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samcifer
2019-04-13, 12:13 PM
So I'm still fairly new to playing barbarians in dnd (half-orc is the race of my guy, level 5 bear totem barbarian) and had my third session ever playing as one in a homebrewed campaign. We were investigating some murders on the docks of the city and and went to the docks to question the dock workers again, but they had all just been murdered by some kind of zombies and we got into a fight with four of them. I don't know much about which specific creature they were, but they had extra attack and rolled 3d6 damage on a hit and seemed to also have a high attack bonus because they were often getting attack rolls of over 20 total to hit vs. my mere 17 ac and even with bear totem, I was taking 7+ damage per hit from 2 of them. At one point I had to disengage and drink a health potion, then re-enter rage on my next turn and STILL ended up having to resort to my racial ability to keep from going down due to being reduced to 0 hp. Fortunately the last guy attacking me (the last of the 4) was killed before my next turn came up, but I'm wondering if this is typical for barbarians or not.

For reference, the rest of the party consists of an Inquisitive ranged rogue with 1 level of cleric, a champion fighter who was getting hit a lot even with heavy armor on (I think his ac was at least 19), a wild magic sorcerer and a gunsmith artificier. The fighter was also getting ganged up on and taking lots of damage most of the session in battles, but the dock battle was too close for comfort for me. Just not used to getting into situations like this, tbh, and wonder if this is typical for barbarians. My HP was 55 to start with and I was at full health when that battle started. After it was over, we were allowed to level up and I took a level of fighter for an extra way to heal and took the great weapon master fighting style because with monsters rolling that high to hit, 18 ac wasn't going to be that useful for me (17 ac from half-plate and +2 dex)

hymer
2019-04-13, 12:56 PM
From my (limited) experience with barbarians, this happens only when there is little or no BC or CC going on. If all the enemies ganged up on you in a big fight (as it seems they did and it was), it might go either way on whether they managed to get you down (let's say 35-40% chance) before the party got them down. You're 'only' about twice as tough as most.

nickl_2000
2019-04-13, 01:05 PM
Frankly, it means you did your job as a Barbarian. You took the abuse and kept it away from the other more squishy characters.

It's kind of like my Moon Druid in animal forms. If they are abusing my animal forms, they are not abusing the archer or anyone else. So, it's effective.

Crucius
2019-04-13, 01:55 PM
Congratulations, you just ate at least 110 damage that could have gone to your party members. That is awesome! You did a great job in tanking for your party. This is bear-totem life in a nutshell.

If you fear for your life I can recommend carrying a reach weapon as back-up. With it you can attack and then backpedal without disengage (it's tactical, not cowardly). With your superior speed a lot of enemies won't be able to reach you, thus preventing a lot of damage.

samcifer
2019-04-13, 02:06 PM
Congratulations, you just ate at least 110 damage that could have gone to your party members. That is awesome! You did a great job in tanking for your party. This is bear-totem life in a nutshell.

If you fear for your life I can recommend carrying a reach weapon as back-up. With it you can attack and then backpedal without disengage (it's tactical, not cowardly). With your superior speed a lot of enemies won't be able to reach you, thus preventing a lot of damage.

I'm using a +1 / +1 glaive as my main weapon. I've never done this kind of character before, tbh, and am surprised at just how nerve-racking they can be to play as I take hit after hit. Towards the end of the fight I stopped attacking recklessly to avoid granting my enemies advantage on attacking me. My CON is at 17 and am wondering if going to fighter 4 and taking the toughness feat for an extra +2 hp per level for an extra 18 hp would be better than going polearm master like I had originally planned. I could then go to fighter 6 and get pa then.

hymer
2019-04-13, 02:14 PM
attacking recklessly
https://memegenerator.net/img/instances/67922355/well-theres-your-problem-right-there.jpg
:smallbiggrin:
If you are supposed to be the main damage sponge, you should consider packing a shield and a onehander as well.

KOLE
2019-04-13, 02:26 PM
As others have said, great job! One thing people don't seem to understand about Barbs up front is their role in a party isn't so much massive damage (though they do have that) as it is straight up tanking. All that damage you absorbed could have gone to the Rogue or the Cleric. You locked them down and took those hits like a boss. That's your job! And your good at it! Feel good about that.

If you start getting really worried, talk to the Cleric about getting some healing every now and then.

Balancing on the edge of death is a part of the class. Don't be afraid to stand side by side with the Champion and let him take some hits, too, especially if he has HAM. Also, Reckless is not always the answer, especially if you have another martial at your side. I would wager that the advantage you were giving the enemies is a generous part of why they were hitting you so much. Misses here and there are okay for the tradeoff of keeping them locked down.

Also, this encounter seemed on the higher side of difficulty for your party. Maybe don't judge the entire campaign off of one tough fight.

Crucius
2019-04-13, 02:28 PM
I'm using a +1 / +1 glaive as my main weapon. I've never done this kind of character before, tbh, and am surprised at just how nerve-racking they can be to play as I take hit after hit. Towards the end of the fight I stopped attacking recklessly to avoid granting my enemies advantage on attacking me. My CON is at 17 and am wondering if going to fighter 4 and taking the toughness feat for an extra +2 hp per level for an extra 18 hp would be better than going polearm master like I had originally planned. I could then go to fighter 6 and get pa then.

