Blackflight
2019-04-15, 05:08 AM
A shadow sorcerer in my group asked for an aoe custom spell that combines a fear mechanic with psychic damage.
The following I´ve come up with is basically an improved version of dissonant whispers that targets multiple creatures. The spell is balanced around a fireball, dealing less damage, with less area of effect and less range, but with a stronger damage type, ability to avoid friendly fire and a good control effect.
In the end I feel like I could use a second opinion on the balance of this spell. Is the damage alright or perhaps a bit too high? is this okay for a 3rd level spell?
Horrify
*3rd-level illusion*
___
- Casting Time: 1 action
- Range: 60 feet
- Components: S, V, M (a small doll)
- Duration: Instantaneous
You make a halucination of a horrifying creature at a point within range. Any creature of your choice within 15 feet of that point must make a wisdom saving throw. On a failed save, the affected creature takes 6d6 psychic damage and must immediately use its reaction , if available, to move as far as its speed allows away from the centre of the spell. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A creature that is immune to being frightened is unaffected by this spell.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd
The following I´ve come up with is basically an improved version of dissonant whispers that targets multiple creatures. The spell is balanced around a fireball, dealing less damage, with less area of effect and less range, but with a stronger damage type, ability to avoid friendly fire and a good control effect.
In the end I feel like I could use a second opinion on the balance of this spell. Is the damage alright or perhaps a bit too high? is this okay for a 3rd level spell?
Horrify
*3rd-level illusion*
___
- Casting Time: 1 action
- Range: 60 feet
- Components: S, V, M (a small doll)
- Duration: Instantaneous
You make a halucination of a horrifying creature at a point within range. Any creature of your choice within 15 feet of that point must make a wisdom saving throw. On a failed save, the affected creature takes 6d6 psychic damage and must immediately use its reaction , if available, to move as far as its speed allows away from the centre of the spell. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A creature that is immune to being frightened is unaffected by this spell.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd