Bjarkmundur
2019-04-04, 07:59 AM
My level 3 group is about to finish their first adventure. I've asked them all to write up their character goals, to prepare for the next part of the campaign. I haven't received their answers yet.
Right now the Sorcerer King seems like an OK guy. He united the kingdoms, stopped the war and prevented a lot of bad things happening. I should probably flesh him out a little bit, to make him a better villain.
He is also way too powerful for the group to handle right away. I have to find another way for them to get closer to their goal.
Why is the Sorcerer King evil?
What can my group do next?
Is there a module that I can transition to, from this point of the story?
I'm thinking of making Sunless Citadel be the Ruins of the Second Kingdom. There perhaps lies the weapon of Alexander's father, dubbed the Mage Slayer.
Disclaimer: My ADD is killing me, I'll come back later and make this whole post easier to read :)
Setting
Mage Wars: When war magic was discovered it changed everything. The small skirmishes and rivalries between cities and rulers escalated to an all out war that plagued the entire continent. It was no longer the Kings and rulers that fought the war, it was their mages.
The land is now riddled with unexplainable magical phenomenons, lost cities, and desolate battlefields. The Mage battles of the war didn't just affect the land, they changed it.
The Sorcerer King: Eventually one mage was left standing, a Sorcerer, who managed to destroy the rulers and headmages of all the four kingdom, and united them under his rule as as The Sorcerer King.
The Anti-magic Law: After the war the King established an all out ban on war magic. This pleased the people of the continent, but also ensured that no man would ever gain enough power to oppose him. As his guards swept the land, burning and destroying every Scroll, script and magical item, high magic was slowly but sure eradicated.
Mage Colleges: With high magic eradicated the established a new mage Collage in his capital. This way he could monitor all use of magic, and its most powerful users. The collages focused more on academics, but also tought its student the basics of magic, and instilled a deep rooted fear of war magic.
Characters
Alexander is the son of the King of the Second Kingdom, who's magical bloodline makes him a great threat to the Sorcerer King. His father was killed in the Mage Wars, and Alexander was forced into exile. Now, many years later, he has sworn an oath to overthrow the Sorcerer King and take his place.
Guy
A spellcaster with a thirst for knowledge. He found Alexander and told him of his heritage and magical bloodline. Guy would like nothing more than have the anti-magic laws lifted, so he is determined to help Alexander claim the throne.
Beldroth
A young elf who had an accident involving a magical phenomenon from the Mage Wars. Her essence now imbued with terrible magic. She immediately left her fair Elven City, knowing that if she loses control of her power she will be executed by the King's Laws. She is now travelling with Guy, who is teaching her to control her powers. Her return home lies both on her ability to control her powers, or the removal of the anti magic laws.
Liliadrin
Orphaned as a result of the Mage Wars, this young human had nothing left but a baby brother. When her brother got sick she sought help from a wandering wizard. The wizard had no intent of saving her brother, and used him in one of is necromantic experiments instead.
.....
Liliadrin has bought power from varius sources to make sure nothing like this ever happens again.
Story so far
When going over his latest black market haul of old manuscripts, hoping to learn a spell or two, he came across an old drawing of the castle. This old drawing shows and entire section of the castle that is not on any other, more modern, blueprint. He gathers a team to infiltrate the castle and explore this hidden underground section of the castle.
It turns out to be and alternate way into the the Sorcerer King's private study. On his desk is an old map, which leads the way to a powerful artifact called the Forever Stone.
The group now goes on an adventure to retrieve the stone, hoping to keep it out of the Sorcerer King's Hands.
The Sorcerer King soon realises he's been robbed, will most likely send someone to intercept our heroes.
Right now the Sorcerer King seems like an OK guy. He united the kingdoms, stopped the war and prevented a lot of bad things happening. I should probably flesh him out a little bit, to make him a better villain.
He is also way too powerful for the group to handle right away. I have to find another way for them to get closer to their goal.
Why is the Sorcerer King evil?
What can my group do next?
Is there a module that I can transition to, from this point of the story?
I'm thinking of making Sunless Citadel be the Ruins of the Second Kingdom. There perhaps lies the weapon of Alexander's father, dubbed the Mage Slayer.
Disclaimer: My ADD is killing me, I'll come back later and make this whole post easier to read :)
Setting
Mage Wars: When war magic was discovered it changed everything. The small skirmishes and rivalries between cities and rulers escalated to an all out war that plagued the entire continent. It was no longer the Kings and rulers that fought the war, it was their mages.
The land is now riddled with unexplainable magical phenomenons, lost cities, and desolate battlefields. The Mage battles of the war didn't just affect the land, they changed it.
The Sorcerer King: Eventually one mage was left standing, a Sorcerer, who managed to destroy the rulers and headmages of all the four kingdom, and united them under his rule as as The Sorcerer King.
The Anti-magic Law: After the war the King established an all out ban on war magic. This pleased the people of the continent, but also ensured that no man would ever gain enough power to oppose him. As his guards swept the land, burning and destroying every Scroll, script and magical item, high magic was slowly but sure eradicated.
Mage Colleges: With high magic eradicated the established a new mage Collage in his capital. This way he could monitor all use of magic, and its most powerful users. The collages focused more on academics, but also tought its student the basics of magic, and instilled a deep rooted fear of war magic.
Characters
Alexander is the son of the King of the Second Kingdom, who's magical bloodline makes him a great threat to the Sorcerer King. His father was killed in the Mage Wars, and Alexander was forced into exile. Now, many years later, he has sworn an oath to overthrow the Sorcerer King and take his place.
Guy
A spellcaster with a thirst for knowledge. He found Alexander and told him of his heritage and magical bloodline. Guy would like nothing more than have the anti-magic laws lifted, so he is determined to help Alexander claim the throne.
Beldroth
A young elf who had an accident involving a magical phenomenon from the Mage Wars. Her essence now imbued with terrible magic. She immediately left her fair Elven City, knowing that if she loses control of her power she will be executed by the King's Laws. She is now travelling with Guy, who is teaching her to control her powers. Her return home lies both on her ability to control her powers, or the removal of the anti magic laws.
Liliadrin
Orphaned as a result of the Mage Wars, this young human had nothing left but a baby brother. When her brother got sick she sought help from a wandering wizard. The wizard had no intent of saving her brother, and used him in one of is necromantic experiments instead.
.....
Liliadrin has bought power from varius sources to make sure nothing like this ever happens again.
Story so far
When going over his latest black market haul of old manuscripts, hoping to learn a spell or two, he came across an old drawing of the castle. This old drawing shows and entire section of the castle that is not on any other, more modern, blueprint. He gathers a team to infiltrate the castle and explore this hidden underground section of the castle.
It turns out to be and alternate way into the the Sorcerer King's private study. On his desk is an old map, which leads the way to a powerful artifact called the Forever Stone.
The group now goes on an adventure to retrieve the stone, hoping to keep it out of the Sorcerer King's Hands.
The Sorcerer King soon realises he's been robbed, will most likely send someone to intercept our heroes.