SpicyBoi_Nezu
2019-04-10, 08:22 AM
There used to be a big issue with my party when we were playing a specific campaign. There were two characters, both with maxed out Charisma, but they used it in very different ways.
Deimos (Fallen Aasimar Warlock) - Diplomacy, he is the "Face" of the party, and tends to be a massive control freak, making sure that everything goes his way, and only his way, tends to spend his every waking moment avoiding combat, always trying to use his words when before resorting to violence. When combat does start, he literally waits until one of our other party members says "Fire" before he attacks.
Jorje (Hellbred Fighter) - Intimidate, he is the muscle of the party, and tends to loaf around, carrying around all of the equipment, letting everyone else do all of the talking, until there is the slightest scent of a fight, then he tends to immediately take the quickest route to victory. He always intimidates, attacks, kills, and then waits until our necromancer resurrects him to ask any questions.
The entire party has Darkvision, all except Jorje. They cast daylight on Jorje's shield, making it so he can see.
The main offense was when we were exploring the mines, and we wandered upon a Were-Bear that was minding his own business. Deimos immediately walked up to him, and tried to convince him that we meant no harm, and were only passing through, taking a total of 20 out of game minutes, all while Jorje is waiting impatiently while Deimos is continuing to fail, waiting to just attack the bear and get it over with. FINALLY, he gives up and tries to run away, while jorge Intimidated to demoralize, and charges him, the rest of the party follows Deimos, running past the bear, while jorje is keeping him occupied. Jorje continued to fight the Were-Bear, and the party continued to flee, after about 3 rounds of combat, Deimos dispelled the Daylight spell, Jorje was now fighting in complete darkness. He continued fighting for another 6 rounds, all while the rest of the party continued to run for another 6 rounds. At the end of the 6 rounds, jorje succeeded in taking down the Were-Bear while being essentially blind, being dropped to around 5 hit points in the process. Not only would he have taken the bear down about 4 rounds sooner, had he been able to see, but they could have easily taken the bear out in two rounds, had the party stayed and fought.
I talked privately with my DM, and he said that he was actually pulling his punches closer to the end, because he didn't want my character to die, just because the rest of the party ran away, leaving him to die.
Am I playing my character wrong, he has a below average intelligence and wisdom, therefore I was playing him as the typical muscle, where he waits around until they need him, because if he tried to do something other than hit someone or intimidate, he would be a detriment to the party. I have already talked to the Player of Deimos (My Best Friend) and he said that he was just dong what his character would do, avoiding any unnecessary combat. These two characters have clashed many times, and I am beginning to think that I am doing something wrong. My friend has been playing D&D for about 2 more years than me (I just passed my first full year), therefore I don't want to accuse him of being the cause.
What should I do, because this problem is getting exponentially greater, and soon, it's going to start affecting the plot, because I'm worried it is going to throw us off course.
This campaign is set in the Meothic Empire, which is the sole enemy of the Generan Empire, where the Empress has formed a team that was given the sole mission of doing her bidding behind the scenes, acting as a "Black-Ops" team that kills anyone the empress doesn't like. We were given the mission to infiltrate the cold iron mines, and take over them, providing cold iron weapons that are very effective againts the army from the feywild that had sided with the Generan Empire. Therefore we had to go into essentially a dungeon.
Frenchie- Skeleton necromancer that heals us by dropping summoned skeletons on us, which explode, dealing negative damage to the enemy, and healing us, Except Demki
Deimos- Deimos (Fallen Aasimar) Warlock, that specializes in either shooting from a distance, or smoothe-talking people with his criminally high diplomacy
Demki- Tiefling Dual-Wielder, runs around, swinging her scimitar and rapier, stabbing anything she can get her little hands on, only one in the party that doesn't heal from negative energy (has a stache of healing potions, just in case)
Jorje- Hellbred Fighter, who's only goal is to have a high AC and an even higher intimidate, he doesn't do much, if he see's an enemy, he hits it, usually at the same time that Deimos is trying to talk to it (They don't get along well)
Deimos (Fallen Aasimar Warlock) - Diplomacy, he is the "Face" of the party, and tends to be a massive control freak, making sure that everything goes his way, and only his way, tends to spend his every waking moment avoiding combat, always trying to use his words when before resorting to violence. When combat does start, he literally waits until one of our other party members says "Fire" before he attacks.
