View Full Version : Shield of Faith vs Protection from Evil and Good
Anthiondel
2019-04-11, 06:33 AM
Hey, there. Quick one here.
I'm rolling a Paladin in Curse of Strahd, with AC18. When fighting swarms of undead, what would ve a better idea: SoF to imprpve the AC to 20 or PfE/G for imposing them dissadvantage + extras?
darknite
2019-04-11, 07:21 AM
Hey, there. Quick one here.
I'm rolling a Paladin in Curse of Strahd, with AC18. When fighting swarms of undead, what would ve a better idea: SoF to imprpve the AC to 20 or PfE/G for imposing them dissadvantage + extras?
I was a big fan of PfE while touring Barovia. Imposing disadvantage on attacks and removing the ability to be dominated by vampires & other undead were both very useful.
Sigreid
2019-04-11, 07:25 AM
Protection from evil, definitely.
The game grants +5/-5 for Advantage/Disadvantage on Passive rolls. I’m not a statistician, but if that’s about accurate, imposing a -5 on an enemies’ Attack roll (thru Disadvantage from PfE) would be much better than adding +2 to your AC (from SoF).
Sparky McDibben
2019-04-11, 08:30 AM
Disadvantage also makes it damn near impossible to crit. Only difficulty is concentration, but you have that with a lot of defensive spells.
Sigreid
2019-04-11, 08:32 AM
Disadvantage also makes it damn near impossible to crit. Only difficulty is concentration, but you have that with a lot of defensive spells.
It's a lot of fun when your opponent with disadvantages rolls a 20 and a 1, so instead of taking a crit that would put you down they miss completely. That happened to me recently.
Sparky McDibben
2019-04-11, 08:46 AM
It's a lot of fun when your opponent with disadvantages rolls a 20 and a 1, so instead of taking a crit that would put you down they miss completely. That happened to me recently.
It's the best feeling. :)
CheddarChampion
2019-04-11, 09:37 AM
The game grants +5/-5 for Advantage/Disadvantage on Passive rolls. I’m not a statistician, but if that’s about accurate, imposing a -5 on an enemies’ Attack roll (thru Disadvantage from PfE) would be much better than adding +2 to your AC (from SoF).
There's two ways of looking at it: average rolls vs chance to succeed.
1
Average advantage roll: 13.825
Average normal roll: 10.5
Average disadvantage roll: 7.175
On average advantage adds 3.325 and disadvantage reduces by 3.325
But the effects in gameplay vary wildly.
2
If the chance to succeed is X then advantage is 2X-(X^2)
If the chance to fail is Y then disadvantage is 2Y-(Y^2)
Through math we can find that the biggest changes to the formula are when X and Y are roughly equal - meaning (dis)advantage matters more the closer to 50% you get.
(At 50% the odds change by 25% which is equivalent to +5/-5, I think they based the passive roll gains on this.)
For the OP - Disadvantage is better than +2 AC the closer to 50% chance a zombie/ghoul/whatever has to hit you. Doing the math, if the enemy has at 15% to 85% chance to hit you, disadvantage is better. Otherwise shield of faith beats it by a small margin at 10% or 90% and a larger margin at 5% or 95%. With your 18 AC if an enemy has anything from +2 to +15 to hit, disadvantage is better than +2 AC.
LibraryOgre
2019-04-11, 09:57 AM
Also: Always giving them Disadvantage means they will never have Advantage, since even 1 Disadvantage cancels out infinite Advantage.
CheddarChampion
2019-04-11, 10:14 AM
I forgot to mention: SoF is only a bonus action to cast but PfEaG is an action (and consumes a material component).
There's some logistics to consider there.
follacchioso
2019-04-11, 10:17 AM
I forgot to mention: SoF is only a bonus action to cast but PfEaG is an action (and consumes a material component).
There's some logistics to consider there.
True, although the 10 minutes duration mitigates that a bit.
You may also want to prepare divine favour, as radiant damage may be strategically important against certain undead.
Personally, I would prepare divine favour (for short fights, or when radiant damage is needed) and protection evil (for longer fights, or when you have time to prepare for a fight)
Sigreid
2019-04-11, 11:04 AM
True, although the 10 minutes duration mitigates that a bit.
You may also want to prepare divine favour, as radiant damage may be strategically important against certain undead.
Personally, I would prepare divine favour (for short fights, or when radiant damage is needed) and protection evil (for longer fights, or when you have time to prepare for a fight)
I was just about to make this divine favor recomendation.
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