RoboEmperor
2019-04-18, 02:17 AM
A lot of people got angry at Complete Psionic's nerf to Astral Construct and starting plugging their ears, pretended that the nerf never existed, and house ruled the nerf away. I am here to show these people that the nerf doesn't matter at all and in fact made the game significantly more fun now because it now takes skill to bring in an army of Astral Constructs, forces you to use creatures other than the Astral Construct at low levels, and more skill = more fun. Hopefully this build will get these people to stop ignoring the nerf.
Race: Human - For Bonus Feat and Favored Class:Any
Alignment: Any Chaotic
Class: Psion17/Bard1/Psion+ - Bonus feats are better than any PrC class feature. Bard Dip is for Scribe Scroll and UMD as class skill
Discipline: Levels 1-9: Shaper, Levels 10-21+: Egoist
Ability Scores - 25 Point Buy
8 STR
8 DEX
14 CON
17 INT - Main Casting stat
14 WIS - Psionic Meditation prerequisite and Feat Leech
8 CHA
Skills
Skill Trick: Collector of Stories
Skill Trick: Swift Concentration
Psicraft - MAX - Must have 4 at level 1 for Practiced Manifester
Concentration - MAX
Knowledge:Psionic - MAX
Craft Sculpting - MAX - How finely shaped your Astral Constructs can be
Use Psionic Device - 12, 0 - Required for Power Link Shards. Worthless after level 9.
Use Magic Device - MAX - Simulacrum stuff
Spellcraft - 5 - UMD Synergy
Decipher Script - 5 - UMD Synergy
Heal: 10 - After retraining to Egoist. Need 10 ranks to embed Power Link Shards by myself
Retraining
1:
2: Power: Matter Agitation for Astral Construct
3: Feat: Elemental Envoy for Metapower:Astral Construct and Extend Power
4: Power: Matter Agitation for Endure Elements
5:
6:
7: Class Feature: Shaper to Telepath, Psychic Reformation
8:
9:
10:
11:
12: Class Feature: Telepath to Egoist, Psychic Reformation
13:
14:
15:
16: Feat: Midnight Augmentation for Expanded Knowledge:Breathless
17:
18: Feat: Expanded Knowledge: Mind Switch for Expanded Knowledge:Dream Travel
19: Power: Sustenance for Animal Affinity
20:
Feats
1 Psicrystal Affinity - Power Point regeneration
F1 Linked Power - Power Point regeneration
F1 Metapower:Synchronicity & Linked Power - Power Point Regeneration, +1 power point into augmentations, and free action Minor Creation.
P1 Extend power - Longer Astral Constructs
H1 Elemental Envoy:Geodite - The best level 1 minion in the game. DR5/-, AC17, +6 to hit and to damage, and a Burrow Speed capable of burrowing through Stone, letting you destroy Dungeon Walls and create tunnels. Retrained out at 3.
Flaw: Noncombatant
Flaw: Pathetic: Strength1 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Metapower:Astral Construct & Extend Power - Retrained in at level 3, Free Extended Astral Constructs
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment - Power Point Regeneration and Double Extended Astral Constructs
P5 Psionic Meditation - Faster Power Point Regeneration
6 Midnight Augmentation - Higher Level Astral Constructs1 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Practiced Manifester - Stronger Schisms
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment
P5 Psionic Meditation
6 Expanded Knowledge: Astral Construct - No longer a Shaper
9 Midnight Augmentation - Moved here. Feat is useless at levels 7-8
P10 Metapower:Astral Construct & Extend Power - Moved here as Schism + Practiced Manifester + Midnight Augmentation is more important, and this feat is useless at level 91 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Practiced Manifester
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment
P5 Expanded Knowledge: Astral Construct
6 Psionic Meditation
9 Metapower:Astral Construct & Extend Power - Moved here
P10 Expanded Knowledge: Schism - No longer a Telepath
12 Midnight Augmentation - Moved here
15 Expanded Knowledge: Fate of One - Reroll a natural 1
P15 Expanded Knowledge: Mind Switch - Astral Seed + Mind Switch Combo1 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Practiced Manifester
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment
P5 Expanded Knowledge: Astral Construct
6 Psionic Meditation
9 Metapower:Astral Construct & Extend Power
P10 Expanded Knowledge: Schism
12 Expanded Knowledge: Breathless - Lets me completely seal myself inside the Astral Construct
15 Expanded Knowledge: Fate of One
P15 Expanded Knowledge: Mind Switch
18 Expanded Knowledge: Astral Seed - Astral Seed + Mind Switch Combo1 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Practiced Manifester
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment
P5 Expanded Knowledge: Astral Construct
6 Psionic Meditation
9 Metapower:Astral Construct & Extend Power
P10 Expanded Knowledge: Schism
12 Expanded Knowledge: Breathless
15 Expanded Knowledge: Fate of One
P15 Expanded Knowledge: Dream Travel - Dream Planes have 10:1 time ratio. Retrained in at 18
18 Scribe Scroll - Selected when you regain your 18th level via Restoration. To create Simulacra without a hd cap.
21 Epic Manifestation - Summon epic creatures for free
Psicrystal Feats
1 Wild Talent - So it can grab Psionic Feats for Feat Leech
3 Overchannel - Higher Level Astral Constructs
6 Boost Construct - Stronger Astral Constructs
9 Draconic Aura: Swiftness - Faster Astral Construct
12 Draconic Aura: Vigor - Healing Astral Construct
15 Double Draconic Aura - Swiftness and Vigor at the same time
18 Focused Skill User - +2 to Use Magic Device
Powers1st
1 Matter Agitation - Most PP efficient power in the game. It's Psionic's version of power word pain. Manifest it and run!
1 Psionic Minor Creation - One of the best utility spells in the game. Bronzewood makes metal weapons/armor. Make shelter, carriages, etc.
1 Synchronicity - Combined with Linked Power and Metapower removes concentration vulnerability of 1 round casting time spells, allows me to invest 1 more power point into its augmentation, and shortens Minor Creation to a free action1st
1 Astral Construct - To retrain Elemental Envoy into Metapower:Astral Construct and Extend Power I need Astral Construct as a 1st level power.
1 Psionic Minor Creation
1 Synchronicity
2 Matter Agitation
2 Vigor - Infinite HP for Overchannel
2nd
3 Bestow Power - PP regeneration
3 Feat Leech - Psicrystal can give me Overchannel, Boost Construct, and other Metapsionic feats1st
1 Astral Construct
1 Psionic Minor Creation
1 Synchronicity
2 Endure Elements - Immune to environment.
2 Vigor
2nd
3 Bestow Power
3 Feat Leech
4 Psychoportive Shelter - Never get ambushed while resting. Have Psicrystal stare out the entrance all night.
4 Sustenance - Never need to eat again
6 Share Pain - Double's Vigor's effectiveness especially for Overchannel
3rd
5 Project Quori Spirit - A powerful, durable, and incredibly PP efficient minion. Duration:Concentration means it lasts as long as you want to. Use as scout and trap bait.
5 Solicit Psicrystal - Maintain Project Quori Spirit for me while I manifest an Astral Construct
6 Body Adjustment - Healing1st
1 Skate - Increase Astral Construct move speed
1 Ectoprotection - A dispel psionic could be the end of you
1 Synchronicity
2 Endure Elements
2 Vigor
2nd
3 Bestow Power
3 Feat Leech
4 Share Pain - Moved here to save on Psychic Reformation XP
4 Sustenance
6 Psychoportive Shelter - Moved here to save on Psychic Reformation XP
3rd
5 Project Quori Spirit
5 Solicit Psicrystal
6 Body Adjustment
4th
7 Schism - 2nd Astral Construct
7 Shadow Eft - Upgrade to Project Quori Spirit
8 Psionic Dimension Door - Teleport the Astral Construct around so it can full attack every round.
8 Psychic Reformation - One of the most amazing powers in the game. Every spellcaster covets this power.
5th
9 Anticipatory Strike - Celerity. Use as Emergency Escape or Emergency Astral Construct.
9 Psionic Plane Shift - Planar Travel. Use as an emergency escape.
10 Psionic True Seeing - See through darkness, invisibility, illusions, and ethereal
10 Power Resistance - Buff for the Astral Construct to save on Menu abilities
6th
11 Temporal Acceleration - Time Stop. Manifest Astral Construct in 1 "round". Also use to stack synchronicity linked powers so that they go off when the power ends.1st
1 Skate
1 Ectoprotection
1 Synchronicity
2 Endure Elements
2 Vigor
2nd
3 Bestow Power
3 Feat Leech
4 Share Pain
4 Sustenance
6 Foretelling - Never needing to sleep again means no need for shelter. One of the few buff powers manifestable on others.
3rd
5 Project Quori Spirit
5 Solicit Psicrystal
6 Realized Potential - One of the few buff powers manifestable on others. Metamorphosis covers healing.
4th
7 Metamorphosis - Insane utility. Gives healing and energy immunity.
7 Mind's Eye - Removes the need for viewports in my Astral Construct. Protects against gaze attacks.
8 Psionic Dimension Door
8 Psychic Reformation
5th
9 Anticipatory Strike
9 Psionic Plane Shift
10 Psionic True Seeing
10 Power Resistance
6th
11 Temporal Acceleration
12 Psionic Restoration - To cure negative levels from Fission Death and to recover fatigue & ability damage due to sleep loss meaning I never have to sleep again.
