SangoProduction
2019-04-08, 07:25 AM
Aquan Transformation
You may grant the form of a swimming animal or magical beast with your shapeshift. The form has a head, fins, and no arms or legs. The target gains low-light vision and a 20 ft Swim speed which improves by 20 ft for every 5 caster levels. The target gains the Amphibious subtype and the ability to breathe underwater. The target also gains a bite attack (Primary, 1d6, 1d4 small), Blindsense 30 ft (which only functions in water), and a +2 natural AC bonus, which increases by 1 for every 5 caster levels.
So I initially saw the Alteration sphere and went "Eh. It's neat" And then when I saw the talent Twisted Transformation, which does some relatively minor debuffs and damage, I dismissed all offensive capability.
But recently, it struck me...A lot of these transformations are pretty specific and do deny functions of the original form, (such as spell casting, for one).
And so I found the Aquan Transformation and looked at it in such a light...and it looks like a straight up save-or-lose. Meatheads can't swing weapons (or stay in melee range, as they'd be restricted to crawling), and spell casters can't cast (unless they have silent/still spell).
And if they can, they can't really walk out of threatened range of our meathead. Not to mention the spell level adjustment means they are using less powerful spells.
The only class I think this debilitates the least is, ironically, the monk.
....Oh my god. I kinda wanna play a fish monk. *Reads the monk class* Hmm. Maybe not.
You may grant the form of a swimming animal or magical beast with your shapeshift. The form has a head, fins, and no arms or legs. The target gains low-light vision and a 20 ft Swim speed which improves by 20 ft for every 5 caster levels. The target gains the Amphibious subtype and the ability to breathe underwater. The target also gains a bite attack (Primary, 1d6, 1d4 small), Blindsense 30 ft (which only functions in water), and a +2 natural AC bonus, which increases by 1 for every 5 caster levels.
So I initially saw the Alteration sphere and went "Eh. It's neat" And then when I saw the talent Twisted Transformation, which does some relatively minor debuffs and damage, I dismissed all offensive capability.
But recently, it struck me...A lot of these transformations are pretty specific and do deny functions of the original form, (such as spell casting, for one).
And so I found the Aquan Transformation and looked at it in such a light...and it looks like a straight up save-or-lose. Meatheads can't swing weapons (or stay in melee range, as they'd be restricted to crawling), and spell casters can't cast (unless they have silent/still spell).
And if they can, they can't really walk out of threatened range of our meathead. Not to mention the spell level adjustment means they are using less powerful spells.
The only class I think this debilitates the least is, ironically, the monk.
....Oh my god. I kinda wanna play a fish monk. *Reads the monk class* Hmm. Maybe not.