Roderick_BR
2007-10-02, 03:23 PM
I was re-reading the PHB2, trying to understand better the rules before messing more with it.
There's the feats Bounding Assault (that I "borrowred" for my custom fighter), and Rapid Blitz.
Basically, when you are moving and attacking (not charging), you can do your second attack (bab -5) with Assault, and the 3rd attack (bab -10).
It means that instead of charging, you can move and get almost all your attacks/round. Not bad really, being that it's high level (bab 14 and bab 18 respectively)
Then there's the Slashing Fury, that gives you one additional attack with a slashing weapon.
As a full attack, you get an extra attack at your highest BAB, and a -5 to all attacks.
As a standard attack, you attack with your normal attack at -5, and does a 2nd attack at -10.
Compared to Bounding Assault, it's not so good, but it's supposed to work better with a full attack.
So, here's the math, with a level 20 fighter:
Normal full attack: +20/+15/+10/+5
Bounding Assault/Rapid Blitz: +20/+15/+10
Slashing Fury as default: +15/+10
Slashing Fury as full attack: +15/+15/+10/+5/+0
Now, what happens if I attack with all these, while moving?
First attack: +15 (-5 because of Slashing Fury)
Second attack: +10 (-10 because of Slashing Fury)
Third Attack: +10 (Base 15(after Slashing Fury) -5 for Bounding Assault)
Forth Attack: +5 (Base 15(after Slashing Fury) -10 for Rapid Blitz)
So, I can always move and attack 4 times, a bit worse than a normal full attack, but better than a normal Slash Fury.
And if I wanted to be more cheesy. I could say that the -5 and -10 from Assault/Blitz are based on the original +20, instead of the modified +15.
And finally, with Weapon Supremacy, you can give a +5 to one of your attacks (as long it's not the first), so your final modifier is +15/+15/+10/+5.
Is that correct? You can't add Power Attack/Shock Trooper/Leap Attack cheese because you can't charge and spring attack at the same time, but for a non-power attacking fighter, would that work, since it doesn't say you can't combine these feats?
And since you won't be using Power Attack that much, you could use two weapons with Dual Strike (complete adventurer) to get an extra attack: +13/+13/+13/+8/+3
Maybe Snap Kick with Superior Unarmed Damage for a 6th attack: +11/+11/+11/+11/+6/+1, but that is already getting silly as you are pilling too many penalties to the to-hit (maybe add Monkey Grip? lol. And a Warmace! An additional -3 to deal 3d6 in each hit)
PS: I'm aware of the ways to get more attacks/round and the TigerClaw maneuvers. This idea is for a max of attacks/round while moving without ToB.
There's the feats Bounding Assault (that I "borrowred" for my custom fighter), and Rapid Blitz.
Basically, when you are moving and attacking (not charging), you can do your second attack (bab -5) with Assault, and the 3rd attack (bab -10).
It means that instead of charging, you can move and get almost all your attacks/round. Not bad really, being that it's high level (bab 14 and bab 18 respectively)
Then there's the Slashing Fury, that gives you one additional attack with a slashing weapon.
As a full attack, you get an extra attack at your highest BAB, and a -5 to all attacks.
As a standard attack, you attack with your normal attack at -5, and does a 2nd attack at -10.
Compared to Bounding Assault, it's not so good, but it's supposed to work better with a full attack.
So, here's the math, with a level 20 fighter:
Normal full attack: +20/+15/+10/+5
Bounding Assault/Rapid Blitz: +20/+15/+10
Slashing Fury as default: +15/+10
Slashing Fury as full attack: +15/+15/+10/+5/+0
Now, what happens if I attack with all these, while moving?
First attack: +15 (-5 because of Slashing Fury)
Second attack: +10 (-10 because of Slashing Fury)
Third Attack: +10 (Base 15(after Slashing Fury) -5 for Bounding Assault)
Forth Attack: +5 (Base 15(after Slashing Fury) -10 for Rapid Blitz)
So, I can always move and attack 4 times, a bit worse than a normal full attack, but better than a normal Slash Fury.
And if I wanted to be more cheesy. I could say that the -5 and -10 from Assault/Blitz are based on the original +20, instead of the modified +15.
And finally, with Weapon Supremacy, you can give a +5 to one of your attacks (as long it's not the first), so your final modifier is +15/+15/+10/+5.
Is that correct? You can't add Power Attack/Shock Trooper/Leap Attack cheese because you can't charge and spring attack at the same time, but for a non-power attacking fighter, would that work, since it doesn't say you can't combine these feats?
And since you won't be using Power Attack that much, you could use two weapons with Dual Strike (complete adventurer) to get an extra attack: +13/+13/+13/+8/+3
Maybe Snap Kick with Superior Unarmed Damage for a 6th attack: +11/+11/+11/+11/+6/+1, but that is already getting silly as you are pilling too many penalties to the to-hit (maybe add Monkey Grip? lol. And a Warmace! An additional -3 to deal 3d6 in each hit)
PS: I'm aware of the ways to get more attacks/round and the TigerClaw maneuvers. This idea is for a max of attacks/round while moving without ToB.