Crisis21
2019-04-10, 11:11 AM
School of Combat
You had an old friend. He was the physical jock and you were the cerebral nerd. Many questioned why the heck you were friends, but friends you were. It wasn't any surprise when your friend got accepted to soldier training, nor was it a surprise when you were apprenticed to a local wizard. People were a bit surprised when you two remained friends though and kept in touch. You talked about your arcane studies and he talked about his martial training, and you kept getting into friendly arguments over which was harder to learn, which led to the bet: If your friend could learn arcane spellcasting in addition to his martial training, you would have to reciprocate by learning the ways of martial combat in addition to your arcane studies. You accepted, thinking this would be an easy bet to win.
Then the goofball went and succeeded. Now the honor of your friendship demands you do the same. And hopefully not impale yourself on a sword trying.
Bonus Cantrip
When you take this archetype, you learn the cantrip Green Flame Blade. This does not count against your cantrips known.
Bonus Proficiencies
When you take this archetype at 2nd level, you gain proficiency in light armor and simple weapons. You may also add half your proficiency bonus to any martial weapons you are not proficient in.
When you reach 6th level, you gain full proficiency in martial weapons as well as proficiency in medium armor and shields.
Quick-Witted Combat
Beginning at 2nd level, when you are wielding a one-handed weapon without the Heavy property, you may use your Intelligence as your bonus to attack rolls and damage instead of Strength.
In addition, you may choose one fighting style available to the Fighter class and gain its benefits. You may not choose a new fighting style later.
At 6th level, you may use your Intelligence modifier for Initiative rolls instead of your Dexterity modifier.
War Magic
Beginning at 6th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. In addition, you may use a weapon you are wielding as a spellcasting focus.
Misty Step
At 10th level, you memorize the Misty Step spell. If it is not already in your spellbook, you may add it. You always have this spell prepared and it does not count against your number of spells prepared. In addition, you may change its casting time to 1 reaction once (you must still expend a spell slot to cast it) and regain the ability to do so after a short or long rest.
Improved War Magic
Starting at 14th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.
Note: The bonus proficiencies feature is meant to reflect what a Wizard would get if they actually multiclassed to Fighter. Also, before anyone asks, yes, this does mirror the Eldritch Knight more than a little (they straight-up share three two features). That was intentional. The implication was that the Fighter became an Eldritch Knight (clearly his soldier training involved some opportunities for quick xp to get to 3rd level before his buddy reached 2nd), so his Wizard buddy did this. And then they went on to become adventuring bash brothers.
Edit: Changed 'Arcane Charge' because I remembered Misty Step was a thing on the Wizard spell list. Also moved Medium armor proficiency to 6th level because making a player wait 8 levels for a feature they could get through a 1-level multiclass seemed a bit much.
You had an old friend. He was the physical jock and you were the cerebral nerd. Many questioned why the heck you were friends, but friends you were. It wasn't any surprise when your friend got accepted to soldier training, nor was it a surprise when you were apprenticed to a local wizard. People were a bit surprised when you two remained friends though and kept in touch. You talked about your arcane studies and he talked about his martial training, and you kept getting into friendly arguments over which was harder to learn, which led to the bet: If your friend could learn arcane spellcasting in addition to his martial training, you would have to reciprocate by learning the ways of martial combat in addition to your arcane studies. You accepted, thinking this would be an easy bet to win.
Then the goofball went and succeeded. Now the honor of your friendship demands you do the same. And hopefully not impale yourself on a sword trying.
Bonus Cantrip
When you take this archetype, you learn the cantrip Green Flame Blade. This does not count against your cantrips known.
Bonus Proficiencies
When you take this archetype at 2nd level, you gain proficiency in light armor and simple weapons. You may also add half your proficiency bonus to any martial weapons you are not proficient in.
When you reach 6th level, you gain full proficiency in martial weapons as well as proficiency in medium armor and shields.
Quick-Witted Combat
Beginning at 2nd level, when you are wielding a one-handed weapon without the Heavy property, you may use your Intelligence as your bonus to attack rolls and damage instead of Strength.
In addition, you may choose one fighting style available to the Fighter class and gain its benefits. You may not choose a new fighting style later.
At 6th level, you may use your Intelligence modifier for Initiative rolls instead of your Dexterity modifier.
War Magic
Beginning at 6th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. In addition, you may use a weapon you are wielding as a spellcasting focus.
Misty Step
At 10th level, you memorize the Misty Step spell. If it is not already in your spellbook, you may add it. You always have this spell prepared and it does not count against your number of spells prepared. In addition, you may change its casting time to 1 reaction once (you must still expend a spell slot to cast it) and regain the ability to do so after a short or long rest.
Improved War Magic
Starting at 14th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.
Note: The bonus proficiencies feature is meant to reflect what a Wizard would get if they actually multiclassed to Fighter. Also, before anyone asks, yes, this does mirror the Eldritch Knight more than a little (they straight-up share three two features). That was intentional. The implication was that the Fighter became an Eldritch Knight (clearly his soldier training involved some opportunities for quick xp to get to 3rd level before his buddy reached 2nd), so his Wizard buddy did this. And then they went on to become adventuring bash brothers.
Edit: Changed 'Arcane Charge' because I remembered Misty Step was a thing on the Wizard spell list. Also moved Medium armor proficiency to 6th level because making a player wait 8 levels for a feature they could get through a 1-level multiclass seemed a bit much.