RoboEmperor
2019-04-05, 09:44 AM
A lit lantern can be used as a thrown weapon, dealing 1d4 points of fire damage to all creatures in squares adjacent to where it breaks.
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Splash weapons require no weapon proficiency, so you don’t take the -4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.
You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. (You can’t target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you’re aiming at the creature.)
If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 being straight back at you and 2 through 8 counting clockwise around the grid intersection or target creature. Then, count a number of squares in the indicated direction equal to the range increment of the throw.
After you determine where the weapon landed, it deals splash damage to all creatures in adjacent squares.
Correct me if I'm wrong, but
1. Lanterns deal 1d4 AoE damage against all creatures, not just swarm creatures
2. If you miss, your primary target will still get hit because no matter where the lantern lands, it will be adjacent to your primary target (assuming you're throwing 10ft).
3. Therefore, your attack doesn't matter, at all. You can be 6 dex and dual wield two lanterns for a grand total of -8 and -12 to your attacks and still hit your primary target.
4. Therefore Throwing 2 Lanterns on your first round is an absolutely phenomenal round 1 strategy and is superior to the Alchemist Fire in everyway.
Am I incorrect anywhere? I have an upcoming Age of Worms solo session and I plan on using Psionic Minor Creation to create these lanterns and bomb my way through the module so I need to know whether this is legit or not.
A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Splash weapons require no weapon proficiency, so you don’t take the -4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.
You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. (You can’t target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you’re aiming at the creature.)
If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 being straight back at you and 2 through 8 counting clockwise around the grid intersection or target creature. Then, count a number of squares in the indicated direction equal to the range increment of the throw.
After you determine where the weapon landed, it deals splash damage to all creatures in adjacent squares.
Correct me if I'm wrong, but
1. Lanterns deal 1d4 AoE damage against all creatures, not just swarm creatures
2. If you miss, your primary target will still get hit because no matter where the lantern lands, it will be adjacent to your primary target (assuming you're throwing 10ft).
3. Therefore, your attack doesn't matter, at all. You can be 6 dex and dual wield two lanterns for a grand total of -8 and -12 to your attacks and still hit your primary target.
4. Therefore Throwing 2 Lanterns on your first round is an absolutely phenomenal round 1 strategy and is superior to the Alchemist Fire in everyway.
Am I incorrect anywhere? I have an upcoming Age of Worms solo session and I plan on using Psionic Minor Creation to create these lanterns and bomb my way through the module so I need to know whether this is legit or not.