12 Co-Opt Concentration - Schism takes over Project Quori Spirit maintenance and therefore bypass the -6 manifester level penalty
7th
13 Fission - Double the number of astral constructs.
14 Planar Champion - Upgrade to Shadow Eft. Be sure to use their Psionic feats.
14 Soul Crystal - Standard action Astral Construct for emergencies. Combo with Anticipatory Strike. Also give to Psicrystal for an extra Astral Construct. And one for Project Quori Spirit.
16 Moment of Prescience - Succeed any save
8th
15 Mind Blank - Immunity to divination and mind-affecting
16 Greater Psionic Teleport - Teleport anywhere
9th
17 Reality Revision - Create Magic Items aka nonpsionic items1st
1 Skate
1 Ectoprotection
1 Synchronicity
2 Endure Elements
2 Vigor
2nd
3 Bestow Power
3 Feat Leech
4 Share Pain
4 Animal Affinity - Retrained in after restoring level loss via Restoration caused by switching bodies with a Simualcrum. Affinity Field lets me use it on my Astral Construct
6 Foretelling
20 Specified Energy Adaptation - Affinity Field lets me use it on my Astral Construct
3rd
5 Project Quori Spirit - Dream Master Quoris
5 Solicit Psicrystal
6 Realized Potential
4th
7 Metamorphosis
7 Mind's Eye
8 Psionic Dimension Door
8 Psychic Reformation
5th
9 Anticipatory Strike
9 Psionic Plane Shift
10 Psionic True Seeing
10 Power Resistance
6th
11 Temporal Acceleration
12 Psionic Restoration
12 Co-Opt Concentration
21 Mind over Energy - Why not?
7th
13 Fission
14 Planar Champion
14 Soul Crystal
16 Moment of Prescience
8th
15 Mind Blank
16 Greater Psionic Teleport
21 Bend Reality - Why Not?
9th
17 Reality Revision
19 Greater Metamorphosis - Why not?
19 Affinity Field - Why not?
Important RAW
Because psionic feats are supernatural abilities—a departure from the general rule that feats do not grant supernatural abilities—they cannot be disrupted in combat (as powers can be) and generally do not provoke attacks of opportunity (except as noted in their descriptions). Supernatural abilities are not subject to power resistance and cannot be dispelled; however, they do not function in areas where psionics is suppressed, such as a null psionics field. Leaving such an area immediately allows psionic feats to be used.
Using a supernatural ability (such as a cleric’s turn or rebuke undead ability) is usually a standard action (unless defined otherwise by the ability’s description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.
A psicrystal is a fragment of a psionic character’s personality, brought into physical form and a semblance of life (via the Psicrystal Affinity feat).
Psicrystal Affinity [Psionic]
...
Benefit: This feat allows you to gain a psicrystal.
Elemental Envoy
...
Prerequisite: Knowledge (the planes) 1 ranks, Psicrystal Affinity
...
Benefit: When you are able to acquire a new psicrystal, you can select an elemental steward instead
1. Elemental Envoy assumes you have the ability to replace Psicrystals. Anything the feat assumes you have is obtained from its prerequisites. Psicrystal Affinity is listed as Elemental Envoy's prerequisite therefore Psicrystal Affinity can create replacement Psicrystals.
2. All Psionic Feats are supernatural abilities
3. Supernatural Abilities are standard action to activate unless otherwise noted.
4. Therefore, since it's not noted otherwise, it only takes a standard action to create a psicrystal and unlike familiars there is no penalty or wait period for losing a psicrystal.
5. Therefore your Elemental Envoy (Geodite) can be killed over and over multiple times a day and it will only take a standard action to gain a new one each time.
The quality of such “construct sculpture” is determined by a Craft (sculpting) check. A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates a construct that looks like an accurate portrayal of that creature type; a result of 30 or higher creates a construct that looks like a specific individual.
1. Astral Constructs can look like any creature
2. Animated Objects are creatures
3. Animated Objects can be houses
4. Therefore, you can make Astral Constructs in the shape of a house and go inside it. Or a hollow statue.
Multiple Metamagic Feats on a Spell
A spellcaster can apply multiple metamagic feats to a single spell. Changes to its level are cumulative. You can’t apply the same metamagic feat more than once to a single spell.
Metapsionic Feats
As a manifester’s knowledge of psionics grows, he can learn to manifest powers in ways slightly different from how the powers were originally designed or learned. Of course, manifesting a power while using a metapsionic feat is more expensive than manifesting the power normally.
Manifesting Time
Powers manifested using metapsionic feats take the same time as manifesting the powers normally unless the feat description specifically says otherwise.
Manifestation Cost
To use a metapsionic feat, a psionic character must both expend his psionic focus (see the Concentration skill description) and pay an increased power point cost as given in the feat description.
Limits on Use
As with all powers, you cannot spend more power points on a power than your manifester level. Metapsionic feats merely let you manifest powers in different ways; they do not let you violate this rule.
Effects of Metapsionic Feats on a Power
In all ways, a metapsionic power operates at its original power level, even though it costs additional power points. The modifications to a power made by a metapsionic feat have only their noted effect on the power. A manifester can’t use a metapsionic feat to alter a power being cast from a power stone, dorje, or other device.
Manifesting a power modified by the Quicken Power feat does not provoke attacks of opportunity.
Some metapsionic feats apply only to certain powers, as described in each specific feat entry.
Psionic Items and Metapsionic Powers
With the right psionic item creation feat, you can store a metapsionic power in a power stone, psionic tattoo, or dorje. Level limits for psionic tattoos apply to the power’s higher metapsionic level.
A character doesn’t need the appropriate metapsionic feat to activate an item in which a metapsionic power is stored, but does need the metapsionic feat to create such an item.
As you can see, Metapsionic feats don't share the same restriction as Metamagic feats. Nowhere I mean nowhere does it say you can't apply the same metapsionic feat more than once to a single power. The only limitaiton with metapsionic feats is how many psionic foci you can expend at once. Therefore you can apply the same metapsionic feat to a power more than once.
Important Tactics1. Synchronicity costs only 1 PP.
2. Metapower reduces Linked Power's cost by 2.
3. 1-2 = -1.
4. Therefore every single power you link to Synchronicity will be 1 PP cheaper.
5. Also since manifesting time is ignored, manifesting 1 Round powers with this method ensures they cannot be interrupted
6. Therefore if you have a psionic focus, you should always manifest that power as a Linked Power.
7. Since Synchrnonicity gives you a standard action back, you essentially have as many standard actions per round as you have Psionic Foci.Astral Construct
1. Spend both you and your Psicrystal's full-round actions getting Psionically focused.
2a. Manifest Synchronicity Linked Astral Construct with Midnight Augmentation and Overchannel to manifest an Astral Construct. (When your ML + Overchannel = Odd Number. Metapower and Midnight Augmentation adds +2)
OR
2b. Manifest Synchronicity Linked to an Extended Astral Construct with Overchannel (When your ML + Overchannel = Even Number. Metapower adds +1)
OR
2c. Manifest Astral Construct with Overchannel and Extend Power applied twice for 4rounds/ML duration. (When your ML + Overchannel = 17 or higher)
3. Manifest the Astral Construct around you. Make it hollow so you can stay inside it. Make a view port, breathing holes, and a 1ftx1ft square hole behind you angled downwards so you only have line of effect to that one square, and make a lid to cover that hole. This way you are immune to all of your opponent's attacks, and you can summon creatures without exiting your Astral Construct.
Result: 100% Astral Construct uptime as it lasts a lot longer than the time it takes for you to regenerate the PP spent manifesting Astral Construct.
4. When you get Breathless and Mind's Eye, remove the view port and breathing holes and instead use the Mind's Eye to view the outside world and create a socket on the Astral Construct where the Mind's Eye can dock. This setup renders you completely immune to the outside world.Power Point Regeneration
1. Spend both you and your Psicrystal's full-round actions getting Psionically focused.
2. Manifest Synchronicity with Linked Power:Bestow Power applied twice. 1 (Synchronicity) + 3 (Bestow Power) - 2 (Metapower) + 3 (Bestow Power) - 2 (Metapower) = 3pp spent and 4pp gained next round
Result: 1pp/2rounds regenerationPower Point Regeneration with Psionic Meditation
Start with you being psionically focused.
1. Psicrystal spends a full-round action getting psionically focused
2. Manifest Synchronicity with Linked Power:Bestow Power applied twice.
3. Spend your move action getting psionically focused.
4. Spend your synchronicity standard action to psionically focus your psicrystal.
5. Next round Manifest Synchronicity with Linked Power:Bestow Power applied twice.
6. Psicrystal spends a full-round action getting psionically focused
7. Spend your move action getting psionically focused.
8. Spend your synchronicity standard action to Manifest Synchronicity with Linked Power:Bestow Power applied twice.
9. Spend your second synchronicity standard action to psionically focus your psicrystal.
Result: 1.5pp/round regeneration.Power Point Regeneration with Schism
Start with everyone being psionically focused
1. Schism manifests Synchronicity with Linked Power:Bestow Power applied twice.
2. Schism spends its synchronicity action to get psionically focused
3. Psicrystal spends a full-round action getting psionically focused
Result: 1pp/round regeneration with no actions from you.
4. Manifest Synchronicity with Linked Power:Bestow Power applied twice.
5. Spend your move action getting psionically focused.
6. Spend your synchronicity standard action to psionically focus your psicrystal.
Result: 2pp/round regeneration.Power Point Regeneration with Fission
Start with everyone being psionically focused.