Hmm I see. I am currently playing three barbarians and I like that thrill... Sometimes. I totally understand that a feeling of security goes a long way into daring to enter combat.

Since it's a homebrew campaign I suspect the DM might be balancing the encounters based on your stats, hp included. By taking that feat he might up the damage potential of his monsters to give you a consistent challenge. This is just speculation of course and depends on DM style.

As for things you could do right now, you could either kite the enemies, ask your spellcaster friends to pick up some crowd control spells, or equip a shield. Teamwork makes the dream work, so asking the fighter to help tank with his (slightly) superior AC, or the spellcasters for support (cc or heal) could help. Maybe they just don't know the heart palpitations you are having at these games.

Godspeed!

samcifer
2019-04-13, 02:33 PM
The issue of taking up a shield was that the enemies were rolling above 20 to hit pretty much every time. When I took a level of fighter at lv. 6, I saw that a mere +1 ac from the defensive sighting style wasn't going to be much help, so I opted for increasing damage with great weapon fighting instead. The fighter in our group has 19 ac and was getting hit more often than not in all the combat encounters we were having last night.

noob
2019-04-13, 03:50 PM
The issue of taking up a shield was that the enemies were rolling above 20 to hit pretty much every time. When I took a level of fighter at lv. 6, I saw that a mere +1 ac from the defensive sighting style wasn't going to be much help, so I opted for increasing damage with great weapon fighting instead. The fighter in our group has 19 ac and was getting hit more often than not in all the combat encounters we were having last night.

are you sure the dm is not ignoring bounded accuracy on its monsters?
Also making sure in your party to have one way to always impose disadvantage to opponents means that the opponents will never have advantage.

samcifer
2019-04-13, 09:03 PM
are you sure the dm is not ignoring bounded accuracy on its monsters?
Also making sure in your party to have one way to always impose disadvantage to opponents means that the opponents will never have advantage.

I don't know what bonded accuracy is. (I've never dm-ed, so I don't know how the game works from the dm side of things)

samcifer
2019-04-14, 01:03 AM
Actually, I just remembered that during the fight where I nearly dropped, our rogue went down and was still making death saving throws when the battle ended and the artificier healed him to get him back on his feet.

sithlordnergal
2019-04-14, 01:22 AM
Sounds like standard Barbarian procedure, especially when Reckless Attacking. I will admit, the Cleric cooould have done a bit more healing, but seeing as they're only a single level dip they could have easily been out of spells. It sounds like your DM threw some strong monsters at you, but nothing you guys couldn't handle. Your HP problems will be mitigated a bit as you level up and gain more HP though.

samcifer
2019-04-14, 01:25 AM
Sounds like standard Barbarian procedure, especially when Reckless Attacking. I will admit, the Cleric cooould have done a bit more healing, but seeing as they're only a single level dip they could have easily been out of spells. It sounds like your DM threw some strong monsters at you, but nothing you guys couldn't handle. Your HP problems will be mitigated a bit as you level up and gain more HP though.

To be clear, you're talking about our rogue character who has 1 level in cleric. In addition to him and me, the group consists of a champion fighter, a wild magic sorcerer and a gunsmith artificer. If my barbarian dies, I'll make a light cleric for damage and support or maybe a bear totem barbarian/moon druid hybrid who can heal as well as tank.

sithlordnergal
2019-04-14, 01:26 AM
I don't know what bonded accuracy is. (I've never dm-ed, so I don't know how the game works from the dm side of things)

Bounded Accuracy: Basically its how 5e is balanced. They made it so that smaller numbers have a larger impact For example, a +1 magic weapon has a lot more impact in 5e then it would in 3.5e, and can be perfectly serviceable even past level 10. It also makes it so a large enough group of CR 1/4's could, theoretically, take down a level 20 Wizard. Don't get me wrong, it would require waves upon waves of CR 1/4's constantly throwing themselves at the Wizard and dying, but it is possible.

sithlordnergal
2019-04-14, 01:30 AM
To be clear, you're talking about our rogue character who has 1 level in cleric. In addition to him and me, the group consists of a champion fighter, a wild magic sorcerer and a gunsmith artificer. If my barbarian dies, I'll make a light cleric for damage and support.

Yup, I am talking about them. I assume they did what healing they could before they finally stopped due to lack of spell slots. You should be perfectly fine, I've only ever seen a Barbarian die twice:

Once because the Barbarian got stunned by a Mind Flayer and was insta-killed the next round before anyone could save him, though it was his fault for charging head first into 3 Mind Flayers while leaving the party behind... >.> High HP won't save you from bad tactics.

The other happened because I missed a game in Tomb of Annihilation. I was a Moon Druid and acted as both the secondary tank and primary healer. The other two were a Swashbuckler Rogue and a Necromancer Wizard. I missed the game, party got caught by powerful undead with no way to heal themselves, and the Barbarian died to save the team.

Unoriginal
2019-04-14, 09:03 AM
Honestly, I would see it more as a possitive.

You tanked two creatures that did 3d6 damages and regularly hit above AC 20, for a whole fight. That's awesome and I would be proud, in your place.