Jorje (Hellbred Fighter) - Intimidate, he is the muscle of the party, and tends to loaf around, carrying around all of the equipment, letting everyone else do all of the talking, until there is the slightest scent of a fight, then he tends to immediately take the quickest route to victory. He always intimidates, attacks, kills, and then waits until our necromancer resurrects him to ask any questions.
The entire party has Darkvision, all except Jorje. They cast daylight on Jorje's shield, making it so he can see.
The main offense was when we were exploring the mines, and we wandered upon a Were-Bear that was minding his own business. Deimos immediately walked up to him, and tried to convince him that we meant no harm, and were only passing through, taking a total of 20 out of game minutes, all while Jorje is waiting impatiently while Deimos is continuing to fail, waiting to just attack the bear and get it over with. FINALLY, he gives up and tries to run away, while jorge Intimidated to demoralize, and charges him, the rest of the party follows Deimos, running past the bear, while jorje is keeping him occupied. Jorje continued to fight the Were-Bear, and the party continued to flee, after about 3 rounds of combat, Deimos dispelled the Daylight spell, Jorje was now fighting in complete darkness. He continued fighting for another 6 rounds, all while the rest of the party continued to run for another 6 rounds. At the end of the 6 rounds, jorje succeeded in taking down the Were-Bear while being essentially blind, being dropped to around 5 hit points in the process. Not only would he have taken the bear down about 4 rounds sooner, had he been able to see, but they could have easily taken the bear out in two rounds, had the party stayed and fought.
I talked privately with my DM, and he said that he was actually pulling his punches closer to the end, because he didn't want my character to die, just because the rest of the party ran away, leaving him to die.
Am I playing my character wrong, he has a below average intelligence and wisdom, therefore I was playing him as the typical muscle, where he waits around until they need him, because if he tried to do something other than hit someone or intimidate, he would be a detriment to the party. I have already talked to the Player of Deimos (My Best Friend) and he said that he was just dong what his character would do, avoiding any unnecessary combat. These two characters have clashed many times, and I am beginning to think that I am doing something wrong. My friend has been playing D&D for about 2 more years than me (I just passed my first full year), therefore I don't want to accuse him of being the cause.
What should I do, because this problem is getting exponentially greater, and soon, it's going to start affecting the plot, because I'm worried it is going to throw us off course.
This campaign is set in the Meothic Empire, which is the sole enemy of the Generan Empire, where the Empress has formed a team that was given the sole mission of doing her bidding behind the scenes, acting as a "Black-Ops" team that kills anyone the empress doesn't like. We were given the mission to infiltrate the cold iron mines, and take over them, providing cold iron weapons that are very effective againts the army from the feywild that had sided with the Generan Empire. Therefore we had to go into essentially a dungeon.
Frenchie- Skeleton necromancer that heals us by dropping summoned skeletons on us, which explode, dealing negative damage to the enemy, and healing us, Except Demki
Deimos- Deimos (Fallen Aasimar) Warlock, that specializes in either shooting from a distance, or smoothe-talking people with his criminally high diplomacy
Demki- Tiefling Dual-Wielder, runs around, swinging her scimitar and rapier, stabbing anything she can get her little hands on, only one in the party that doesn't heal from negative energy (has a stache of healing potions, just in case)
Jorje- Hellbred Fighter, who's only goal is to have a high AC and an even higher intimidate, he doesn't do much, if he see's an enemy, he hits it, usually at the same time that Deimos is trying to talk to it (They don't get along well)