1. Schism manifests Synchronicity with Linked Power:Bestow Power applied twice.
2. Schism spends its synchronicity action to get psionically focused
3. Psicrystal spends a full-round action getting psionically focused
4. Fissioned Schism manifests Synchronicity with Linked Power:Bestow Power applied twice.
5. Fissioned Schism spends its synchronicity action to get psionically focused
6. Fission spends its move action to psionically focus the Psicrystal
7. Fission manifests Synchronicity with Linked Power:Bestow Power applied twice.
8. Fission spends its synchronicity action to get psionically focused
9. Psion spends its move action to psionically focus the Psicrystal
10aa. Psion manifests Synchronicity with Linked Power:Bestow Power applied twice.
10ab. Psion spends its synchronicity action to psionically focus the Psicrystal
OR
10b. Psion spends its standard action to get Psionically Focused.
Result: 3.5pp/round regeneration.1. On the round your Astral Construct manifests, manifest Temporal Acceleration.
2. Manifest Synchronicity Linked Realized Potential and Synchronicity Linked Extended Foretelling.
3. Spend your actions getting Psionically Focused.
4. After Temporal Acceleration ends your Linked Powers will go off. Manifest Synchronicity Linked Ectoprotection.
5. Manifest Power Resistance.Simulacrum
1. Reality Revision makes 25,000gp of nonpsionic items. Magic Items are nonpsionic items.
2. Use Reality Revision to create a Wand of Improvisation at CL 33
CL x Spell Level x 750gp = 25000gp
CL x 1 x 750gp = 25000gp
CL = 33
3. Use Reality Revision to create a Wand of Divine Insight at CL 16
CL x Spell Level x 750gp = 25000gp
CL x 2 x 750gp = 25000gp
CL = 16
4. Use Reality Revision to create 22 scrolls of Surge of Fortune
N(CL x Spell Level x 25gp) = 25000gp
N(5 x 9 x 25gp) = 25000gp
1125N = 25000
N = 22
5. Use Reality Revision to create a CL37 Scroll of Simulacrum of a creature
25 x 7 x CL + CL x 100 x 5 = 175CL + 500CL = 675CL = 25000
CL = 37
6. UMD both wands and Surge of Fortune to boost my UMD high enough to UMD the Scroll of Simulacrum and also to pass the knowledge check to know of the creature's existence.
Higher HD Simulacrum
1. Create a Simulacrum of a Black Ethergaunt
2. Create a Spellbook with Wish inside of it with Reality Revision
3. Have the Black Ethergaunt attune itself to the new spellbook and prepare Wish.
4. Scribe a Scroll of Wish with like 20,000xp in it via cooperative crafting. You can now create scrolls of Simulacra that can create Simulacra of 100hd or more.
5. Alternatively use this method to create Scrolls of Ice Assassin.Immortality
1. At level 18 Create a Simulacrum of an immortal creature. Like an Erinyes for medium humanoid size and true immortality.
2. Manifest Astral Seed, kill yourself, Mind Switch with the Simulacrum, and destroy the Astral Seed.
3. Manifest Restoration on yourself to restore the lost level and retrain as necessary.Epic Summon
Summon Seed: DC = 14 + (CR of creature - 2) x 2 + 10 (if not an outsider)
DC x 5 for permanent duration so equation is DC = 70 + (CR of creature - 2) x 10 + 50 (if not an outsider)
DC - 1 for 1d6 backlash damage (maximum = my hd x 2, negate with vigor and Share Pain.)
DC - 2 for increasing casting time by 1 minute (maximum 10 so maximum -18 DC)
DC - 2 for increasing casting time by 1 day
Free outsider up to CR (18 + 200 + 42 - 70) / 10 + 2 = CR21 outsider
Maximum XP reservoir at level 21 = 21,000xp + 21,999xp = 42,999xp = DC119. DC110 for a CR 32 outsider for 39,600xp and 990,000gp
Manifest Dream Travel to travel to a Dream Plane for 10:1 time ratio to cut casting time down to 10 material plane days.
Strategy
* means uses Synchronicity Linked Metapower.
^ means uses Midnight Augmentation
Levels 1-2: Have the Geodite kill everything while you kill stuff with Matter Agitation. If you come across a tough opponent use Synchronicity to give your Geodite extra attacks.
1. Manifest Synchronicity while standing right next to your Geodite.
2. Use Share Powers so that it affects the Geodite too.
3. Ready a Synchronicity.
4. Your Geodite readies a regular attack which he uses immediately.
5. Use your readied action to manifest Synchronicity again and use share powers again.
6. Repeat until you're out of power points or the target is dead.
Against large group of enemies or against swarms:
1. Move near the target
2. Manifest Synchronicity linked with Minor Creation to create 1cft of oil where you stand next round (range is 0ft)
3. Use the Synchronicity's action to move away.
4. Next round the oil will flood the battlefield. Have the Geodite burrow into the ground before setting the oil on fire with Matter Agitation. 1d3 fire damage for 2 rounds per square
MP: (1)
MP: (2)
Army Composition
1 GeoditeLevel 3: Power Point Regeneration comes online.
1. Obtain a Psicrystal
2. Manifest Feat Leech on Psicrystal to obtain Overchannel.
3. Keep Vigor with max power points up 24/7 for Overchannel.
4a. Manifest Synchronicity Linked Extended Astral Construct to create a Level 3 Astral Construct around you and have it kill stuff while you're safely inside of it.
4b. Manifest Double Extended Astral Construct to create a Level 2 Astral Construct around you while you regenerate power points.
MP*: (3+1+1=5)
Army Composition
Travel:Level 2 Astral Construct
1 Level 3 Astral Construct
Level 4: Same as Level 3 except only manifest Double Extended Astral Construct as the boost from metapower doesn't result in anything.
MP: (4+1=5)
Army Composition
1 Level 3 Astral ConstructLevel 5: Your Astral Construct has access to Menu B abilities now. Your PP regeneration is now faster thanks to Psionic Meditation.
1. Manifest Synchronicity Linked Extended Astral Construct with Overchannel.
2. Both you and your Psicrystal get psionically focused again
3. Manifest Synchronicity Linked with Project Quori Spirit (saves on PP and makes it uninterruptible)
4. Spend your Standard Action getting psionically focused again.
5. Next Round both minions come into being. Maintain concentration on Project Quori Spirit.
6. Solicit Psicrystal if you want a second Tsoreva Quori or if your Astral Construct is about to run out of hp or duration and you don't want to give up the pressure.
The Tsoreva Quori is absolutely phenomenal. 20 AC, DR5/good, acid 10, cold 10, fire 10, Power Resistance 15, a weapon that strikes as a magic weapon, and two attacks per round. Have the Tsoreva Quori lead at least 10ft in front of you for traps and other nasty surprises.
MP*: (5+1+1=7)
Army Composition
1 Level 4 Astral Construct
0-2 Tsoreva Quoris
Level 6: Manifest Share Pain on your Psicrystal to double the effectiveness of Vigor. Your psicrystal has Boost Construct for feat leech now. Get Extra Attack and Muscle. During combat:
1. Manifest Synchronicity Linked Astral Construct with Midnight Augmentation and Overchannel.
2. Both you and your Psicrystal get psionically focused again
3. Manifest Synchronicity Linked with Project Quori Spirit with Midnight Augmentation and Overchannel to manifest Two Tsoreva Quoris
4. Next round have your Psicrystal get psionically focused again
5. Manifest Extended Solicit Psicrystal
6. Use both your actions to psionically focuse yourself and your Psicrystal
7. Next round manifest a second Synchronicity Linked with Project Quori Spirit with Midnight Augmentation and Overchannel
MP*^: (6+1+1+1=9)
Army Composition
1 Level 5 Astral Construct
0-4 Tsoreva QuorisLevel 7: You no longer have Metapower:Astral Construct and Extend Power due to retraining to telepath but you should still be able regenerate PP fast enough to have a 100% Astral Construct uptime
1. Manifest Synchronicity Linked Astral Construct with Overchannel.
2. Spend your move action to become psionically focused again.
3. Manifest Synchronicity Linked Extended Schism with Overchannel.
4. Both you and your Psicrystal get psionically focused again
5. Next round Manifest Shadow Efts
7. Have your Schism manifest Synchronicity Linked Astral Construct with Overchannel, Schism uses its synchronicity action to get psionically focused.
8. Schism spends the remainder of its actions regenerating PP. And manifest a 2nd Astral Construct whenever the first dies or expires.
MP*: (7+1+1=9)
MS*: (7-6+4+1+1=7)
Army Composition
1 Level 5 Astral Construct
1 Level 4 Astral Construct
0-6 Tsoreva Quoris
Shadow Efts
Level 8: Same as Level 7 except manifest Synchronicity Linked Shadow Eft with Overchannel to summon Two Shadow Efts at a time.
MP*: (8+2+1=11)
MS*: (8-6+4+2+1=9)
Army Composition
1 Level 6 Astral Construct
1 Level 5 Astral Construct
0-6 Tsoreva Quoris
Shadow Efts
Level 9: Same as Level 8 except:
1. Start using Midnight Augmentation again
2. Manifest Double Extended Schism for 11 PP with Overchannel
3. Manifest Tsucora Quoris for Solicit Psicrystal
MP*^: (9+2+1+1=13)
MS*^: (9-6+4+2+1+1=11)
Army Composition
At level 9:
1 Level 7 Astral Construct
1 Level 6 Astral Construct
0-2 Tsucora Quoris
0-2 Tsuoreva Quoris
Shadow Efts
Level 10: Same as Level 9 except manifest Power Resistance when necessary.
