Pharylon
2019-04-03, 12:56 PM
The idea here is to give lower level Necromancers something to animate. The part I put as a spoiler is boilerplate from the Animate Dead spell. Please be brutally honest. :D
Animate Beast
1st Level Necromancy
Casting Time: 1 action
Range: 10 feet
Components: V, S, M (an animal tooth)
Duration: Instantaneous
Classes: Wizard
This spell creates an undead servant from the body of a Tiny Beast that is CR 0. The creature has the same statistics it had in life, except it does not gain any special abilities (such as Keen Smell, Pack Hunting, etc), has no fly speed even if it had one in life, an Intelligence of 1, has no ranged attacks, and has the Undead type. On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one. If you control creatures through the Animate Dead spell, you may combine commands to those creatures with this one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you may animate or reassert control over more powerful creatures, as described on the following table.
Spell Level
Creature CR
Notes
2nd
⅛
May be Small size
3rd
¼
Retains any fly speed
4th
½
Retains ranged attacks, may be medium size
5th
1
May be large size
If used to reassert control over creatures, it may only target three creatures if any is CR 1/4 or above, or 2 creatures if any is CR 1/2 or above, or one creature if that creature is CR 1.
Animate Beast
1st Level Necromancy
Casting Time: 1 action
Range: 10 feet
Components: V, S, M (an animal tooth)
Duration: Instantaneous
Classes: Wizard
This spell creates an undead servant from the body of a Tiny Beast that is CR 0. The creature has the same statistics it had in life, except it does not gain any special abilities (such as Keen Smell, Pack Hunting, etc), has no fly speed even if it had one in life, an Intelligence of 1, has no ranged attacks, and has the Undead type. On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one. If you control creatures through the Animate Dead spell, you may combine commands to those creatures with this one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you may animate or reassert control over more powerful creatures, as described on the following table.
Spell Level
Creature CR
Notes
2nd
⅛
May be Small size
3rd
¼
Retains any fly speed
4th
½
Retains ranged attacks, may be medium size
5th
1
May be large size
If used to reassert control over creatures, it may only target three creatures if any is CR 1/4 or above, or 2 creatures if any is CR 1/2 or above, or one creature if that creature is CR 1.