theVoidWatches
2019-04-12, 07:40 PM
Inspiration Domain
The gods of inspiration favor creativity and innovation. They rarely have religious sects, as they prefer their followers to forge their own paths rather than follow dogma.
Level | Domain Spells
1 | Bless, Heroism
3 | Aid, Enhance Ability
5 | Aura of Vitality, Crusader's Mantle
7 | Aura of Purity, Fabricate
9 | Creation, Skill Empowerment
Bonus Cantrip
When you choose this domain at 1st level, you gain the Guidance cantrip if you don't already know it.
Bonus Proficiency
When you choose this domain at 1st level, choose any one skill to become proficient in.
Inspired Knowledge
At 1st level, you can receive divine inspiration to guide you. You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Channel Divinity: Inspiration to Others
Starting at 2nd level, you can use your Channel Divinity to channel the inspiration you receive from your god to others.
As an action, you present your holy symbol and invoke the name of your deity. Each target of your choice within 30 feet receives a Divine Inspiration die, which is a d6. Once during the next ten minutes, each creature with a Divine Inspiration die can add their Divine Inspiration die to a skill check, attack roll, or saving throw. They can choose to do so after rolling the die, but before the DM tells them the result.
Divine Secrets
Starting at 6th level, your god grants access to magical powers unavailable to the uninspired. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Cleric table, or a cantrip.
The chosen spells count as cleric spells for you and are always prepared without counting against the number of spells you can prepare.
You learn two additional spells from any class at 17th level.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Improved Channel Divinity
Starting at 17th level, when you use Inspiration to Others, you also receive a Divine Inspiration die. Additionally, the Divine Inspiration dice are d7s rather than d6s.
The gods of inspiration favor creativity and innovation. They rarely have religious sects, as they prefer their followers to forge their own paths rather than follow dogma.
Level | Domain Spells
1 | Bless, Heroism
3 | Aid, Enhance Ability
5 | Aura of Vitality, Crusader's Mantle
7 | Aura of Purity, Fabricate
9 | Creation, Skill Empowerment
Bonus Cantrip
When you choose this domain at 1st level, you gain the Guidance cantrip if you don't already know it.
Bonus Proficiency
When you choose this domain at 1st level, choose any one skill to become proficient in.
Inspired Knowledge
At 1st level, you can receive divine inspiration to guide you. You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Channel Divinity: Inspiration to Others
Starting at 2nd level, you can use your Channel Divinity to channel the inspiration you receive from your god to others.
As an action, you present your holy symbol and invoke the name of your deity. Each target of your choice within 30 feet receives a Divine Inspiration die, which is a d6. Once during the next ten minutes, each creature with a Divine Inspiration die can add their Divine Inspiration die to a skill check, attack roll, or saving throw. They can choose to do so after rolling the die, but before the DM tells them the result.
Divine Secrets
Starting at 6th level, your god grants access to magical powers unavailable to the uninspired. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Cleric table, or a cantrip.
The chosen spells count as cleric spells for you and are always prepared without counting against the number of spells you can prepare.
You learn two additional spells from any class at 17th level.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Improved Channel Divinity
Starting at 17th level, when you use Inspiration to Others, you also receive a Divine Inspiration die. Additionally, the Divine Inspiration dice are d7s rather than d6s.