MP*: (10+2+1=13)
MS*: (10-6+4+2+1=11)
Army Composition
1 Level 7 Astral Construct
1 Level 6 Astral Construct
1-2 Tsucora Quoris
0-2 Tsoreva Quoris
Shadow Efts
Level 11: Same as Level 10
MP*^: (11+2+1+1=15)
MS*^: (11-6+4+2+1+1=13)
Army Composition
1 Level 8 Astral Construct
1 Level 7 Astral Construct
1-3 Tsucora Quoris
Shadow Efts
Level 12: Same as Level 11 except no Shadow Efts due to retraining and manifest Realized Potential and Foretelling when necessary.
MP*: (12+2+1=15)
MS*: (12-6+4+2+1=13)
Army Composition
1 Level 8 Astral Construct
1 Level 7 Astral Construct
1-3 Tsucora QuorisLevel 13:
Main Psion:
Round 1: Manifest Synchronicity Linked Astral Construct with Midnight Augmentation and Overchannel.
Round 2: Manifest Double Extended Schism for 11 PP.
Round 3: Manifest Extended Fission with Overchannel (inside your Astral Construct, not outside. The Fission will NEVER be exposed to the outside)
Round 4: Psionically focus your Psicrystal as needed. Otherwise manifest Tsucora Quoris or regenerate PP.
Main Schism
Round 3: Get psionically focused
Round 4: Manifest Synchronicity Linked Extended Astral Construct with Overchannel
Round 5: Manifest Tsucora Quoris or regenerate PP.
Fission
Round 4: Manifest Extended Schism
Round 5: Manifest Feat Leech main Psion for Overchannel and Boost Construct
Round 6: Manifest Synchronicity Linked Extended Astral Construct with Overchannel
Round 7: Manifest Tsucora Quoris or regenerate PP.
Secondary Schism
Round 5: Get Psionically Focused
Round 6 Manifest Synchronicity Linked Extended Astral Construct with Overchannel
Round 7: Manifest Tsucora Quoris or regenerate PP.
MP*^: (13+2+1+1=17)
MS*^: (13-6+4+2+1+1=15)
Fi*: (12+2+1=15)
FS*: (12-6+4+2+1=13)
Army Composition
1 Level 9 Astral Construct
2 Level 8 Astral Constructs
1 Level 7 Astral Constructs
1-5 Tsucora Quoris
Level 14: Same as Level 13 except also manifest Sibyllic Guardians and Cerebriliths. Be sure to use their Psionic Feats.
MP*: (14+2+1=17)
MS*: (14-6+4+2+1=15)
Fi*^: (13+2+1+1=17)
FS*^: (13-6+4+2+1+1=15)
Army Composition
2 Level 9 Astral Construct
2 Level 8 Astral Constructs
1-5 Tsucora Quoris
Sibyllic Guardians or Cerebriliths
Level 15: Same as Level 14 except manifest Dream Master Quoris instead of Tsucora Quoris and have everyone use Co-Opt Concentration to take over concentration
MP: (15+3=18)
MS*: (15-6+4+3+1=17)
Fi: (14+3=17)
FS*^: (14-6+4+3+1+1=17)
Army Composition
4 Level 9 Astral Construct
1-5 Dream Master Quoris
Sibyllic Guardians or Cerebriliths
Level 16: Same as Level 15
MP: (16+3=19)
MS: (16-6+4+3=17)
Fi: (15+3=18)
FS*: (15-6+4+3+1=17)
Army Composition
4 Level 9 Astral Construct
1-5 Dream Master Quoris
Sibyllic Guardians or Cerebriliths
Level 17: Same as Level 16. Also Simulacrums become accessible at this level. Simulacra of choice are Paeliryon (at-will Meteor Swarm), Mithral Golem, and Nightwalker or Nightcrawler (at-will Haste to heal the Mithral Golem with)
MP: (17+3=20)
MS: (17-6+4+3=18)
Fi: (16+3=19)
FS: (16-6+4+3=17)
Army Composition
Simulacra
4 Level 9 Astral Construct
1-5 Dream Master Quoris
Sibyllic Guardians or Cerebriliths
Level 18:: Astral Seed + Mind Switch into an Erinyes Simulacrum for immortality
Miscellaneous
1:2+1= 3
2:6+3= 9
3:11+4= 15
4:17+8= 25
5:25+10= 35
6:35+12= 47
7:46+14= 60
8:58+16= 74
9:72+18= 90
10:88+20= 108
11:106+22= 128
12:126+30= 156
13:147+32= 179
14:170+35= 205
15:195+37= 232
16:221+40= 261
17:250+42= 292
18:250+45= 295
19:280+47= 327
20:311+60= 3711st
2 Endure Elements
2 Vigor
2nd
3 Share Pain
4 Feat Leech
4th
7 Metamorphosis
8 Mind's Eye
5th
10 Power Resistance
7th
14 Soul Crystal - Standard action Astral Construct for emergencies. Combo with Anticipatory Strike. Also give to Psicrystal for an extra Astral Construct. And one for Project Quori Spirit.
16 Moment of Prescience - Succeed any save
8th
15 Mind Blank - Immunity to divination and mind-affecting
9th
19 Greater MetamorphosisTO Shenanigans
Soul Crystal
1. Create an ungodly amount of Soul Crystals of Astral Construct using PP regeneration. These lasts 1hour/ML.
2. Summon a creature.
3. Give the creature a Soul Crystal
4. Have it manifest Astral Construct
End Result: You can flood the battlefield with level 9 Astral Constructs.
Free Wishes
1. Grab Greater Metamorphosis
2. Metamorphosis into a Zodar
3. Use the Zodar's (Su) Wish.
4. Alternatively use Simulacrum or Epic Spells to gain control of a Wish or Gate creature.
Bibliography
Player's Handbook
Class:Bard
Item:Scrolls
Race:Human
Spell:Simulacrum
Player's Handbook II
Draconic Aura: Vigor
Rules: Retraining Rules
Monster Manual
Creature:Animated Object
Creature:Erinyes
Expanded Psionics Handbook
Class:Psion
Creature:Astral Construct
Creature:Cerebrilith
Feat:Boost Construct
Feat:Expanded Knowledge
Feat:Extend Power
Feat:Overchannel
Feat:Psicrystal Affinity
Feat:Pscirystal Containment
Feat:Psionic Meditation
Feat:Scribe Scroll
Feat:Wild Talent
Power:Affinity Field
Power:Astral Construct
Power:Astral Seed
Power:Bestow Power
Power:Body Adjustment
Power:Co-Opt Concentration
Power:Dream Travel
Power:Ectoprotection
Power:Fate of One
Power:Feat Leech
Power:Fission
Power:Greater Metamorphosis
Power:Greater Psionic Teleport
Power:Matter Agitation
Power:Metamorphosis
Power:Mind Blank
Power:Mind Switch
Power:Moment of Prescience
Power:Power Resistance
Power:Psionic Dimension Door
Power:Psionic Minor Creation
Power:Psionic Plane Shift
Power:Psionic Restoration
Power:Psionic True Seeing
Power:Psychic Reformation
Power:Reality Revision
Power:Schism
Power:Share Pain
Power:Skate
Power:Solicit Psicrystal
Power:Specified Energy Adaptation
Power:Sustenance
Power:Temporal Acceleration
Power:Vigor
Complete Psionics
Creature:Arctine
Creature:Emberling
Creature:Geodite
Creature:Shadow Eft
Creature:Sybillic Guardian
Creature:Tempestan
Feat:Elemental Envoy
Feat:Focused Skill User
Feat:Linked Power
Feat:Metapower
Feat:Practiced Manifester
Power:Anticipatory Strike
Power:Astral Construct
Power:Breathless
Power:Elemental Steward
Power:Planar Champion
Power:Psionic Dimension Door
Power:Psychoportive Shelter
Power:Realized Potential
Power:Shadow Eft
Power:Synchronicity
Unearthed Arcana
Flaw:Noncombatant
Flaw:Pathetic
Magic of Eberron
Creature:Dream Master Quori
Creature:Tsoreva Quori
Item:Power Link Shard
Power:Foretelling
Power:Project Quori Spirit
Eberron Campaign Setting
Creature:Kalashtar
Creature:Tsucora Quori
Magic of Incarnum
Feat:Midnight Augmentation
Power:Soul Crystal
Secrets of Sarlona
Power:Endure Elements
Power:Mind's Eye
Dragon Magic
Draconic Aura:Swiftness
Feat:Double Draconic Aura
Feat:Draconic Aura
Epic Level Handbook
Epic Seed:Summon Seed
Feat:Epic Manifestation
Complete Scoundrel
Skill Trick:Collector of Stories
Skill Trick:Swift Concentration
Why no blasting?
One of the goals of this build is to be completely cut off from the outside world and be safe from everything be it gaze attacks, spells, gas based poisons, sonic based mind affecting effects, etc. Blasting powers require you to have line of effect against your target and if you have line of effect against your target your target will have line of effect on you which means you will be fully exposed to everything your target can dish out on you.
Unfortunately this means that you will have a few holes in your arsenal. Mainly Dimensional Anchor. At this point in time the only way you can kill a fiend with this build is by disrupting their greater teleport with a readied attack. Barring that there is nothing you can do to stop an outsider from constantly greater teleporting away forever.
Why no Constructor?