I feel like multiclassing into Fighter was kinda an overreaction. I mean, if you did it mainly for the Second Wind, it's robbing you of a good bunch of Barbarian perks for a whole level just to get small benefits.

clash
2019-04-14, 09:11 AM
I agree with some other posters. Sounds like things went well. If anything maybe don't reckless attack next time as that is probably why they were doing so high against you. Let them that it sounds like a great encounter

samcifer
2019-04-14, 11:30 AM
Honestly, I would see it more as a possitive.

You tanked two creatures that did 3d6 damages and regularly hit above AC 20, for a whole fight. That's awesome and I would be proud, in your place.

I feel like multiclassing into Fighter was kinda an overreaction. I mean, if you did it mainly for the Second Wind, it's robbing you of a good bunch of Barbarian perks for a whole level just to get small benefits.

Not really an over-reaction as I had already planned on doing so. I want to got to fighter 4 over levels 6 - 9 because I want to improve my crit range as a champion fighter as well as gain access to action surge so I can either disengage if I get swarmed or pop a healing potion in a really tough battle and still get to attack during the same turn, or if things are going well, make a nova damage turn. I'll take Polearm Master at lv. 9 (fighter 4) for a guaranteed 3rd attack per turn as well as getting to hit anyone who comes after me when they come into range. As our campaigns tend to only go a few levels, I want to get my next asi asap while still getting the fighter features I want so this will be the route I'm going to go in. After fighter 4, I'll likely go back to barbarian for the rest of mylevels and take either Toughness at lv. 12 or maybe Sentinel.

So long as my experience is normal for a barbarian, then fine. IT was just rather shocking as I've only played a sorcadin before this who had access to healing spells. Every other character I've ever played before this was a ranged caster who focused on damage or a moon druid who had ways to heal himself as well so this was a new experience for me as a player.

Samayu
2019-04-14, 04:05 PM
Barbarian 5 to fighter 4 is a common build. GWM is also a great feat for that build.

LudicSavant
2019-04-14, 05:07 PM
Be careful when recklessly attacking by the way; in many cases the math works out such that doing so means you're taking more than double the damage you normally would (usually when dealing with multiple weaker enemies).

samcifer
2019-04-14, 05:21 PM
Barbarian 5 to fighter 4 is a common build. GWM is also a great feat for that build.

I've already taken GWM for my lv. 4 asi/feat option. I'm using a +1 / +1 glaive, so I want Polearm Master for my next asi/feat choice at fighter 4. After that, not sure if I should go to fighter 6 for Toughness or maybe take Resilient Wisdom to get me to 13 WIS so I can take 2 levels of Moon Druid for even more tanking goodness by wildshaping into a bear or go back to Barbarian for the rest.

samcifer
2019-04-14, 05:22 PM
Be careful when recklessly attacking by the way; in many cases the math works out such that doing so means you're taking more than double the damage you normally would (usually when dealing with multiple weaker enemies).

yeah, good to know. :)

Shuruke
2019-04-14, 07:45 PM
I agree with some other posters. Sounds like things went well. If anything maybe don't reckless attack next time as that is probably why they were doing so high against you. Let them that it sounds like a great encounter

+1 to this

I have a storm herald (arctic barbarian)
And if theirs 3 or more enemies on me I wont reckless attack, if its 2 enemies with multi attack I won't reckless either

Instead look into taking the attack action then shoving prone (you'll have advantage) although your not high enough for multi attack melee allies will appreciate it.

Also generally I wont reckless unless it takes more than 8 on dice to hit
Which for zombies
13 or 14 a.c. sounds about

Pretty much just keep track of what rolls miss and what hit dice wise and go from there


(Also reckless is a good way to get agro. Just be careful doing that got me crit a few times when I was using reckless to get enemies off of our blade pact warlock. 6 enemies)

samcifer
2019-04-14, 08:28 PM
+1 to this

I have a storm herald (arctic barbarian)
And if theirs 3 or more enemies on me I wont reckless attack, if its 2 enemies with multi attack I won't reckless either

Instead look into taking the attack action then shoving prone (you'll have advantage) although your not high enough for multi attack melee allies will appreciate it.

Also generally I wont reckless unless it takes more than 8 on dice to hit
Which for zombies
13 or 14 a.c. sounds about

Pretty much just keep track of what rolls miss and what hit dice wise and go from there


(Also reckless is a good way to get agro. Just be careful doing that got me crit a few times when I was using reckless to get enemies off of our blade pact warlock. 6 enemies)

Yeah, all of this is stuff I need to learn as this character is much different from my previous ones and the dm this time is a very dominating player. HE's one who tends to dominate rp encounters and when he was playing a sorcerer, he was being allowed to get away with things that were WAY overpowered, such as quickening and twinning Fireball, as a notable example, or twinning a heightened Fireball.

samcifer
2019-04-20, 12:38 PM
So we had session 2 last night and it wasn't, for my character at least, as bad as the first session. So we're using the 'milestone' system of leveling up and I took a level of fighter, since we had done so at the end of the session, I decided to go ahead and take the Defensive fighting style aver the great-weapon style. We had plenty of money, so I sold my armor to upgrade to +1 half-plate, uping my AC to 19 even though in this campaign it isn't worth much. Meaning that enemies are rolling fairly high.

