Pippin
2019-04-10, 03:17 PM
Hi there.
So it is well-known that StP Erudites can convert any arcane spell into a power. This is great for Psions, especially if you find a way to convert 9th-level spells. Unfortunately, pre-Epic Erudites can only convert arcane spells of up to 8th level. Some people have suggested a workaround that consists in trading the Psicrystal Affinity feat for the Favored Discipline ACF, and in declaring "Spells" as your favored discipline. This method however is somewhat dubious, because Psicrystal Affinity is not a generic bonus feat (1), and even though StP Erudites do treat spells as discipline powers for the basis of learning them, Spells are not a discipline (2). (Well, you might not agree but this is how I feel about it, okay?)
As a result I have tried to figure out a more legitimate way to do it. I'm sure a great many knowledgeable people already pulled this off correctly, but since I haven't found anything satisfying yet, I thought I could put something forward and see how the playground feels about it. In the following, consider a Telepath 17/Thrallherd 1 PC seeking to learn every single arcane spell in the game as a power.
1. Recruit any arcane spellcaster thrall and make him scribe into scrolls all the spells he knows. (Transference can help.)
2. Keep the scrolls, dismiss the thrall, then hire a new one the next day.
3. Repeat from 1. until you have the scroll of every single arcane spell in the game.
4. Recruit a 17th-level Spell-to-Power Erudite with the following features:
20 skill ranks to Knowledge (Psionics)
20 skill ranks to Psicraft
20 skill ranks to Spellcraft
5. Make him receive two castings of Awaken, raising his ECL to 21.
6. Use Psychic Chirurgery to teach him Fission as well as Psychic Chirurgery.
7. DCFS as many feats as necessary until your new thrall has:
Extend Power
Persistent Power (from Hyperconscious, +12PP)
Metapower (Persistent Power & Fission, down to +10PP)
Practiced Manifester
Open Minded (+4 ranks to Knowledge (Psionics))
Open Minded (+4 ranks to Psicraft)
Open Minded (+4 ranks to Spellcraft)
Overchannel
Epic Manifestation
8. Make your thrall gain enough XP to develop 3 Epic Powers, the cheapest being:
Peripety: 243,000 GP, 5 days, 9,720 XP.
Ruin: 243,000 GP, 5 days, 9,720 XP.
Dreamscape: 261,000 GP, 6 days, 10,400 XP.
9. Ensure that he still has at least 9,000 + 20x21 = 9,420 XP available.
10. Make your thrall manifest a persisted Fission (23 PP) with Overchannel (ML = 17+4+2).
11. The duplicate gets two negative levels that can't be cured, he loses access to two Epic Powers, but he still has one left.
12. The duplicate's ML is 17+4-2 = 19 and the highest level power he can manifest is a 10th-level power.
13. Give the duplicate a scroll and have him learn the spell as a power. This requires 8 hours and 420 XP.
14. When the duplicate is done, have him teach you the new power with Psychic Chirurgery. The duplicate pays the 9,000 XP cost entirely.
15. Kill the duplicate. Your thrall gets a negative level but his XP remain the same.
16. Manifest Psionic Restoration on your thrall to remove the negative level.
17. Repeat from 10. until you know every single arcane spell in the game.
So that's quite a wall of text. I did my best to provide every detail though. What do you think?
Edit. The Epic Power step looks fairly tedious, and it doesn't seem very elegant. The Epic Level Handbook says that the rules for shared XP costs regarding Epic Magic Item creation also apply to Epic Spell/Power development. And these rules say that the Epic Magic Item crafter may receive XP from other PCs as long as he pays at least 25% of the total XP cost. So, if Fission duplicates are considered PCs, you can help your thrall and pay 75% of the cost for free; if Fission duplicates are ruled to be NPCs, you can still help your thrall with the Do the Wight Thing trick (see here (http://www.giantitp.com/forums/showthread.php?177889-Brainstorm-for-Psionic-Tricks-Tactics-and-Combos-Handbook)). In either case, the thrall pays 7,460 XP instead of the initial 29,840 XP cost.
As for the GP cost, one easy way to ignore it is (again) to abuse Fission and manifest True Creation as many times as necessary until you have enough material to develop all three Epic Powers. If only they hadn't modified the initial Erudite class (designed by Bruce Cordell, see Dragon Magazine #319), if only they had just copy-pasted it in Complete Psionics without a change! Erudites were supposed to learn discipline powers of up to the highest power level they can manifest. Everything would have been so much simpler.