1. The 2 manifester level loss really hurts
2. As a result the Constructor's Schisms are pathetic
3. As a result this build is superior to a Constructor until level 14. From level 15 the Constructor blows this build out of the water with its multiple 9th level Astral Constructs with more menu abilities.
Race: Human - For Bonus Feat and Favored Class:Any
Alignment: Any Chaotic
Class: Psion17/Bard1/Psion+ - Bonus feats are better than any PrC class feature. Bard Dip is for Scribe Scroll and UMD as class skill
Discipline: Levels 1-9: Shaper, Levels 10-21+: Egoist
Ability Scores - 25 Point Buy
8 STR
8 DEX
14 CON
17 INT - Main Casting stat
14 WIS - Psionic Meditation prerequisite and Feat Leech
8 CHA
Skills
Skill Trick: Collector of Stories
Skill Trick: Swift Concentration
Psicraft - MAX - Must have 4 at level 1 for Practiced Manifester
Concentration - MAX
Knowledge:Psionic - MAX
Craft Sculpting - MAX - How finely shaped your Astral Constructs can be
Use Psionic Device - 12, 0 - Required for Power Link Shards. Worthless after level 9.
Use Magic Device - MAX - Simulacrum stuff
Spellcraft - 5 - UMD Synergy
Decipher Script - 5 - UMD Synergy
Heal: 10 - After retraining to Egoist. Need 10 ranks to embed Power Link Shards by myself
Retraining
1:
2: Power: Matter Agitation for Astral Construct
3: Feat: Elemental Envoy for Metapower:Astral Construct and Extend Power
4: Power: Matter Agitation for Endure Elements
5:
6:
7: Class Feature: Shaper to Telepath, Psychic Reformation
8:
9:
10:
11:
12: Class Feature: Telepath to Egoist, Psychic Reformation
13:
14:
15:
16: Feat: Midnight Augmentation for Expanded Knowledge:Breathless
17:
18: Feat: Expanded Knowledge: Mind Switch for Expanded Knowledge:Dream Travel
19: Power: Sustenance for Animal Affinity
20:
Feats
1 Psicrystal Affinity - Power Point regeneration
F1 Linked Power - Power Point regeneration
F1 Metapower:Synchronicity & Linked Power - Power Point Regeneration, +1 power point into augmentations, and free action Minor Creation.
P1 Extend power - Longer Astral Constructs
H1 Elemental Envoy:Geodite - The best level 1 minion in the game. DR5/-, AC17, +6 to hit and to damage, and a Burrow Speed capable of burrowing through Stone, letting you destroy Dungeon Walls and create tunnels. Retrained out at 3.
Flaw: Noncombatant
Flaw: Pathetic: Strength1 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Metapower:Astral Construct & Extend Power - Retrained in at level 3, Free Extended Astral Constructs
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment - Power Point Regeneration and Double Extended Astral Constructs
P5 Psionic Meditation - Faster Power Point Regeneration
6 Midnight Augmentation - Higher Level Astral Constructs1 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Practiced Manifester - Stronger Schisms
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment
P5 Psionic Meditation
6 Expanded Knowledge: Astral Construct - No longer a Shaper
9 Midnight Augmentation - Moved here. Feat is useless at levels 7-8
P10 Metapower:Astral Construct & Extend Power - Moved here as Schism + Practiced Manifester + Midnight Augmentation is more important, and this feat is useless at level 91 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Practiced Manifester
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment
P5 Expanded Knowledge: Astral Construct
6 Psionic Meditation
9 Metapower:Astral Construct & Extend Power - Moved here
P10 Expanded Knowledge: Schism - No longer a Telepath
12 Midnight Augmentation - Moved here
15 Expanded Knowledge: Fate of One - Reroll a natural 1
P15 Expanded Knowledge: Mind Switch - Astral Seed + Mind Switch Combo1 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Practiced Manifester
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment
P5 Expanded Knowledge: Astral Construct
6 Psionic Meditation
9 Metapower:Astral Construct & Extend Power
P10 Expanded Knowledge: Schism
12 Expanded Knowledge: Breathless - Lets me completely seal myself inside the Astral Construct
15 Expanded Knowledge: Fate of One
P15 Expanded Knowledge: Mind Switch
18 Expanded Knowledge: Astral Seed - Astral Seed + Mind Switch Combo1 Psicrystal Affinity
F1 Linked Power
F1 Metapower:Synchronicity & Linked Power
P1 Extend power
H1 Practiced Manifester
Flaw: Noncombatant
Flaw: Pathetic: Strength
3 Psicrystal Containment
P5 Expanded Knowledge: Astral Construct
6 Psionic Meditation
9 Metapower:Astral Construct & Extend Power
P10 Expanded Knowledge: Schism
12 Expanded Knowledge: Breathless
15 Expanded Knowledge: Fate of One
P15 Expanded Knowledge: Dream Travel - Dream Planes have 10:1 time ratio. Retrained in at 18
18 Scribe Scroll - Selected when you regain your 18th level via Restoration. To create Simulacra without a hd cap.
21 Epic Manifestation - Summon epic creatures for free
Psicrystal Feats
1 Wild Talent - So it can grab Psionic Feats for Feat Leech
3 Overchannel - Higher Level Astral Constructs
6 Boost Construct - Stronger Astral Constructs
9 Draconic Aura: Swiftness - Faster Astral Construct
12 Draconic Aura: Vigor - Healing Astral Construct
15 Double Draconic Aura - Swiftness and Vigor at the same time
18 Focused Skill User - +2 to Use Magic Device
Powers1st
1 Matter Agitation - Most PP efficient power in the game. It's Psionic's version of power word pain. Manifest it and run!
1 Psionic Minor Creation - One of the best utility spells in the game. Bronzewood makes metal weapons/armor. Make shelter, carriages, etc.
1 Synchronicity - Combined with Linked Power and Metapower removes concentration vulnerability of 1 round casting time spells, allows me to invest 1 more power point into its augmentation, and shortens Minor Creation to a free action1st
1 Astral Construct - To retrain Elemental Envoy into Metapower:Astral Construct and Extend Power I need Astral Construct as a 1st level power.
1 Psionic Minor Creation
1 Synchronicity
2 Matter Agitation
2 Vigor - Infinite HP for Overchannel
2nd
3 Bestow Power - PP regeneration
3 Feat Leech - Psicrystal can give me Overchannel, Boost Construct, and other Metapsionic feats1st
1 Astral Construct
1 Psionic Minor Creation
1 Synchronicity
2 Endure Elements - Immune to environment.
2 Vigor
2nd
3 Bestow Power
3 Feat Leech
4 Psychoportive Shelter - Never get ambushed while resting. Have Psicrystal stare out the entrance all night.
4 Sustenance - Never need to eat again
6 Share Pain - Double's Vigor's effectiveness especially for Overchannel
3rd
5 Project Quori Spirit - A powerful, durable, and incredibly PP efficient minion. Duration:Concentration means it lasts as long as you want to. Use as scout and trap bait.
5 Solicit Psicrystal - Maintain Project Quori Spirit for me while I manifest an Astral Construct
6 Body Adjustment - Healing1st
1 Skate - Increase Astral Construct move speed
1 Ectoprotection - A dispel psionic could be the end of you
1 Synchronicity
2 Endure Elements
2 Vigor
2nd
3 Bestow Power
3 Feat Leech
4 Share Pain - Moved here to save on Psychic Reformation XP
4 Sustenance
6 Psychoportive Shelter - Moved here to save on Psychic Reformation XP
3rd
5 Project Quori Spirit
5 Solicit Psicrystal
6 Body Adjustment
4th
7 Schism - 2nd Astral Construct
7 Shadow Eft - Upgrade to Project Quori Spirit
8 Psionic Dimension Door - Teleport the Astral Construct around so it can full attack every round.
8 Psychic Reformation - One of the most amazing powers in the game. Every spellcaster covets this power.
5th
9 Anticipatory Strike - Celerity. Use as Emergency Escape or Emergency Astral Construct.
9 Psionic Plane Shift - Planar Travel. Use as an emergency escape.
10 Psionic True Seeing - See through darkness, invisibility, illusions, and ethereal
10 Power Resistance - Buff for the Astral Construct to save on Menu abilities
6th
11 Temporal Acceleration - Time Stop. Manifest Astral Construct in 1 "round". Also use to stack synchronicity linked powers so that they go off when the power ends.1st
1 Skate
1 Ectoprotection
1 Synchronicity
2 Endure Elements
2 Vigor
2nd
3 Bestow Power
3 Feat Leech
4 Share Pain
4 Sustenance
6 Foretelling - Never needing to sleep again means no need for shelter. One of the few buff powers manifestable on others.
3rd
5 Project Quori Spirit
5 Solicit Psicrystal
6 Realized Potential - One of the few buff powers manifestable on others. Metamorphosis covers healing.
4th
7 Metamorphosis - Insane utility. Gives healing and energy immunity.
7 Mind's Eye - Removes the need for viewports in my Astral Construct. Protects against gaze attacks.
8 Psionic Dimension Door
8 Psychic Reformation
5th
9 Anticipatory Strike
9 Psionic Plane Shift
10 Psionic True Seeing
10 Power Resistance
6th
11 Temporal Acceleration
12 Psionic Restoration - To cure negative levels from Fission Death and to recover fatigue & ability damage due to sleep loss meaning I never have to sleep again.
