Grog Logs
2019-04-18, 12:02 PM
I've been toying around with the idea for a future PC: The Specialist. The Specialist focuses on spells and other ability that debilitate a monster based on its type (e.g., fey, fiend) or other features (e.g., wearing armor made of metal)
In terms of spells that are good at this I'm looking at the following:
Cantrips: Chill Touch, Shocking Grasp
1st Level: Protection from Evil and Good
2nd Level: Blindness/Deafness, Heat Metal, Hold Person, Shatter, Silence
3rd Level: Dispel Magic
4th Level: Blight, Locate Creature
5th Level: Dispel Evil and Good.
To obtain these spells, I'm learning towards Bard 10 / Divination Wizard 2 / Knowledge Cleric 2 / Monster Slayer Ranger X. But, I am also considering Bard 10+ / Monster Slayer Ranger 3+ to keep things simpler.
The Bard is to limit multiclassing as many of the spells are on the Bard list and Magic Secrets can get the rest. The Divination Wizard is optional for the (hopefully) auto-fail saving throw. The Cleric is to use Turn Undead, but I am willing to drop it, with the Knowledge Domain being for flavor and to get access to more skills. The Ranger is to have something that targets Monstrosities, as they are the only frequent monster type that are not covered by the above spells.
Question 1) Is there a better way to accomplish this goal?
Question 2) How effective do you think this would be in actual play?
Question 3)What Bard subclass would fit this theme best (flavor and/or mechanics)?
Question 4)I tend to prefer melee vs. range. If I obtained the War Caster Feat and Constitution Saving Throw Proficiency (probably via Fighter 1-2), would I be able to maintain Concentration more often than not when I was hit? If not, I could find a way to live with fighting at range.
In terms of spells that are good at this I'm looking at the following:
Cantrips: Chill Touch, Shocking Grasp
1st Level: Protection from Evil and Good
2nd Level: Blindness/Deafness, Heat Metal, Hold Person, Shatter, Silence
3rd Level: Dispel Magic
4th Level: Blight, Locate Creature
5th Level: Dispel Evil and Good.
To obtain these spells, I'm learning towards Bard 10 / Divination Wizard 2 / Knowledge Cleric 2 / Monster Slayer Ranger X. But, I am also considering Bard 10+ / Monster Slayer Ranger 3+ to keep things simpler.
The Bard is to limit multiclassing as many of the spells are on the Bard list and Magic Secrets can get the rest. The Divination Wizard is optional for the (hopefully) auto-fail saving throw. The Cleric is to use Turn Undead, but I am willing to drop it, with the Knowledge Domain being for flavor and to get access to more skills. The Ranger is to have something that targets Monstrosities, as they are the only frequent monster type that are not covered by the above spells.
Question 1) Is there a better way to accomplish this goal?
Question 2) How effective do you think this would be in actual play?
Question 3)What Bard subclass would fit this theme best (flavor and/or mechanics)?
Question 4)I tend to prefer melee vs. range. If I obtained the War Caster Feat and Constitution Saving Throw Proficiency (probably via Fighter 1-2), would I be able to maintain Concentration more often than not when I was hit? If not, I could find a way to live with fighting at range.