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View Full Version : Is Flame Arrows totally awesome for a draconic sorcerer?



MarkVIIIMarc
2019-04-05, 04:49 PM
-you can cast it before going into combat

-you can twin it and buff two allies

-imagine buffing two multi attack party members who probably have two attacks a round by this point. That's going to be a potential of (20D6)x2 additional damage you caused while still shooting Chromatic Orbs, Magic Missiles or Firebolt.

-it just gets silly good if someone has a quiver of Elhonna or if a DM reads Elemental Affinity where it stacks with this.


On the downside, its kind of a slow burn, long play for 40D6 potential damage but man, if you're in a party with a couple capable archers....
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3rd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour
You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.

JackPhoenix
2019-04-05, 04:59 PM
You can't twin Flame Arrows. It doesn't target a creature.

Elemental Affinity gives the bonus to *one* damage roll, *when you cast the spell*, not sometime later.

Flame Arrows also only last for 12 shots, even if there are up to 20 arrows in a quiver. It's definitely not worth using 7th level slot to affect the whole quiver.

Up to 12d6 damage from 3rd level slot isn't bad, but it relies on the shooter hitting, doesn't do anything on a miss, takes your concentration and does fire damage, which is not ideal.
Fireball may only do 8d6 damage from the same slot, but it's still half damage on save, and it (in effect) does extra 8d6 damage per each enemy caught in the AoE, with no concentration requirements.

It's not *completely* useless, but if the archer gets Hex, it does extra damage on every attack, with no limitations, does take the archer's concentration instead of the sorcerer's (who propably has more useful things to concentrate on), has better damage type and does stuff besides damage. From level 1 slot.

Shuruke
2019-04-06, 08:21 PM
I opened this expecting flame arrow to be used as a proxy hex for dragon sorc add cha to fire damage

Sharpshooter
Good dex
Good cha

Generally level 6 and higher
One fire bolt is 2d10+cha

One arrow would be (if shortbow followed by longbow)
2d6+dex+cha
1d10+1d6+dex+cha
Along with the maybe +10 from sharp shooter

Is it as good as 2x (1d10+1d6+cha ) for a warlock , nope. Is it fun yeah!


Cons would be only having like +3 to both till level 8

But

Fun build idea
Especially if u go for something like 5 fighter or 5 ranger

(Fighter action surge and extra attack.)
(Ranger for extra attack and horde breaker.)

Shuruke
2019-04-06, 08:23 PM
Id also like to point put that prpbably the best use for flame arrow is arpund the time rangers get 3rd level spells the hunter ranger gets the volley attack option which allows one attack on each creature in x area.

MarkVIIIMarc
2019-04-06, 10:08 PM
Id also like to point put that prpbably the best use for flame arrow is arpund the time rangers get 3rd level spells the hunter ranger gets the volley attack option which allows one attack on each creature in x area.

Is there any synergy between this and Conjure Barrage, Conjure Volley or something similar?


3rd-level conjuration

Casting Time: 1 action
Range: Self (60-foot cone)
Components: V, S, M (one piece of ammunition or a thrown weapon)
Duration: Instantaneous
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

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3rd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour
You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.

Shuruke
2019-04-06, 10:16 PM
Is there any synergy between this and Conjure Barrage, Conjure Volley or something similar?


3rd-level conjuration

Casting Time: 1 action
Range: Self (60-foot cone)
Components: V, S, M (one piece of ammunition or a thrown weapon)
Duration: Instantaneous
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

__________________________________________________ __________________________________________________ ________________

3rd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour
You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition you can affect with this spell increases by two for each slot level above 3rd.

I wasnt stating the spells

It wouldnt work with those

It works with the Hunter Ranger
And their Multi Attack feature Volley

Fighter gets 3 attacks at 11

Hunter ranger gets their own thing