Yunru
2019-04-10, 02:35 PM
So here's one I grabbed off of an old campaign I used to run. Probably not terribly balanced, one of my players wanted to play something like a Galeb Duhr, so we spent like five minutes coming up with this:
The Rockfell are boulder-like creatures with stumpy appendages that act as arms and legs.
Ability Score Increase: Your Constitution score increases by 2 and your Strength score increases by 1, or your Strength score increases by 2 and your Constitution score increases by 1.
Age: Rockfell don’t age or require sustenance, making excellent sentinels.
Alignment: Most Rockfell are chaotic, favouring their freedom and living in small communities. They tend towards good as well, believing that supporting one another allows the whole to succeed.
Size: Rockfell stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed: Your base walking speed is 15 feet. While rolling your base walking speed is 30 feet, or 60ft if rolling downhill.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were brightly lit, and in darkness as if it were dimly lit. You can’t discern colour in darkness, only shades of grey.
Poison Immune: You’re immune to poison damage and the Poisoned condition.
Rocky Appearance: You have advantage on checks to pretend to be a boulder as long as you don’t move.
Rolling Charge: While rolling, as long as you move at least 20 feet towards a target, melee attacks against that target this turn deal an extra 2d6 damage. Additionally, the target must succeed on a Strength saving throw against a DC of 8 + your proficiency + your Strength modifier or fall prone.
Languages: You can speak, read and write Common.
The Rockfell are boulder-like creatures with stumpy appendages that act as arms and legs.
Ability Score Increase: Your Constitution score increases by 2 and your Strength score increases by 1, or your Strength score increases by 2 and your Constitution score increases by 1.
Age: Rockfell don’t age or require sustenance, making excellent sentinels.
Alignment: Most Rockfell are chaotic, favouring their freedom and living in small communities. They tend towards good as well, believing that supporting one another allows the whole to succeed.
Size: Rockfell stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed: Your base walking speed is 15 feet. While rolling your base walking speed is 30 feet, or 60ft if rolling downhill.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were brightly lit, and in darkness as if it were dimly lit. You can’t discern colour in darkness, only shades of grey.
Poison Immune: You’re immune to poison damage and the Poisoned condition.
Rocky Appearance: You have advantage on checks to pretend to be a boulder as long as you don’t move.
Rolling Charge: While rolling, as long as you move at least 20 feet towards a target, melee attacks against that target this turn deal an extra 2d6 damage. Additionally, the target must succeed on a Strength saving throw against a DC of 8 + your proficiency + your Strength modifier or fall prone.
Languages: You can speak, read and write Common.