Sindri Balrog
2019-04-12, 05:56 AM
Hi everybody,
My group used to play a lot of 3.5 edition, we are now finally going to start a 5e campaign.
Being the group’s munchkin, I was tasked to propose an all-around competent and fun to play party composition.
We will start from level 2, point-buy stats, books available are PHB and SCAG. Knowing our group, exploration/social/messing around will be as important as actual combat.
This is what I’ve come up with:
- Race: Human (Variant)
- Background: Uthgard Tribe Member (Blue Bear Tribe)
- Class: Barbarian (Bear Totem warrior) X
- Stats: 16 14 16 8 10 8
- Feats: great weapon master(1)
- Skills: athletics/intimidation/perception/stealth/survival
- Languages: common/goblin/orc
- Tools: leatherworking kit
- Race: Ghostwise Halfling
- Background: Faction Agent (emerald enclave)
- Class: Druid (Moon) X
- Stats: 8 16 14 10 16 10
- Skills: insight/medicine/perception/survival
- Languages: common/dwarvish/Halfling/sylvan/Druidic
- Tools: herbalism kit
- Cantrips: guidance/produce flame
- Race: Half-elf
- Background: Spy
- Class: Cleric (Life) 1 / Bard (Lore) X
- Stats: 9 16 14 8 13 16
- Skills: acrobatics/deception/insight/investigation/perception/persuasion/stealth/
- Languages: common/elvish/giant
- Tools: thieves tools/gaming set/ musical instrument
- Cantrips: guidance/light/thaumaturgy // minor illusion/vicious mockery
- Bard spells: Dissonant whispers/faerie fire/sleep/tasha's hideous laughter
- Race: Deep Gnome
- Background: Faction Agent (harpers)
- Class: Cleric (Knowledge) 1 / Wizard (Divination) X
- Stats: 9 14 14 16 13 10
- Skills: arcana(exp.)/history/insight/investigation/nature/religion(exp.)
- Languages: common/abyssal/draconic/gnomish/infernal/primordial/undercommon
- Tools: none
- Cantrips: mending/resistance/spare the dying // chill touch/message/prestidigitation
- Wizard spells: detect magic/find familiar/magic missile/shield/sleep/unseen servant
- Familiar: owl
Do you see any weakness with this party?
Would you suggest another feat for the barbarian?
For future levels, which feats would you suggest? Consider that barbarian will probably end up using druid as a “mount”..
Thank you in advance!
My group used to play a lot of 3.5 edition, we are now finally going to start a 5e campaign.
Being the group’s munchkin, I was tasked to propose an all-around competent and fun to play party composition.
We will start from level 2, point-buy stats, books available are PHB and SCAG. Knowing our group, exploration/social/messing around will be as important as actual combat.
This is what I’ve come up with:
- Race: Human (Variant)
- Background: Uthgard Tribe Member (Blue Bear Tribe)
- Class: Barbarian (Bear Totem warrior) X
- Stats: 16 14 16 8 10 8
- Feats: great weapon master(1)
- Skills: athletics/intimidation/perception/stealth/survival
- Languages: common/goblin/orc
- Tools: leatherworking kit
- Race: Ghostwise Halfling
- Background: Faction Agent (emerald enclave)
- Class: Druid (Moon) X
- Stats: 8 16 14 10 16 10
- Skills: insight/medicine/perception/survival
- Languages: common/dwarvish/Halfling/sylvan/Druidic
- Tools: herbalism kit
- Cantrips: guidance/produce flame
- Race: Half-elf
- Background: Spy
- Class: Cleric (Life) 1 / Bard (Lore) X
- Stats: 9 16 14 8 13 16
- Skills: acrobatics/deception/insight/investigation/perception/persuasion/stealth/
- Languages: common/elvish/giant
- Tools: thieves tools/gaming set/ musical instrument
- Cantrips: guidance/light/thaumaturgy // minor illusion/vicious mockery
- Bard spells: Dissonant whispers/faerie fire/sleep/tasha's hideous laughter
- Race: Deep Gnome
- Background: Faction Agent (harpers)
- Class: Cleric (Knowledge) 1 / Wizard (Divination) X
- Stats: 9 14 14 16 13 10
- Skills: arcana(exp.)/history/insight/investigation/nature/religion(exp.)
- Languages: common/abyssal/draconic/gnomish/infernal/primordial/undercommon
- Tools: none
- Cantrips: mending/resistance/spare the dying // chill touch/message/prestidigitation
- Wizard spells: detect magic/find familiar/magic missile/shield/sleep/unseen servant
- Familiar: owl
Do you see any weakness with this party?
Would you suggest another feat for the barbarian?
For future levels, which feats would you suggest? Consider that barbarian will probably end up using druid as a “mount”..
Thank you in advance!