12 Co-Opt Concentration - Schism takes over Project Quori Spirit maintenance and therefore bypass the -6 manifester level penalty
7th
13 Fission - Double the number of astral constructs.
14 Planar Champion - Upgrade to Shadow Eft. Be sure to use their Psionic feats.
14 Soul Crystal - Standard action Astral Construct for emergencies. Combo with Anticipatory Strike. Also give to Psicrystal for an extra Astral Construct. And one for Project Quori Spirit.
16 Moment of Prescience - Succeed any save
8th
15 Mind Blank - Immunity to divination and mind-affecting
16 Greater Psionic Teleport - Teleport anywhere
9th
17 Reality Revision - Create Magic Items aka nonpsionic items1st
1 Skate
1 Ectoprotection
1 Synchronicity
2 Endure Elements
2 Vigor
2nd
3 Bestow Power
3 Feat Leech
4 Share Pain
4 Animal Affinity - Retrained in after restoring level loss via Restoration caused by switching bodies with a Simualcrum. Affinity Field lets me use it on my Astral Construct
6 Foretelling
20 Specified Energy Adaptation - Affinity Field lets me use it on my Astral Construct
3rd
5 Project Quori Spirit - Dream Master Quoris
5 Solicit Psicrystal
6 Realized Potential
4th
7 Metamorphosis
7 Mind's Eye
8 Psionic Dimension Door
8 Psychic Reformation
5th
9 Anticipatory Strike
9 Psionic Plane Shift
10 Psionic True Seeing
10 Power Resistance
6th
11 Temporal Acceleration
12 Psionic Restoration
12 Co-Opt Concentration
21 Mind over Energy - Why not?
7th
13 Fission
14 Planar Champion
14 Soul Crystal
16 Moment of Prescience
8th
15 Mind Blank
16 Greater Psionic Teleport
21 Bend Reality - Why Not?
9th
17 Reality Revision
19 Greater Metamorphosis - Why not?
19 Affinity Field - Why not?
Important RAW
Because psionic feats are supernatural abilities—a departure from the general rule that feats do not grant supernatural abilities—they cannot be disrupted in combat (as powers can be) and generally do not provoke attacks of opportunity (except as noted in their descriptions). Supernatural abilities are not subject to power resistance and cannot be dispelled; however, they do not function in areas where psionics is suppressed, such as a null psionics field. Leaving such an area immediately allows psionic feats to be used.
Using a supernatural ability (such as a cleric’s turn or rebuke undead ability) is usually a standard action (unless defined otherwise by the ability’s description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.
A psicrystal is a fragment of a psionic character’s personality, brought into physical form and a semblance of life (via the Psicrystal Affinity feat).
Psicrystal Affinity [Psionic]
...
Benefit: This feat allows you to gain a psicrystal.
Elemental Envoy
...
Prerequisite: Knowledge (the planes) 1 ranks, Psicrystal Affinity
...
Benefit: When you are able to acquire a new psicrystal, you can select an elemental steward instead
1. Elemental Envoy assumes you have the ability to replace Psicrystals. Anything the feat assumes you have is obtained from its prerequisites. Psicrystal Affinity is listed as Elemental Envoy's prerequisite therefore Psicrystal Affinity can create replacement Psicrystals.
2. All Psionic Feats are supernatural abilities
3. Supernatural Abilities are standard action to activate unless otherwise noted.
4. Therefore, since it's not noted otherwise, it only takes a standard action to create a psicrystal and unlike familiars there is no penalty or wait period for losing a psicrystal.
5. Therefore your Elemental Envoy (Geodite) can be killed over and over multiple times a day and it will only take a standard action to gain a new one each time.
The quality of such “construct sculpture” is determined by a Craft (sculpting) check. A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates a construct that looks like an accurate portrayal of that creature type; a result of 30 or higher creates a construct that looks like a specific individual.
1. Astral Constructs can look like any creature
2. Animated Objects are creatures
3. Animated Objects can be houses
4. Therefore, you can make Astral Constructs in the shape of a house and go inside it. Or a hollow statue.
Multiple Metamagic Feats on a Spell
A spellcaster can apply multiple metamagic feats to a single spell. Changes to its level are cumulative. You can’t apply the same metamagic feat more than once to a single spell.
Metapsionic Feats
As a manifester’s knowledge of psionics grows, he can learn to manifest powers in ways slightly different from how the powers were originally designed or learned. Of course, manifesting a power while using a metapsionic feat is more expensive than manifesting the power normally.
Manifesting Time
Powers manifested using metapsionic feats take the same time as manifesting the powers normally unless the feat description specifically says otherwise.
Manifestation Cost
To use a metapsionic feat, a psionic character must both expend his psionic focus (see the Concentration skill description) and pay an increased power point cost as given in the feat description.
Limits on Use
As with all powers, you cannot spend more power points on a power than your manifester level. Metapsionic feats merely let you manifest powers in different ways; they do not let you violate this rule.
Effects of Metapsionic Feats on a Power
In all ways, a metapsionic power operates at its original power level, even though it costs additional power points. The modifications to a power made by a metapsionic feat have only their noted effect on the power. A manifester can’t use a metapsionic feat to alter a power being cast from a power stone, dorje, or other device.
Manifesting a power modified by the Quicken Power feat does not provoke attacks of opportunity.
Some metapsionic feats apply only to certain powers, as described in each specific feat entry.
Psionic Items and Metapsionic Powers
With the right psionic item creation feat, you can store a metapsionic power in a power stone, psionic tattoo, or dorje. Level limits for psionic tattoos apply to the power’s higher metapsionic level.
A character doesn’t need the appropriate metapsionic feat to activate an item in which a metapsionic power is stored, but does need the metapsionic feat to create such an item.
As you can see, Metapsionic feats don't share the same restriction as Metamagic feats. Nowhere I mean nowhere does it say you can't apply the same metapsionic feat more than once to a single power. The only limitaiton with metapsionic feats is how many psionic foci you can expend at once. Therefore you can apply the same metapsionic feat to a power more than once.
Important Tactics1. Synchronicity costs only 1 PP.
2. Metapower reduces Linked Power's cost by 2.
3. 1-2 = -1.
4. Therefore every single power you link to Synchronicity will be 1 PP cheaper.
5. Also since manifesting time is ignored, manifesting 1 Round powers with this method ensures they cannot be interrupted
6. Therefore if you have a psionic focus, you should always manifest that power as a Linked Power.
7. Since Synchrnonicity gives you a standard action back, you essentially have as many standard actions per round as you have Psionic Foci.Astral Construct
1. Spend both you and your Psicrystal's full-round actions getting Psionically focused.
2a. Manifest Synchronicity Linked Astral Construct with Midnight Augmentation and Overchannel to manifest an Astral Construct. (When your ML + Overchannel = Odd Number. Metapower and Midnight Augmentation adds +2)
OR
2b. Manifest Synchronicity Linked to an Extended Astral Construct with Overchannel (When your ML + Overchannel = Even Number. Metapower adds +1)
OR
2c. Manifest Astral Construct with Overchannel and Extend Power applied twice for 4rounds/ML duration. (When your ML + Overchannel = 17 or higher)
3. Manifest the Astral Construct around you. Make it hollow so you can stay inside it. Make a view port, breathing holes, and a 1ftx1ft square hole behind you angled downwards so you only have line of effect to that one square, and make a lid to cover that hole. This way you are immune to all of your opponent's attacks, and you can summon creatures without exiting your Astral Construct.
Result: 100% Astral Construct uptime as it lasts a lot longer than the time it takes for you to regenerate the PP spent manifesting Astral Construct.
4. When you get Breathless and Mind's Eye, remove the view port and breathing holes and instead use the Mind's Eye to view the outside world and create a socket on the Astral Construct where the Mind's Eye can dock. This setup renders you completely immune to the outside world.Power Point Regeneration
1. Spend both you and your Psicrystal's full-round actions getting Psionically focused.
2. Manifest Synchronicity with Linked Power:Bestow Power applied twice. 1 (Synchronicity) + 3 (Bestow Power) - 2 (Metapower) + 3 (Bestow Power) - 2 (Metapower) = 3pp spent and 4pp gained next round
Result: 1pp/2rounds regenerationPower Point Regeneration with Psionic Meditation
Start with you being psionically focused.
1. Psicrystal spends a full-round action getting psionically focused
2. Manifest Synchronicity with Linked Power:Bestow Power applied twice.
3. Spend your move action getting psionically focused.
4. Spend your synchronicity standard action to psionically focus your psicrystal.
5. Next round Manifest Synchronicity with Linked Power:Bestow Power applied twice.
6. Psicrystal spends a full-round action getting psionically focused
7. Spend your move action getting psionically focused.
8. Spend your synchronicity standard action to Manifest Synchronicity with Linked Power:Bestow Power applied twice.
9. Spend your second synchronicity standard action to psionically focus your psicrystal.
Result: 1.5pp/round regeneration.Power Point Regeneration with Schism
Start with everyone being psionically focused
1. Schism manifests Synchronicity with Linked Power:Bestow Power applied twice.
2. Schism spends its synchronicity action to get psionically focused
3. Psicrystal spends a full-round action getting psionically focused
Result: 1pp/round regeneration with no actions from you.
4. Manifest Synchronicity with Linked Power:Bestow Power applied twice.
5. Spend your move action getting psionically focused.
6. Spend your synchronicity standard action to psionically focus your psicrystal.
Result: 2pp/round regeneration.Power Point Regeneration with Fission
Start with everyone being psionically focused.
