Greywander
2019-04-17, 03:00 AM
I was thinking about this, Fly is one of those must-get spells because of how useful it is. Concentration means you can't use a lot of other spells, though, so concentration-free flight is generally highly sought after. Well, maybe I'm overselling it; I happen to be one of those people who think flying races aren't OP (albeit they do make challenges a bit trickier for the DM). One of the useful aspects of the Fly spell is being able to upcast it to include your whole party. Flying is a bit bland, though. Useful, certainly, but the lack of limitations keep it from being interesting.
Enter Spider Climb as an alternative spell. It's less potent, obviously, but it can solve many of the same problems as Fly. The limitation that you have to be stuck to a surface lets you go a lot of places, but it can be countered and prevents some of the cheese that flying allows. Spider Climb doesn't compete well with Fly, though. It's true that it lasts longer, and only uses a 2nd level spell slot, but let's be honest, how many of you actually keep this spell prepared after getting Fly? Even wizards need to be picky about which spells they prepare, and the less redundancy and overlap the better, moreso for sorcerers.
So, I was thinking that perhaps we could do something to make Spider Climb a bit more competitive with Fly, to the point that some, but not all, casters would opt for Spider Climb over Fly. Spider Climb doesn't normally benefit from upcasting, and, as previously mentioned, one of the constraints of Fly is that it uses concentration. What would people think about making Spider Climb upcast to 3rd level (the same as Fly) not use concentration? This also lets you buff multiple party members (albeit by burning several spell slots). It still seems not quite as good as Fly to me, but good enough that a caster might want to have both or still be viable with just Spider Climb and not Fly.
Thoughts?
Enter Spider Climb as an alternative spell. It's less potent, obviously, but it can solve many of the same problems as Fly. The limitation that you have to be stuck to a surface lets you go a lot of places, but it can be countered and prevents some of the cheese that flying allows. Spider Climb doesn't compete well with Fly, though. It's true that it lasts longer, and only uses a 2nd level spell slot, but let's be honest, how many of you actually keep this spell prepared after getting Fly? Even wizards need to be picky about which spells they prepare, and the less redundancy and overlap the better, moreso for sorcerers.
So, I was thinking that perhaps we could do something to make Spider Climb a bit more competitive with Fly, to the point that some, but not all, casters would opt for Spider Climb over Fly. Spider Climb doesn't normally benefit from upcasting, and, as previously mentioned, one of the constraints of Fly is that it uses concentration. What would people think about making Spider Climb upcast to 3rd level (the same as Fly) not use concentration? This also lets you buff multiple party members (albeit by burning several spell slots). It still seems not quite as good as Fly to me, but good enough that a caster might want to have both or still be viable with just Spider Climb and not Fly.
Thoughts?