In this session we were tackling a case involving elf children being kidnapped. We eventually set up a decoy room in an elven hospital to catch some red caps in the act of stealing kids. There were only three, but they each must have had well over 70 hp, could attack 3 times per turn, got disengage as a free action and managed to knock out the cleric/rogue before combat even began using a cloud of sleeping potion fog. With the sorcerer player missing due to his work schedule interfering, it left only me, the artificer, his bison mount (he's a gunsmith and chose a bison instead of a sabre-tooth tiger for his construct), and the fighter to face off against 3 red caps.

These things were said to be CR4, but were WAY overpowered and we only technically took 1 out. They each had disengage as a free action, 3 attacks per turn that did 2d6 + atk stat dmg. per attack and must have each had over 70hp.

The fighter ended up getting hit way more often than not even with 19ac and was taking tons of damage and finally went down. I had to revive him with a healing potion. Then the unconscious cleric rogue went down and I had to revive him the same way in the same battle.

In the next and only other battle of the night, we found the people who had kidnapped the kids and got into a nother battle with a few weaker foes, 3 more redcaps and what might have been some kind of sorceress or such (she was basically the queen of the elven winter court). The artificer's construct went down, then HE went down after it, we nearly lost the rouge/cleric and the fighter. then our npc boss and his assistant came in and saved us before anyone really died, but with those nightmarish red caps, I didn't dare use reckless attack because 3 attacks per red cap per turn is bad enough, but no way would I have survived if they'd had advantage to attack me.

We ended the case and the night without reaching another milestone, but I'll have to go fighter 2 for Action Surge next level just to help us all survive this campaign!

Wuzza
2019-04-20, 01:08 PM
These things were said to be CR4, but were WAY overpowered
Don't take CR as the absolute.

The group I'm DM'ing for can fairly easily take down a single CR 7/8ish monster. Their last combat had 3xCR1 and 2xCR2 fellas. These guys got them down to 50% health and they used 50%(ish) of their abilities.

AC19 for a Barb at lvl 5/6 is pretty insane, your DM will have to rebalance encounters, which wont always go in your favour. It's an art in 5E, which wont always go in your favour.

Azgeroth
2019-04-20, 01:25 PM
sounds like your DM is a sadist... what level are you now? 7? how many enemies with 3 x 2d6 attacks?? as opposed to the last, which was 2 x 3d6! by your account hitting 19AC reliably..

sounds like deadly after deadly to me, you might want to suggest to your party some more strategic game play..

samcifer
2019-04-20, 01:57 PM
sounds like your DM is a sadist... what level are you now? 7? how many enemies with 3 x 2d6 attacks?? as opposed to the last, which was 2 x 3d6! by your account hitting 19AC reliably..

sounds like deadly after deadly to me, you might want to suggest to your party some more strategic game play..

We're all at lv. 6 right now, but two of us have AC19 and are still getting hit a lot. We're the two melee characters, true (everyone else is ranged) but that seems like a lot of damage to be taking on a regular basis.

Also, the cleric/rouge has low accuracy as he focused more on his mental stats and only uses a crossbow for attacking with 14 DEX. He knows that this is an issue but the dm admitted that his character has plot armor because if his rogue dies, he'll bring back his barbarian from a previous campaign and the dm doesn't want to be dealing with 2 of us. :D

Unoriginal
2019-04-20, 04:26 PM
CR 4 means "is a Medium encounter for 4 lvl 4 PCs).

3 normal Redcaps (aka CR 3 ones, with 45 HPs) against 3 lvl 6 PCs? It's a Deadly encounter. 3 lvl 6 PCs against CR 4 enemies? It's more half the XP they should be able do handle over a whole adventuring day, concentrated on one point.

samcifer
2019-05-06, 10:36 AM
Okay, another session as well as an ally down as far as you can get (our artificer charater died because he got a botch on a death save then another low roll on his next turn). My guy took 38 damage from a bosses'3 attacks (that's halved, the full damage was 75), but now that we hit the next level I went to fighter 2. I'm hoping to get good use out of Action Surge.

Man_Over_Game
2019-05-06, 10:59 AM
On Reckless Attack: Don't use it unless you have a reason to. If you think that the enemy has a lower AC than you, there's no benefit to using it. If you think that the enemy is going to attack you more than you're going to attack them, there's no reason to be using it.

Use Reckless Attack against bosses, don't use Reckless Attack against swarms. If Advantage is offered to both parties to attach each other, it mostly helps the underdog. So only use it to attack things that are more dangerous than you.

samcifer
2019-05-06, 12:43 PM
On Reckless Attack: Don't use it unless you have a reason to. If you think that the enemy has a lower AC than you, there's no benefit to using it. If you think that the enemy is going to attack you more than you're going to attack them, there's no reason to be using it.

Use Reckless Attack against bosses, don't use Reckless Attack against swarms. If Advantage is offered to both parties to attach each other, it mostly helps the underdog. So only use it to attack things that are more dangerous than you.

The main issue is that the DM has admitted that he's made the fights tougher than average. Death is a rather real possibility in this campaign and we've already had 3 times a character has needed to make death saves (the last time ended in a player death). Standard tactics aren't working in this game and I'm nearly ready to get my character killed off so that I can go with a either a ranged character instead as melee characters are taking ridiculously high amounts of damage from npcs, or go with a character that can heal. I might go with a light cleric so I can do good damage and heal as well as have better armor. Might go variant human so I can have heavy armor, not that it's helping a lot because enemies are rolling so high to hit. At least 3 5ths of all the dms attacks are hitting and that's with my AC at 19. The boss monster we fought last night came after me after I tried to get away after recklessly attacking and hitting from 10ft away (I use a glaive so I have reach), then moved away. It chased after me and scored on all 3 attacks for 75 damage total. Luckily I was a bear totem so I only took half damage (38), but I might have lycanthropy now. :(

Another idea would be to go sorcadin, but mostly focus on spellcasting, using heightened hold person from a distance and keep as far away from enemies as possible. Even that isn't a guarantee, though, as we lost our artificer that way. Another idea might be to go tabaxi swashbuckler rogue so I can hit and run. Maybe with a whip so I have reach if I can get it, maybe by taking a level of fighter for better armor.

Man_Over_Game
2019-05-06, 12:53 PM
The main issue is that the DM has admitted that he's made the fights tougher than average. Death is a rather real possibility in this campaign and we've already had 3 times a character has needed to make death saves (the last time ended in a player death). Standard tactics aren't working in this game and I'm nearly ready to get my character killed off so that I can go with a either a ranged character instead as melee characters are taking ridiculously high amounts of damage from npcs, or go with a character that can heal. I might go with a light cleric so I can do good damage and heal as well as have better armor. Might go variant human so I can have heavy armor, not that it's helping a lot because enemies are rolling so high to hit. At least 3 5ths of all the dms attacks are hitting and that's with my AC at 19. The boss monster we fought last night came after me after I tried to get away after recklessly attacking and hitting from 10ft away (I use a glaive so I have reach), then moved away. It chased after me and scored on all 3 attacks for 75 damage total. Luckily I was a bear totem so I only took half damage (38), but I might have lycanthropy now. :(

Another idea would be to go sorcadin, but mostly focus on spellcasting, using heightened hold person from a distance and keep as far away from enemies as possible. Even that isn't a guarantee, though, as we lost our artificer that way. Another idea might be to go tabaxi swashbuckler rogue so I can hit and run. Maybe with a whip so I have reach if I can get it, maybe by taking a level of fighter for better armor.

You might think that what you're doing isn't working, but a Barbarian taking that much damage is probably the best case scenario. You play anything else, and you'll start seeing party members dropping like flies. The only way a Barbarian could really lose value is if enemies are ignoring him. In this case, you have the opposite problem, playing the Barbarian subtype who's entire existence is focused on mitigating as much damage as possible.

You ARE the best case scenario right now. Maybe the DM is cranking up the numbers to make things feel impossible, but planning around something else in the hopes that it'll be better will end up biting you in the rear. Now, if you're not having fun, that's another thing. But if you're changing because you're worried about how well you're doing, I can inform you that you're doing everything as perfect as possible. Talk to your team first, see what they have to say about it. Also talk to them about coming up with ways to help keep you alive.

samcifer
2019-05-06, 03:36 PM
You might think that what you're doing isn't working, but a Barbarian taking that much damage is probably the best case scenario. You play anything else, and you'll start seeing party members dropping like flies. The only way a Barbarian could really lose value is if enemies are ignoring him. In this case, you have the opposite problem, playing the Barbarian subtype who's entire existence is focused on mitigating as much damage as possible.

You ARE the best case scenario right now. Maybe the DM is cranking up the numbers to make things feel impossible, but planning around something else in the hopes that it'll be better will end up biting you in the rear. Now, if you're not having fun, that's another thing. But if you're changing because you're worried about how well you're doing, I can inform you that you're doing everything as perfect as possible. Talk to your team first, see what they have to say about it. Also talk to them about coming up with ways to help keep you alive.

So it would be better to focus on ways to increase my hp instead? I had wanted to go with Polearm Master for my next ASI, but would more CON or the Toughness feat be better (Probably the toughness feat first as I'm at 17 CON and the dm is a bit generous on custom items, so finding an item to raise my con my 1 pt. isn't impossible.

We no longer have healing as our artificer is dead (the player said he might play a cleric next, but our rogue with a level of cleric won't be playing for awhile as his mother had a stroke (irl) so he wants to focus on her care for the time being.

GlenSmash!
2019-05-06, 03:46 PM
I'll also say you are barbarianing correctly.

I absolutely want my barbarian to soak damage so others don't take it. I'd rather be the on going down to 0hp then anybody else.

Like Man_over_game said, I'll reckless attack against someone who is going to hit me anyway (A recent fight with a fire giant, he had to roll a 4 or less to miss. Sine h was hitting me regularly with disadvantage it didn't matter in the slightest to give him advantage. Or if I really need to kill a weak enemy in one hit, in which case I'll use -5/+10 from GWM too.

I find those are my 2 big roles in the current party. Regular damage against big guys, and clearing up little guys.

samcifer
2019-05-06, 03:58 PM
I'll also say you are barbarianing correctly.

I absolutely want my barbarian to soak damage so others don't take it. I'd rather be the on going down to 0hp then anybody else.

Like Man_over_game said, I'll reckless attack against someone who is going to hit me anyway (A recent fight with a fire giant, he had to roll a 4 or less to miss. Sine h was hitting me regularly with disadvantage it didn't matter in the slightest to give him advantage. Or if I really need to kill a weak enemy in one hit, in which case I'll use -5/+10 from GWM too.