1. Schism manifests Synchronicity with Linked Power:Bestow Power applied twice.
2. Schism spends its synchronicity action to get psionically focused
3. Psicrystal spends a full-round action getting psionically focused
4. Fissioned Schism manifests Synchronicity with Linked Power:Bestow Power applied twice.
5. Fissioned Schism spends its synchronicity action to get psionically focused
6. Fission spends its move action to psionically focus the Psicrystal
7. Fission manifests Synchronicity with Linked Power:Bestow Power applied twice.
8. Fission spends its synchronicity action to get psionically focused
9. Psion spends its move action to psionically focus the Psicrystal
10aa. Psion manifests Synchronicity with Linked Power:Bestow Power applied twice.
10ab. Psion spends its synchronicity action to psionically focus the Psicrystal
OR
10b. Psion spends its standard action to get Psionically Focused.
Result: 3.5pp/round regeneration.1. On the round your Astral Construct manifests, manifest Temporal Acceleration.
2. Manifest Synchronicity Linked Realized Potential and Synchronicity Linked Extended Foretelling.
3. Spend your actions getting Psionically Focused.
4. After Temporal Acceleration ends your Linked Powers will go off. Manifest Synchronicity Linked Ectoprotection.
5. Manifest Power Resistance.Simulacrum
1. Reality Revision makes 25,000gp of nonpsionic items. Magic Items are nonpsionic items.
2. Use Reality Revision to create a Wand of Improvisation at CL 33
CL x Spell Level x 750gp = 25000gp
CL x 1 x 750gp = 25000gp
CL = 33
3. Use Reality Revision to create a Wand of Divine Insight at CL 16
CL x Spell Level x 750gp = 25000gp
CL x 2 x 750gp = 25000gp
CL = 16
4. Use Reality Revision to create 22 scrolls of Surge of Fortune
N(CL x Spell Level x 25gp) = 25000gp
N(5 x 9 x 25gp) = 25000gp
1125N = 25000
N = 22
5. Use Reality Revision to create a CL37 Scroll of Simulacrum of a creature
25 x 7 x CL + CL x 100 x 5 = 175CL + 500CL = 675CL = 25000
CL = 37
6. UMD both wands and Surge of Fortune to boost my UMD high enough to UMD the Scroll of Simulacrum and also to pass the knowledge check to know of the creature's existence.
Higher HD Simulacrum
1. Create a Simulacrum of a Black Ethergaunt
2. Create a Spellbook with Wish inside of it with Reality Revision
3. Have the Black Ethergaunt attune itself to the new spellbook and prepare Wish.
4. Scribe a Scroll of Wish with like 20,000xp in it via cooperative crafting. You can now create scrolls of Simulacra that can create Simulacra of 100hd or more.
5. Alternatively use this method to create Scrolls of Ice Assassin.Immortality
1. At level 18 Create a Simulacrum of an immortal creature. Like an Erinyes for medium humanoid size and true immortality.
2. Manifest Astral Seed, kill yourself, Mind Switch with the Simulacrum, and destroy the Astral Seed.
3. Manifest Restoration on yourself to restore the lost level and retrain as necessary.Epic Summon
Summon Seed: DC = 14 + (CR of creature - 2) x 2 + 10 (if not an outsider)
DC x 5 for permanent duration so equation is DC = 70 + (CR of creature - 2) x 10 + 50 (if not an outsider)
DC - 1 for 1d6 backlash damage (maximum = my hd x 2, negate with vigor and Share Pain.)
DC - 2 for increasing casting time by 1 minute (maximum 10 so maximum -18 DC)
DC - 2 for increasing casting time by 1 day
Free outsider up to CR (18 + 200 + 42 - 70) / 10 + 2 = CR21 outsider
Maximum XP reservoir at level 21 = 21,000xp + 21,999xp = 42,999xp = DC119. DC110 for a CR 32 outsider for 39,600xp and 990,000gp
Manifest Dream Travel to travel to a Dream Plane for 10:1 time ratio to cut casting time down to 10 material plane days.
Strategy
* means uses Synchronicity Linked Metapower.
^ means uses Midnight Augmentation
Levels 1-2: Have the Geodite kill everything while you kill stuff with Matter Agitation. If you come across a tough opponent use Synchronicity to give your Geodite extra attacks.
1. Manifest Synchronicity while standing right next to your Geodite.
2. Use Share Powers so that it affects the Geodite too.
3. Ready a Synchronicity.
4. Your Geodite readies a regular attack which he uses immediately.
5. Use your readied action to manifest Synchronicity again and use share powers again.
6. Repeat until you're out of power points or the target is dead.
Against large group of enemies or against swarms:
1. Move near the target
2. Manifest Synchronicity linked with Minor Creation to create 1cft of oil where you stand next round (range is 0ft)
3. Use the Synchronicity's action to move away.
4. Next round the oil will flood the battlefield. Have the Geodite burrow into the ground before setting the oil on fire with Matter Agitation. 1d3 fire damage for 2 rounds per square
MP: (1)
MP: (2)
Army Composition
1 GeoditeLevel 3: Power Point Regeneration comes online.
1. Obtain a Psicrystal
2. Manifest Feat Leech on Psicrystal to obtain Overchannel.
3. Keep Vigor with max power points up 24/7 for Overchannel.
4a. Manifest Synchronicity Linked Extended Astral Construct to create a Level 3 Astral Construct around you and have it kill stuff while you're safely inside of it.
4b. Manifest Double Extended Astral Construct to create a Level 2 Astral Construct around you while you regenerate power points.
MP*: (3+1+1=5)
Army Composition
Travel:Level 2 Astral Construct
1 Level 3 Astral Construct
Level 4: Same as Level 3 except only manifest Double Extended Astral Construct as the boost from metapower doesn't result in anything.
MP: (4+1=5)
Army Composition
1 Level 3 Astral ConstructLevel 5: Your Astral Construct has access to Menu B abilities now. Your PP regeneration is now faster thanks to Psionic Meditation.
1. Manifest Synchronicity Linked Extended Astral Construct with Overchannel.
2. Both you and your Psicrystal get psionically focused again
3. Manifest Synchronicity Linked with Project Quori Spirit (saves on PP and makes it uninterruptible)
4. Spend your Standard Action getting psionically focused again.
5. Next Round both minions come into being. Maintain concentration on Project Quori Spirit.
6. Solicit Psicrystal if you want a second Tsoreva Quori or if your Astral Construct is about to run out of hp or duration and you don't want to give up the pressure.
The Tsoreva Quori is absolutely phenomenal. 20 AC, DR5/good, acid 10, cold 10, fire 10, Power Resistance 15, a weapon that strikes as a magic weapon, and two attacks per round. Have the Tsoreva Quori lead at least 10ft in front of you for traps and other nasty surprises.
MP*: (5+1+1=7)
Army Composition
1 Level 4 Astral Construct
0-2 Tsoreva Quoris
Level 6: Manifest Share Pain on your Psicrystal to double the effectiveness of Vigor. Your psicrystal has Boost Construct for feat leech now. Get Extra Attack and Muscle. During combat:
1. Manifest Synchronicity Linked Astral Construct with Midnight Augmentation and Overchannel.
2. Both you and your Psicrystal get psionically focused again
3. Manifest Synchronicity Linked with Project Quori Spirit with Midnight Augmentation and Overchannel to manifest Two Tsoreva Quoris
4. Next round have your Psicrystal get psionically focused again
5. Manifest Extended Solicit Psicrystal
6. Use both your actions to psionically focuse yourself and your Psicrystal
7. Next round manifest a second Synchronicity Linked with Project Quori Spirit with Midnight Augmentation and Overchannel
MP*^: (6+1+1+1=9)
Army Composition
1 Level 5 Astral Construct
0-4 Tsoreva QuorisLevel 7: You no longer have Metapower:Astral Construct and Extend Power due to retraining to telepath but you should still be able regenerate PP fast enough to have a 100% Astral Construct uptime
1. Manifest Synchronicity Linked Astral Construct with Overchannel.
2. Spend your move action to become psionically focused again.
3. Manifest Synchronicity Linked Extended Schism with Overchannel.
4. Both you and your Psicrystal get psionically focused again
5. Next round Manifest Shadow Efts
7. Have your Schism manifest Synchronicity Linked Astral Construct with Overchannel, Schism uses its synchronicity action to get psionically focused.
8. Schism spends the remainder of its actions regenerating PP. And manifest a 2nd Astral Construct whenever the first dies or expires.
MP*: (7+1+1=9)
MS*: (7-6+4+1+1=7)
Army Composition
1 Level 5 Astral Construct
1 Level 4 Astral Construct
0-6 Tsoreva Quoris
Shadow Efts
Level 8: Same as Level 7 except manifest Synchronicity Linked Shadow Eft with Overchannel to summon Two Shadow Efts at a time.
MP*: (8+2+1=11)
MS*: (8-6+4+2+1=9)
Army Composition
1 Level 6 Astral Construct
1 Level 5 Astral Construct
0-6 Tsoreva Quoris
Shadow Efts
Level 9: Same as Level 8 except:
1. Start using Midnight Augmentation again
2. Manifest Double Extended Schism for 11 PP with Overchannel
3. Manifest Tsucora Quoris for Solicit Psicrystal
MP*^: (9+2+1+1=13)
MS*^: (9-6+4+2+1+1=11)
Army Composition
At level 9:
1 Level 7 Astral Construct
1 Level 6 Astral Construct
0-2 Tsucora Quoris
0-2 Tsuoreva Quoris
Shadow Efts
Level 10: Same as Level 9 except manifest Power Resistance when necessary.