So it is well-known that StP Erudites can convert any arcane spell into a power. This is great for Psions, especially if you find a way to convert 9th-level spells. Unfortunately, pre-Epic Erudites can only convert arcane spells of up to 8th level. Some people have suggested a workaround that consists in trading the Psicrystal Affinity feat for the Favored Discipline ACF, and in declaring "Spells" as your favored discipline. This method however is somewhat dubious, because Psicrystal Affinity is not a generic bonus feat (1), and even though StP Erudites do treat spells as discipline powers for the basis of learning them, Spells are not a discipline (2). (Well, you might not agree but this is how I feel about it, okay?)
As a result I have tried to figure out a more legitimate way to do it. I'm sure a great many knowledgeable people already pulled this off correctly, but since I haven't found anything satisfying yet, I thought I could put something forward and see how the playground feels about it. In the following, consider a Telepath 17/Thrallherd 1 PC seeking to learn every single arcane spell in the game as a power.
1. Recruit any arcane spellcaster thrall and make him scribe into scrolls all the spells he knows. (Transference can help.)
2. Keep the scrolls, dismiss the thrall, then hire a new one the next day.
3. Repeat from 1. until you have the scroll of every single arcane spell in the game.
4. Recruit a 17th-level Spell-to-Power Erudite with the following features:
20 skill ranks to Knowledge (Psionics)
20 skill ranks to Psicraft
20 skill ranks to Spellcraft
5. Make him receive two castings of Awaken, raising his ECL to 21.
6. Use Psychic Chirurgery to teach him Fission as well as Psychic Chirurgery.
7. DCFS as many feats as necessary until your new thrall has:
Extend Power
Persistent Power (from Hyperconscious, +12PP)
Metapower (Persistent Power & Fission, down to +10PP)
Practiced Manifester
Open Minded (+4 ranks to Knowledge (Psionics))
Open Minded (+4 ranks to Psicraft)
Open Minded (+4 ranks to Spellcraft)
Overchannel
Epic Manifestation
8. Make your thrall gain enough XP to develop 3 Epic Powers, the cheapest being:
Peripety: 243,000 GP, 5 days, 9,720 XP.
Ruin: 243,000 GP, 5 days, 9,720 XP.
Dreamscape: 261,000 GP, 6 days, 10,400 XP.
9. Ensure that he still has at least 9,000 + 20x21 = 9,420 XP available.
10. Make your thrall manifest a persisted Fission (23 PP) with Overchannel (ML = 17+4+2).
11. The duplicate gets two negative levels that can't be cured, he loses access to two Epic Powers, but he still has one left.
12. The duplicate's ML is 17+4-2 = 19 and the highest level power he can manifest is a 10th-level power.
13. Give the duplicate a scroll and have him learn the spell as a power. This requires 8 hours and 420 XP.
14. When the duplicate is done, have him teach you the new power with Psychic Chirurgery. The duplicate pays the 9,000 XP cost entirely.
15. Kill the duplicate. Your thrall gets a negative level but his XP remain the same.
16. Manifest Psionic Restoration on your thrall to remove the negative level.
17. Repeat from 10. until you know every single arcane spell in the game.
So that's quite a wall of text. I did my best to provide every detail though. What do you think?
Edit. The Epic Power step looks fairly tedious, and it doesn't seem very elegant. The Epic Level Handbook says that the rules for shared XP costs regarding Epic Magic Item creation also apply to Epic Spell/Power development. And these rules say that the Epic Magic Item crafter may receive XP from other PCs as long as he pays at least 25% of the total XP cost. So, if Fission duplicates are considered PCs, you can help your thrall and pay 75% of the cost for free; if Fission duplicates are ruled to be NPCs, you can still help your thrall with the Do the Wight Thing trick (see here (http://www.giantitp.com/forums/showthread.php?177889-Brainstorm-for-Psionic-Tricks-Tactics-and-Combos-Handbook)). In either case, the thrall pays 7,460 XP instead of the initial 29,840 XP cost.
As for the GP cost, one easy way to ignore it is (again) to abuse Fission and manifest True Creation as many times as necessary until you have enough material to develop all three Epic Powers. If only they hadn't modified the initial Erudite class (designed by Bruce Cordell, see Dragon Magazine #319), if only they had just copy-pasted it in Complete Psionics without a change! Erudites were supposed to learn discipline powers of up to the highest power level they can manifest. Everything would have been so much simpler.