Fax Celestis
2007-10-02, 03:36 PM
Coupling a few variants together, one can come up with a druid class that I like to call the "Force of Nature." It fits a very different role than the Druid presented in the PHB, being much more of an intended melee-monster. Despite spellcasting not being on the table, it is there and unchanged, but for the lack of ability to spontaneously convert summon nature's ally spells. Here's what it looks like:
{table=head]Level|BAB|Fort|Ref|Will|Special|AC Bonus|Speed Bonus
1st|
+0|
+2|
+0|
+2|AC Bonus, Nature Sense, Wild Empathy, First Favored Enemy, Track, Rage (1/day), Pounce|+0|+0
2nd|
+1|
+3|
+0|
+3|Woodland Stride|+0|+0
3rd|
+2|
+3|
+1|
+3|Trackless Step|+0|+10
4th|
+3|
+4|
+1|
+4|Resist Nature's Lure|+0|+10
5th|
+3|
+4|
+1|
+4|Second Favored Enemy, Rage (2/day)|+1|+10
6th|
+4|
+5|
+2|
+5|-|+1|+20
7th|
+5|
+5|
+2|
+5|-|+1|+20
8th|
+6/+1|
+6|
+2|
+6|Swift Tracker|+1|+20
9th|
+6/+1|
+6|
+3|
+6|Venom Immunity|+1|+30
10th|
+7/+2|
+7|
+3|
+7|Third Favored Enemy, Rage (3/day)|+2|+30
11th|
+8/+3|
+7|
+3|
+7|-|+2|+30
12th|
+9/+4|
+8|
+4|
+8|-|+2|+40
13th|
+9/+4|
+8|
+4|
+8|A Thousand Faces|+2|+40
14th|
+10/+5|
+9|
+4|
+9|-|+2|+40
15th|
+11/+6/+1|
+9|
+5|
+9|Timeless Body, Fourth Favored Enemy, Rage (4/day)|+3|+50
16th|
+12/+7/+2|
+10|
+5|
+10|-|+3|+50
17th|
+12/+7/+2|
+10|
+5|
+10|Tireless Rage|+3|+50
18th|
+13/+8/+3|
+11|
+6|
+11|-|+3|+60
19th|
+14/+9/+4|
+11|
+6|
+11|-|+3|+60
20th|
+15/+10/+5|
+12|
+6|
+12|Fifth Favored Enemy, Rage (5/day)|+4|+60
[/table]
Skills: 4+Int, As druid plus Intimidate.
Proficiencies: As druid, less armor and shield proficiencies.
Wild Empathy: As druid, but with a -4 penalty.
Rage: As barbarian. Does not gain the greater rage, indomitable will, or mighty rage abilities.
Tireless Rage: As barbarian.
Track: As ranger.
Swift Tracker: As ranger.
AC Bonus: As monk.
Speed Bonus: As monk.
All others: as druid.
This does make one assumption: that one can use the barbarian fast movement gained from one of the variants to qualify for the Lion Totem alternate class feature from CCham. If not, increase the speed bonus by 10' for all levels.
Another good option to use in this instance is to replace Favored Enemy with Favored Environment, though I decided to leave it as-is in this instance for that "hunter" feel.
{table=head]Level|BAB|Fort|Ref|Will|Special|AC Bonus|Speed Bonus
1st|
+0|
+2|
+0|
+2|AC Bonus, Nature Sense, Wild Empathy, First Favored Enemy, Track, Rage (1/day), Pounce|+0|+0
2nd|
+1|
+3|
+0|
+3|Woodland Stride|+0|+0
3rd|
+2|
+3|
+1|
+3|Trackless Step|+0|+10
4th|
+3|
+4|
+1|
+4|Resist Nature's Lure|+0|+10
5th|
+3|
+4|
+1|
+4|Second Favored Enemy, Rage (2/day)|+1|+10
6th|
+4|
+5|
+2|
+5|-|+1|+20
7th|
+5|
+5|
+2|
+5|-|+1|+20
8th|
+6/+1|
+6|
+2|
+6|Swift Tracker|+1|+20
9th|
+6/+1|
+6|
+3|
+6|Venom Immunity|+1|+30
10th|
+7/+2|
+7|
+3|
+7|Third Favored Enemy, Rage (3/day)|+2|+30
11th|
+8/+3|
+7|
+3|
+7|-|+2|+30
12th|
+9/+4|
+8|
+4|
+8|-|+2|+40
13th|
+9/+4|
+8|
+4|
+8|A Thousand Faces|+2|+40
14th|
+10/+5|
+9|
+4|
+9|-|+2|+40
15th|
+11/+6/+1|
+9|
+5|
+9|Timeless Body, Fourth Favored Enemy, Rage (4/day)|+3|+50
16th|
+12/+7/+2|
+10|
+5|
+10|-|+3|+50
17th|
+12/+7/+2|
+10|
+5|
+10|Tireless Rage|+3|+50
18th|
+13/+8/+3|
+11|
+6|
+11|-|+3|+60
19th|
+14/+9/+4|
+11|
+6|
+11|-|+3|+60
20th|
+15/+10/+5|
+12|
+6|
+12|Fifth Favored Enemy, Rage (5/day)|+4|+60
[/table]
Skills: 4+Int, As druid plus Intimidate.
Proficiencies: As druid, less armor and shield proficiencies.
Wild Empathy: As druid, but with a -4 penalty.
Rage: As barbarian. Does not gain the greater rage, indomitable will, or mighty rage abilities.
Tireless Rage: As barbarian.
Track: As ranger.
Swift Tracker: As ranger.
AC Bonus: As monk.
Speed Bonus: As monk.
All others: as druid.
This does make one assumption: that one can use the barbarian fast movement gained from one of the variants to qualify for the Lion Totem alternate class feature from CCham. If not, increase the speed bonus by 10' for all levels.
Another good option to use in this instance is to replace Favored Enemy with Favored Environment, though I decided to leave it as-is in this instance for that "hunter" feel.