I find those are my 2 big roles in the current party. Regular damage against big guys, and clearing up little guys.
Sadly, there's no real 'weaklings' in this campaign. The dm wants every fight to have a chance of a player dying so he's upped the difficulty in fights by increasing damage, accuracy and hp for enemies, making fights a lot harder to win. Our last campaign had us all severely overpowered, so he's overcompensating when we all made our characters weaker on damage anyways. Every battle is stressful this time around. :(

GlenSmash!
2019-05-06, 04:00 PM
Sadly, there's no real 'weaklings' in this campaign. The dm wants every fight to have a chance of a player dying so he's upped the difficulty in fights by increasing damage, accuracy and hp for enemies, making fights a lot harder to win. Our last campaign had us all severely overpowered, so he's overcompensating when we all made our characters weaker on damage anyways. Every battle is stressful this time around. :(

Ugh. Overcompensating. That's rough.

Man_Over_Game
2019-05-06, 04:03 PM
So it would be better to focus on ways to increase my hp instead? I had wanted to go with Polearm Master for my next ASI, but would more CON or the Toughness feat be better (Probably the toughness feat first as I'm at 17 CON and the dm is a bit generous on custom items, so finding an item to raise my con my 1 pt. isn't impossible.

We no longer have healing as our artificer is dead (the player said he might play a cleric next, but our rogue with a level of cleric won't be playing for awhile as his mother had a stroke (irl) so he wants to focus on her care for the time being.

Survivability, yes. It might be worth maxing out Constitution, or taking the Tough feat (that +2 HP per level translates to +4 with Rage). Shield Master also has a lot of value for someone who doesn't have much use for their Bonus Action.

GlenSmash!
2019-05-06, 04:15 PM
Also I try to always stress to Barbarian players that a single attack is enough to keep Rage going even made at range and even with disadvantage.

There have been fights where even as a Barbarian I tried to keep 150+ ft away from enemies. and if there really are no weaklings in the party I wouldn't feel bad doing it. Edit: not always mind you, just when i would think it prudent.

Man_Over_Game
2019-05-06, 04:22 PM
Don't be afraid to spread out some of the damage. The overall goal should be to have everyone be as close to death as everyone else. If the Wizard is ending every fight at full HP, then maybe you could let him deal with a straggler for once. Of course, things like Concentration might change things, but from the sound of it, you don't have too much support or party members Concentrating on things in the first place.

samcifer
2019-05-18, 07:37 PM
Well, my first session with a 2nd level of fighter was a bit brief as we started late and people were more interested in chatting than in playing. We got a big fight against a powerful demon holding a farmer's daughter hostage and I ended up only taking damage once. We were getting a +2 to our attack rolls for flanking, so I was making good use of that and Bless to power attack with high accuracy. We took it out, then chased after the daughter as she has run home, found her parents dying and her trying to flee. Turns out she was a demon who kept hoping from one young girl to another to maintain her youth and she ended up escaping, but I took a lot of damage as she counter-attacked every time we hit her. No one died this time, but we've now got a warforged life cleric in the party played by a new player and our former artificer nearly died in his first time playing an assimar hexblade that he was rather underwhelmed by on melee performance.

Afterwards I was allowed to buy a +1 CON belt, raising my CON score to 18, so that's another 7 hp and another +1 to my CON saves, which is really good.

noob
2019-05-19, 03:47 AM
Well, my first session with a 2nd level of fighter was a bit brief as we started late and people were more interested in chatting than in playing. We got a big fight against a powerful demon holding a farmer's daughter hostage and I ended up only taking damage once. We were getting a +2 to our attack rolls for flanking, so I was making good use of that and Bless to power attack with high accuracy. We took it out, then chased after the daughter as she has run home, found her parents dying and her trying to flee. Turns out she was a demon who kept hoping from one young girl to another to maintain her youth and she ended up escaping, but I took a lot of damage as she counter-attacked every time we hit her. No one died this time, but we've now got a warforged life cleric in the party played by a new player and our former artificer nearly died in his first time playing an assimar hexblade that he was rather underwhelmed by on melee performance.

Afterwards I was allowed to buy a +1 CON belt, raising my CON score to 18, so that's another 7 hp and another +1 to my CON saves, which is really good.

wait +bonus belts exists?
I believed it was removed in the edition change and that now there was instead replace by X the stat belts.

MaxWilson
2019-05-19, 03:58 AM
So I'm still fairly new to playing barbarians in dnd (half-orc is the race of my guy, level 5 bear totem barbarian) and had my third session ever playing as one in a homebrewed campaign. We were investigating some murders on the docks of the city and and went to the docks to question the dock workers again, but they had all just been murdered by some kind of zombies and we got into a fight with four of them. I don't know much about which specific creature they were, but they had extra attack and rolled 3d6 damage on a hit and seemed to also have a high attack bonus because they were often getting attack rolls of over 20 total to hit vs. my mere 17 ac and even with bear totem, I was taking 7+ damage per hit from 2 of them. At one point I had to disengage and drink a health potion, then re-enter rage on my next turn and STILL ended up having to resort to my racial ability to keep from going down due to being reduced to 0 hp. Fortunately the last guy attacking me (the last of the 4) was killed before my next turn came up, but I'm wondering if this is typical for barbarians or not.

