt too passive to me, despite being a good combo.
The second is to multiclass into Fighter or Ranger for 3 levels to get some improvements on my Archery skills (BM for Action Surge + Precision attack, Gloomstalker/Horizon Walker/Hunter for their goodies). The Ranger mulitclasses appeal to me the most, for their more limited impact on spell progression. Not sure if Gloomstalker/Horizon Walker/or Hunter is better mechanically, though. Gloomstalker gets invisibility to darkvision, better initiative, and an extra attack at the start of initiative + damage to that attack. Horizon Walker gets bonus action force damage (doesn't seem to play nice with War Cleric bonus actions). Hunter gets either extra damage once a turn to an injured target (kind of an early divine strike), or an extra attack on enemies that are within 5 feet of each other. My gut says the Gloom Stalker and Horde Breaker extra attacks are better, but I don't have anything to back that up.
Third option is to go 5 levels into a martial class for extra attack. Fighter appeals to me less here, as Ranger would still give me a 9th level spell slot despite having only 8th level spells (not that we'd get that far anyway). The question here is if grabbing Misty Step is worth going the Horizon Walker route. Gloomstalker and Hunter still stick out to me here. Going 5 levels into Ranger would also net me Healing Spirit and Pass Without Trace.
The first thing my brain jumped to was to ask the DM if I could respec a little to be War Cleric 1/Ranger 2, then level Ranger until 5, pick up extra attack and Ranger goodies, then go back to Cleric for the rest of the time. If I can't respec, I'd just take Ranger to 5 from this point, which means I'd get extra attack at level 8. I'm just curious how worthwhile this whole endeavor is.
Bonus question: The DM asked me to compile a "wish list" of 3 magic items of each rarity that would get selected between at certain points for magic item rewards. What are some good items to grab ask for? Oathbow, Displacement Cloak, Spider Climb Boots, and Prayer Beads immediately jumped out at me as being handy for ranged archery clerics (flying items seem like a no go for now).
Half Drow War Cleric (level 3): 8, 16, 14, 10, 16 , 10, Sharpshooter as a free feat. DM seems against UA material (unless it's specific to Eberron? They were adamant against it, but I'm in a party with a Warforged and a Changeling).
When I picked War Cleric, for some reason my brain convinced me that they got extra attack, but after making the character and doing the first session, I looked over it again and realized that they, of course, do not. Their bonus action attack is nice, but it's only 3 time per long rest for me at the moment (at which point I guess I'd switch to spiritual weapon). I still want to be primarily a support archer, though, since I've started fleshing out his backstory and it makes sense to me (I'm a village hunter and a follower of Vulkoor's Hunter aspect).
I have a few options. The first is to suck it up and make do with just the normal longbow attack + bonus action attacks and be primarily a cleric. This appeals to me the least, simply 'cause I just finished a game where I played a melee cleric that spent most of his time casting spiritual guardians/spiritual weapon. It felt too passive to me, despite being a good combo.
The second is to multiclass into Fighter or Ranger for 3 levels to get some improvements on my Archery skills (BM for Action Surge + Precision attack, Gloomstalker/Horizon Walker/Hunter for their goodies). The Ranger mulitclasses appeal to me the most, for their more limited impact on spell progression. Not sure if Gloomstalker/Horizon Walker/or Hunter is better mechanically, though. Gloomstalker gets invisibility to darkvision, better initiative, and an extra attack at the start of initiative + damage to that attack. Horizon Walker gets bonus action force damage (doesn't seem to play nice with War Cleric bonus actions). Hunter gets either extra damage once a turn to an injured target (kind of an early divine strike), or an extra attack on enemies that are within 5 feet of each other. My gut says the Gloom Stalker and Horde Breaker extra attacks are better, but I don't have anything to back that up.
Third option is to go 5 levels into a martial class for extra attack. Fighter appeals to me less here, as Ranger would still give me a 9th level spell slot despite having only 8th level spells (not that we'd get that far anyway). The question here is if grabbing Misty Step is worth going the Horizon Walker route. Gloomstalker and Hunter still stick out to me here. Going 5 levels into Ranger would also net me Healing Spirit and Pass Without Trace.
The first thing my brain jumped to was to ask the DM if I could respec a little to be War Cleric 1/Ranger 2, then level Ranger until 5, pick up extra attack and Ranger goodies, then go back to Cleric for the rest of the time. If I can't respec, I'd just take Ranger to 5 from this point, which means I'd get extra attack at level 8. I'm just curious how worthwhile this whole endeavor is.
Bonus question: The DM asked me to compile a "wish list" of 3 magic items of each rarity that would get selected between at certain points for magic item rewards. What are some good items to grab ask for? Oathbow, Displacement Cloak, Spider Climb Boots, and Prayer Beads immediately jumped out at me as being handy for ranged archery clerics (flying items seem like a no go for now).