Inculta
2019-04-17, 09:50 AM
Just finished playing Sekiro and had an urge to make a samurai-like character. :)
I wanted it also be somewhat of a "party-face" and skill monkey. So, I've decided on Hexblade 3/Samurai 17. (starting with fighter 1/warlock 3/fighter all the way till the end)
Race option: Half-elf for +CHA, 2 skills and Elven Accuracy feat later on.
Weapon of choice: Nodachi (greatsword).
Wanted to ask you for suggestions on armor type: is it worth it to get 15 str for heavy armors or medium armor with 14 dex is fine? How much do I lose in numbers and possibilities presented? I guess, going with Heavy Armor will leave me with lowering DEX and there are many saving throws that rely on DEX, while Fighter gives me proficiency in STR and CON saves anyway.
Eldritch Invocation: I will have access to two and am considering between: Improved Pact Weapon (but not sure if it is worth it, because I will probably get +1 weapon as my Hexblade weapon of choice anyway after Tier 1), Beguiling Influence (kinda skill monkey - 2 skills from half-elf, 2 from fighter, 1 from samurai, 2 from background and 2 from this one), Devil's Sight (considering it to be best) and Eldritch Sight (situational, because I don't know how much infinite Detect Magic at will is actually valuable).
For stats I have two options:
1) Heavy armor: 15 8 16 8 10 17;
2) Medium armor: 10 14 16 8 10 17
The idea of character - it's a half-elf warrior from Kozakura, which served as a shinobi to the daimyo (dealing with shady and confidential staff, due to his heritage) and was send off with a cursed blade, that is believed to be possesed by a demon who brought misfortune to the lands of said daimyo, in order to find a way how to either lift the curse or commune with the demon and find out what is it he wants and why he is bringing misfortune). So, the character travels in a strange land, playing his shamisen (lute), meditating on the blade and acting on behalf of the good, but never forgeting about his lord and mission to protect his homeland. He is curious, yet cautious and suspicious, sometimes acting weird in the eyes of common folk and all that misterious. (background from SCAG: Far Traveler seems right for that description!).
What do you think? Both from concept and efficiency - is it a well-made character? I am also considering this concept to be playable in AL games I have in my local store, so tried to stay in phb+xanathar and point-buy.
For a damage in combat - I will be getting extra attack late, but will compensate it with Hex, Hexblade's Curse and Elven Accuracy (samurai gives advantage 3 times/long rest + elven accuracy additional roll + 19-20 crits from hexblade's curse ones per short rest).
Feats I am considering:
Elven Accuracy, GWM and other ASI will bump CHA, CON and probably WIS.
Will be glad to see your comments!
I wanted it also be somewhat of a "party-face" and skill monkey. So, I've decided on Hexblade 3/Samurai 17. (starting with fighter 1/warlock 3/fighter all the way till the end)
Race option: Half-elf for +CHA, 2 skills and Elven Accuracy feat later on.
Weapon of choice: Nodachi (greatsword).
Wanted to ask you for suggestions on armor type: is it worth it to get 15 str for heavy armors or medium armor with 14 dex is fine? How much do I lose in numbers and possibilities presented? I guess, going with Heavy Armor will leave me with lowering DEX and there are many saving throws that rely on DEX, while Fighter gives me proficiency in STR and CON saves anyway.
Eldritch Invocation: I will have access to two and am considering between: Improved Pact Weapon (but not sure if it is worth it, because I will probably get +1 weapon as my Hexblade weapon of choice anyway after Tier 1), Beguiling Influence (kinda skill monkey - 2 skills from half-elf, 2 from fighter, 1 from samurai, 2 from background and 2 from this one), Devil's Sight (considering it to be best) and Eldritch Sight (situational, because I don't know how much infinite Detect Magic at will is actually valuable).
For stats I have two options:
1) Heavy armor: 15 8 16 8 10 17;
2) Medium armor: 10 14 16 8 10 17
The idea of character - it's a half-elf warrior from Kozakura, which served as a shinobi to the daimyo (dealing with shady and confidential staff, due to his heritage) and was send off with a cursed blade, that is believed to be possesed by a demon who brought misfortune to the lands of said daimyo, in order to find a way how to either lift the curse or commune with the demon and find out what is it he wants and why he is bringing misfortune). So, the character travels in a strange land, playing his shamisen (lute), meditating on the blade and acting on behalf of the good, but never forgeting about his lord and mission to protect his homeland. He is curious, yet cautious and suspicious, sometimes acting weird in the eyes of common folk and all that misterious. (background from SCAG: Far Traveler seems right for that description!).
What do you think? Both from concept and efficiency - is it a well-made character? I am also considering this concept to be playable in AL games I have in my local store, so tried to stay in phb+xanathar and point-buy.
For a damage in combat - I will be getting extra attack late, but will compensate it with Hex, Hexblade's Curse and Elven Accuracy (samurai gives advantage 3 times/long rest + elven accuracy additional roll + 19-20 crits from hexblade's curse ones per short rest).
Feats I am considering:
Elven Accuracy, GWM and other ASI will bump CHA, CON and probably WIS.
Will be glad to see your comments!