Yep, absolutely typical, especially if you Reckless Attack. Swarms of creatures do lots of damage; Barbarians get to cut many damage types in half, but 50% of lots of damage = still lots of damage.

Barbarians are at their best against single huge creatures like, I dunno, demons and dragons. But against swarms of creatures, a good old AC 19-26ish Eldritch Knight or Paladorc will last longer in the thick of melee than a Barbarian will. So don't get in the thick of melee. You have a 40' movement speed--use it to stay alive.

LudicSavant
2019-05-19, 04:18 AM
Yep, absolutely typical, especially if you Reckless Attack. Swarms of creatures do lots of damage; Barbarians get to cut many damage types in half, but 50% of lots of damage = still lots of damage.

Barbarians are at their best against single huge creatures like, I dunno, demons and dragons. But against swarms of creatures, a good old AC 19-26ish Eldritch Knight or Paladorc will last longer in the thick of melee than a Barbarian will. So don't get in the thick of melee. You have a 40' movement speed--use it to stay alive.

To demonstrate MaxWilson's point about the difference between Reckless Attack when fighting swarms vs fighting single big monsters:

As a simple example, let's imagine that you have a Reckless GWM Barbarian vs a rather standard SnB Eldritch Knight. The Barbarian has 17 AC (half-plate +2 Dex). The EK is going to have 21 base AC (Defense+plate or MA+shield) and Shield on demand. And possibly be using something like Blur, Haste, Greater Invisibility, or PfG&E.

Let's say that you're facing a swarm of foes with +6 to hit. The Reckless GWM Barbarian has a 75% chance to take each hit. The EK has a 30% chance to take each hit, just because of their base AC. Which means before they even use any of their defensive resources, the Barbarian's getting hit fully 2.5x as often. They'll also get crit about twice as often. Even if the Barbarian uses up a rage, they're taking more damage.

If the EK uses Shield, their chance to be hit drops to 5%, and the Barbarian is hit 15x as often.

If the EK has a Disadvantage-granting defensive buff on, their chance to be hit drops all the way to 0.25%, and the Barbarian is hit 300x as often, and will be crit 39x as often (0.25% chance to be crit vs 9.75% chance). Such is the exponential nature of to-hit math.

By contrast if you're fighting a creature with a +17 to hit, the difference is less. For example, the Barbarian's chance to be hit only goes from 95% to 99.75% by Reckless Attacking, and the EK's chance to be hit would be 85% / 60% (shield) / 36% (buff)

Greywander
2019-05-19, 05:23 AM
Even with only 1 level in cleric, the rogue can still help out with some support magic. Shield of Faith can get you some extra AC, and is worth a lot more than a Cure Wounds. Likewise, Bless is among the best low level buffs in the game. Clerics are so much more than just healers, so make sure you get your money's worth out of the class.

You could also probably benefit from a wizard specializing in battlefield control. Treantmonk has an excellent guide for how to play such a wizard. In any case, it sounds like you could use a support character to help back you up, and most spellcasters could fill that niche in the hands of a skilled player.


the dm is a bit generous on custom items
This gives me an idea. A magic item OR a homebrew feat (I figure if he's lenient on custom magic items, he might allow a custom feat) that gives you temp HP every round. Thanks to your damage resistant during rage, you can stretch that temp HP twice as far, plus rage assumes you're taking damage every round anyway. A few temp HP every round will work wonders to help mitigate that. It's not as good as damage reduction (as seen with Heavy Armor Master) since it's per round and not per attack, but you can still get a lot of mileage out of it. How about something like the following?

Tenacity (feat)

Increase your Constitution score by 1, up to a maximum of 20.
On the start of each of your turns, you gain temporary hit points equal to your proficiency bonus.
Whenever you regain hit points, you also gain 1 temporary hit point. This stacks with any other temporary hit points you have previously gained from this feat.

Or, you could apply the same effect to a magic item, sans the CON boost. Anyway, if homebrew is on the table, it opens up more options for you. It sounds like this is more of a DM problem than a build problem, though, so build or tactics advice will only get you so far.

You could also conspire with the rest of your party to create the tankiest, cheesiest party. Everyone should be a yuan-ti (from Volo's Guide to Monsters) for that sweet magic resistance, although gnome or vedalken (GGtR) would also probably suffice. If you're less worried about saving throws, warforged get the highest AC, even better than plate +3 (eventually). Life cleric, Abjurist wizard, Ancients paladin, Moon druid, and Bear Totem barbarian are all excellent picks. Maybe a grappler, too.

Or, heck, roll an entire cleric party. You'll never be lacking in support again.

samcifer
2019-05-19, 11:02 AM
Well we're playing a homebrewed campaign )this one based off of the Dresden Files series of novels and not the rpg of it, we're all working for Dresden) and the dm is generous with letting us ask for unusual items. I was able to get the +1 CON belt that raised my 17 CON to 18 for 6k in gold.

Our new player was pretty effective with his life cleric and lour rogue/cleric (not sure with subclass he went with) and he was fucusing on getting the farmer's daughter out of there. I've been avoiding using Reckless Attack because in this campaign with foes that have high accuracy to hot as well as doing massive damage per hit, it's just too risky to use for me, making it a near-dead ability for me, which sucks because that was one of the main reasons I chose to play a barbarian.

I'm kind of tempted to let him get killed off before too long so I can play something else. I'd considered a bard, but the spell list is so horribly unappealing to me that I doubt I'll ever play the class. A ranger might be good, or maybe a sun soul monk since we're facing off against so many fiends and undead. Maybe I could combine the two as I've never played either class before. If not, I'd likely just go with my old hexblave/divine soul sorc again and attack from range. The way I've been forced to play my barb is making him less enjoyable than I'd wanted it to be due to having such powerful monsters this time around (every campaign we've had before had much easier battles, but this time it's a struggle to survive every encounter, making playing miuch more stressful.

Whichever character I play next will HAVE to having some form of healing as this campaign demands it.

Shuruke
2019-05-19, 11:27 AM
Well we're playing a homebrewed campaign )this one based off of the Dresden Files series of novels and not the rpg of it, we're all working for Dresden) and the dm is generous with letting us ask for unusual items. I was able to get the +1 CON belt that raised my 17 CON to 18 for 6k in gold.

Our new player was pretty effective with his life cleric and lour rogue/cleric (not sure with subclass he went with) and he was fucusing on getting the farmer's daughter out of there. I've been avoiding using Reckless Attack because in this campaign with foes that have high accuracy to hot as well as doing massive damage per hit, it's just too risky to use for me, making it a near-dead ability for me, which sucks because that was one of the main reasons I chose to play a barbarian.

I'm kind of tempted to let him get killed off before too long so I can play something else. I'd considered a bard, but the spell list is so horribly unappealing to me that I doubt I'll ever play the class. A ranger might be good, or maybe a sun soul monk since we're facing off against so many fiends and undead. Maybe I could combine the two as I've never played either class before. If not, I'd likely just go with my old hexblave/divine soul sorc again and attack from range. The way I've been forced to play my barb is making him less enjoyable than I'd wanted it to be due to having such powerful monsters this time around (every campaign we've had before had much easier battles, but this time it's a struggle to survive every encounter, making playing miuch more stressful.

Whichever character I play next will HAVE to having some form of healing as this campaign demands it.

That's understandable this is my first time playing barb and every combat is deadly because we only have one or 2 a long rest

However it feels pretty nice to tank little over 200 damage in a fight at level 5

I rolled pretty good for hp and have 57
I'm a storm herald so every turn I was granting 3 temp hp (6 since I was raging)

Cleric had warding bond on me for first few rounds till they had to leave range because the damage was getting to them

But yeah between the temp hp I gave allies that was constantly getting used and with how long combat went it felt rather rewarding
At the end I had 5 hp but didnt drop to 0 at all

Probably my most rememerable moments. But was only combat ive really had fun. All of the others we were jist against frustratingly high a.c enemies so reckless attack wasnt helping much since I needed 17 or higher on dice to hit and the enemy kept outrolling my grapple attempt


Tbh their hasn't been a singlencombay where I didn't reckless attack every turn
Generally if its a horde ill open with rage throwing javelin and then backing up

Once everything starts getting in motion on second turn I charge in and position myself so I'm a juicy target for enemies that are targeting allies and make a target of myself

samcifer
2019-05-19, 11:34 AM
That's understandable this is my first time playing barb and every combat is deadly because we only have one or 2 a long rest

However it feels pretty nice to tank little over 200 damage in a fight at level 5

I rolled pretty good for hp and have 57
I'm a storm herald so every turn I was granting 3 temp hp (6 since I was raging)

Cleric had warding bond on me for first few rounds till they had to leave range because the damage was getting to them

But yeah between the temp hp I gave allies that was constantly getting used and with how long combat went it felt rather rewarding
At the end I had 5 hp but didnt drop to 0 at all

Probably my most rememerable moments. But was only combat ive really had fun. All of the others we were jist against frustratingly high a.c enemies so reckless attack wasnt helping much since I needed 17 or higher on dice to hit and the enemy kept outrolling my grapple attempt


Tbh their hasn't been a singlencombay where I didn't reckless attack every turn
Generally if its a horde ill open with rage throwing javelin and then backing up

Once everything starts getting in motion on second turn I charge in and position myself so I'm a juicy target for enemies that are targeting allies and make a target of myself

yeah. the mystery-solving is fun in this campaign, but when every battle is basically a deadly encounter, all I can really do is focus on surviving. If I were to play a sorc again with hexblade (madatory higher ac is the only way to survive this campaign), I could do higher damage and have at least a chance to survive by having healing spells as well. Then I could focus on skills for interviewing people, etc. for out of combat. In the end, haxblade/divine soul might be the only character I could play that would function well and be enjoyable to play in this campaign.

bid
2019-05-19, 11:38 AM
but now that we hit the next level I went to fighter 2. I'm hoping to get good use out of Action Surge.
BTW, BM 3 out-DPR champion 3 until barbarian 13 or so. And you get maneuvers to reduce damage.

samcifer
2019-05-19, 12:14 PM
BTW, BM 3 out-DPR champion 3 until barbarian 13 or so. And you get maneuvers to reduce damage.

Yeah, I want to go to fighter 4 if I stay with this character. I'd originally been planning on just going Champion, but my rolls are all over the place and I doubt that 19s would be coming up often enough without recklessly attacking to be worth the investment. Battle Master or Samurai might be a better investment.