Maan
2019-04-12, 08:03 AM
I'm looking for advice/experiences/insight about this possible route for a world I'm building.
It's something of a old-school Sword & Sorcery world: based roughly on 1000 CE Europe, magic not so widespread (spellcasting NPCs will be there, though, likely in the employ of rich/powerful NPCs), enemies mostly other humans and player races, classical monster races (Orcs, Goblins, etc.) with the rest being creatures I'll shape on my own; most existing creatures will be reworked, too (I really can't stomach color-coded Dragons, for example).
So, would it be wise to allow spellcasters to choose the type of damage a spell delivers when they learn it?
Having "Frostball" instead of "Fireball", for example?
That could alter the balance with the normal monsters, seeing for example as Fireball is a pretty powerful damage AoE spell but also a common element for resistance/immunity.
On the other hand, I'm going to alter or make new monsters from scratch, so I can take that into account with just a little bit of effort.
Biggest problem I can foresee is with things like Force damage: I have some problem figuring out why a monster would be resistant/immune to that...
It's something of a old-school Sword & Sorcery world: based roughly on 1000 CE Europe, magic not so widespread (spellcasting NPCs will be there, though, likely in the employ of rich/powerful NPCs), enemies mostly other humans and player races, classical monster races (Orcs, Goblins, etc.) with the rest being creatures I'll shape on my own; most existing creatures will be reworked, too (I really can't stomach color-coded Dragons, for example).
So, would it be wise to allow spellcasters to choose the type of damage a spell delivers when they learn it?
Having "Frostball" instead of "Fireball", for example?
That could alter the balance with the normal monsters, seeing for example as Fireball is a pretty powerful damage AoE spell but also a common element for resistance/immunity.
On the other hand, I'm going to alter or make new monsters from scratch, so I can take that into account with just a little bit of effort.
Biggest problem I can foresee is with things like Force damage: I have some problem figuring out why a monster would be resistant/immune to that...