MP*: (10+2+1=13)
MS*: (10-6+4+2+1=11)
Army Composition
1 Level 7 Astral Construct
1 Level 6 Astral Construct
1-2 Tsucora Quoris
0-2 Tsoreva Quoris
Shadow Efts
Level 11: Same as Level 10
MP*^: (11+2+1+1=15)
MS*^: (11-6+4+2+1+1=13)
Army Composition
1 Level 8 Astral Construct
1 Level 7 Astral Construct
1-3 Tsucora Quoris
Shadow Efts
Level 12: Same as Level 11 except no Shadow Efts due to retraining and manifest Realized Potential and Foretelling when necessary.
MP*: (12+2+1=15)
MS*: (12-6+4+2+1=13)
Army Composition
1 Level 8 Astral Construct
1 Level 7 Astral Construct
1-3 Tsucora QuorisLevel 13:
Main Psion:
Round 1: Manifest Synchronicity Linked Astral Construct with Midnight Augmentation and Overchannel.
Round 2: Manifest Double Extended Schism for 11 PP.
Round 3: Manifest Extended Fission with Overchannel (inside your Astral Construct, not outside. The Fission will NEVER be exposed to the outside)
Round 4: Psionically focus your Psicrystal as needed. Otherwise manifest Tsucora Quoris or regenerate PP.
Main Schism
Round 3: Get psionically focused
Round 4: Manifest Synchronicity Linked Extended Astral Construct with Overchannel
Round 5: Manifest Tsucora Quoris or regenerate PP.
Fission
Round 4: Manifest Extended Schism
Round 5: Manifest Feat Leech main Psion for Overchannel and Boost Construct
Round 6: Manifest Synchronicity Linked Extended Astral Construct with Overchannel
Round 7: Manifest Tsucora Quoris or regenerate PP.
Secondary Schism
Round 5: Get Psionically Focused
Round 6 Manifest Synchronicity Linked Extended Astral Construct with Overchannel
Round 7: Manifest Tsucora Quoris or regenerate PP.
MP*^: (13+2+1+1=17)
MS*^: (13-6+4+2+1+1=15)
Fi*: (12+2+1=15)
FS*: (12-6+4+2+1=13)
Army Composition
1 Level 9 Astral Construct
2 Level 8 Astral Constructs
1 Level 7 Astral Constructs
1-5 Tsucora Quoris
Level 14: Same as Level 13 except also manifest Sibyllic Guardians and Cerebriliths. Be sure to use their Psionic Feats.
MP*: (14+2+1=17)
MS*: (14-6+4+2+1=15)
Fi*^: (13+2+1+1=17)
FS*^: (13-6+4+2+1+1=15)
Army Composition
2 Level 9 Astral Construct
2 Level 8 Astral Constructs
1-5 Tsucora Quoris
Sibyllic Guardians or Cerebriliths
Level 15: Same as Level 14 except manifest Dream Master Quoris instead of Tsucora Quoris and have everyone use Co-Opt Concentration to take over concentration
MP: (15+3=18)
MS*: (15-6+4+3+1=17)
Fi: (14+3=17)
FS*^: (14-6+4+3+1+1=17)
Army Composition
4 Level 9 Astral Construct
1-5 Dream Master Quoris
Sibyllic Guardians or Cerebriliths
Level 16: Same as Level 15
MP: (16+3=19)
MS: (16-6+4+3=17)
Fi: (15+3=18)
FS*: (15-6+4+3+1=17)
Army Composition
4 Level 9 Astral Construct
1-5 Dream Master Quoris
Sibyllic Guardians or Cerebriliths
Level 17: Same as Level 16. Also Simulacrums become accessible at this level. Simulacra of choice are Paeliryon (at-will Meteor Swarm), Mithral Golem, and Nightwalker or Nightcrawler (at-will Haste to heal the Mithral Golem with)
MP: (17+3=20)
MS: (17-6+4+3=18)
Fi: (16+3=19)
FS: (16-6+4+3=17)
Army Composition
Simulacra
4 Level 9 Astral Construct
1-5 Dream Master Quoris
Sibyllic Guardians or Cerebriliths
Level 18:: Astral Seed + Mind Switch into an Erinyes Simulacrum for immortality
Miscellaneous
1:2+1= 3
2:6+3= 9
3:11+4= 15
4:17+8= 25
5:25+10= 35
6:35+12= 47
7:46+14= 60
8:58+16= 74
9:72+18= 90
10:88+20= 108
11:106+22= 128
12:126+30= 156
13:147+32= 179
14:170+35= 205
15:195+37= 232
16:221+40= 261
17:250+42= 292
18:250+45= 295
19:280+47= 327
20:311+60= 3711st
2 Endure Elements
2 Vigor
2nd
3 Share Pain
4 Feat Leech
4th
7 Metamorphosis
8 Mind's Eye
5th
10 Power Resistance
7th
14 Soul Crystal - Standard action Astral Construct for emergencies. Combo with Anticipatory Strike. Also give to Psicrystal for an extra Astral Construct. And one for Project Quori Spirit.
16 Moment of Prescience - Succeed any save
8th
15 Mind Blank - Immunity to divination and mind-affecting
9th
19 Greater MetamorphosisTO Shenanigans
Soul Crystal
1. Create an ungodly amount of Soul Crystals of Astral Construct using PP regeneration. These lasts 1hour/ML.
2. Summon a creature.
3. Give the creature a Soul Crystal
4. Have it manifest Astral Construct
End Result: You can flood the battlefield with level 9 Astral Constructs.
Free Wishes
1. Grab Greater Metamorphosis
2. Metamorphosis into a Zodar
3. Use the Zodar's (Su) Wish.
4. Alternatively use Simulacrum or Epic Spells to gain control of a Wish or Gate creature.
Bibliography
Player's Handbook
Class:Bard
Item:Scrolls
Race:Human
Spell:Simulacrum
Player's Handbook II
Draconic Aura: Vigor
Rules: Retraining Rules
Monster Manual
Creature:Animated Object
Creature:Erinyes
Expanded Psionics Handbook
Class:Psion
Creature:Astral Construct
Creature:Cerebrilith
Feat:Boost Construct
Feat:Expanded Knowledge
Feat:Extend Power
Feat:Overchannel
Feat:Psicrystal Affinity
Feat:Pscirystal Containment
Feat:Psionic Meditation
Feat:Scribe Scroll
Feat:Wild Talent
Power:Affinity Field
Power:Astral Construct
Power:Astral Seed
Power:Bestow Power
Power:Body Adjustment
Power:Co-Opt Concentration
Power:Dream Travel
Power:Ectoprotection
Power:Fate of One
Power:Feat Leech
Power:Fission
Power:Greater Metamorphosis
Power:Greater Psionic Teleport
Power:Matter Agitation
Power:Metamorphosis
Power:Mind Blank
Power:Mind Switch
Power:Moment of Prescience
Power:Power Resistance
Power:Psionic Dimension Door
Power:Psionic Minor Creation
Power:Psionic Plane Shift
Power:Psionic Restoration
Power:Psionic True Seeing
Power:Psychic Reformation
Power:Reality Revision
Power:Schism
Power:Share Pain
Power:Skate
Power:Solicit Psicrystal
Power:Specified Energy Adaptation
Power:Sustenance
Power:Temporal Acceleration
Power:Vigor
Complete Psionics
Creature:Arctine
Creature:Emberling
Creature:Geodite
Creature:Shadow Eft
Creature:Sybillic Guardian
Creature:Tempestan
Feat:Elemental Envoy
Feat:Focused Skill User
Feat:Linked Power
Feat:Metapower
Feat:Practiced Manifester
Power:Anticipatory Strike
Power:Astral Construct
Power:Breathless
Power:Elemental Steward
Power:Planar Champion
Power:Psionic Dimension Door
Power:Psychoportive Shelter
Power:Realized Potential
Power:Shadow Eft
Power:Synchronicity
Unearthed Arcana
Flaw:Noncombatant
Flaw:Pathetic
Magic of Eberron
Creature:Dream Master Quori
Creature:Tsoreva Quori
Item:Power Link Shard
Power:Foretelling
Power:Project Quori Spirit
Eberron Campaign Setting
Creature:Kalashtar
Creature:Tsucora Quori
Magic of Incarnum
Feat:Midnight Augmentation
Power:Soul Crystal
Secrets of Sarlona
Power:Endure Elements
Power:Mind's Eye
Dragon Magic
Draconic Aura:Swiftness
Feat:Double Draconic Aura
Feat:Draconic Aura
Epic Level Handbook
Epic Seed:Summon Seed
Feat:Epic Manifestation
Complete Scoundrel
Skill Trick:Collector of Stories
Skill Trick:Swift Concentration
Why no blasting?
One of the goals of this build is to be completely cut off from the outside world and be safe from everything be it gaze attacks, spells, gas based poisons, sonic based mind affecting effects, etc. Blasting powers require you to have line of effect against your target and if you have line of effect against your target your target will have line of effect on you which means you will be fully exposed to everything your target can dish out on you.
Unfortunately this means that you will have a few holes in your arsenal. Mainly Dimensional Anchor. At this point in time the only way you can kill a fiend with this build is by disrupting their greater teleport with a readied attack. Barring that there is nothing you can do to stop an outsider from constantly greater teleporting away forever.
Why no Constructor?
1. The 2 manifester level loss really hurts
2. As a result the Constructor's Schisms are pathetic
3. As a result this build is superior to a Constructor until level 14. From level 15 the Constructor blows this build out of the water with its multiple 9th level Astral Constructs with more menu abilities.