CMagnum
2019-04-11, 02:44 AM
Hello playground! As always, a big thank you for taking time for your wonderful ideas and input in an effort to help me out.
I am about to start a new campaign and had been thinking of playing a swift hunter. Now, after looking into a lot of different things (yes I have seen the swift hunter handbook, scout handbook and ranger handbook etc) I have found a few different things confusing and could use some help. I really like the idea of a thrown weapon build and I think it could fit into our melee-centric party.
I like the idea of playing a neraphim: http://archive.wizards.com/default.asp?x=dnd/iw/20040613a&page=2
and using their Xena warrior princess weapon the Annulat: https://www.realmshelps.net/stores/weapons/Annulat
I have never played a thrown weapon character and haven't seen one in play either.
Now looking at a ranger combat style, you can choose either two weapon fighting or archery. I believe rapid shot would work since it only specifies ranged weapon. However, with the swift hunter build I would much prefer manyshot to rapid shot (I think)? Manyshot specifies arrows however, would you just rely on a hand waive from the DM or as a friend pointed out to me that it may be harder to throw giant frisbees as freely as knocking an extra arrow onto your bow (sorry, don't want to start a real life versus D&D debate, not on my agend).
As I really am in the dark on this subject of thrown weapons I would like any info/ build advice you could give me. Would it be better to go into bloodstorm blade and master thrower for this type of character and leave the swift hunter alone?
SPECIFICS: I want to play a thrown weapon character and need help on the build.
Race:Neraphim
Weapon: Annulat
Stats (rolled): 11, 12, 14, 14, 14, 18.
Setting: homebrew.
One flaw allowed.
Starting level 5
Play till level 10
Thanks for all the ideas and input.
CMagnus
I am about to start a new campaign and had been thinking of playing a swift hunter. Now, after looking into a lot of different things (yes I have seen the swift hunter handbook, scout handbook and ranger handbook etc) I have found a few different things confusing and could use some help. I really like the idea of a thrown weapon build and I think it could fit into our melee-centric party.
I like the idea of playing a neraphim: http://archive.wizards.com/default.asp?x=dnd/iw/20040613a&page=2
and using their Xena warrior princess weapon the Annulat: https://www.realmshelps.net/stores/weapons/Annulat
I have never played a thrown weapon character and haven't seen one in play either.
Now looking at a ranger combat style, you can choose either two weapon fighting or archery. I believe rapid shot would work since it only specifies ranged weapon. However, with the swift hunter build I would much prefer manyshot to rapid shot (I think)? Manyshot specifies arrows however, would you just rely on a hand waive from the DM or as a friend pointed out to me that it may be harder to throw giant frisbees as freely as knocking an extra arrow onto your bow (sorry, don't want to start a real life versus D&D debate, not on my agend).
As I really am in the dark on this subject of thrown weapons I would like any info/ build advice you could give me. Would it be better to go into bloodstorm blade and master thrower for this type of character and leave the swift hunter alone?
SPECIFICS: I want to play a thrown weapon character and need help on the build.
Race:Neraphim
Weapon: Annulat
Stats (rolled): 11, 12, 14, 14, 14, 18.
Setting: homebrew.
One flaw allowed.
Starting level 5
Play till level 10
Thanks for all the ideas and input.
CMagnus