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View Full Version : D&D 3.x Other Meeting of the Minds (Feat, PEACH) (More power to monks)



Jon_Dahl
2019-04-19, 06:24 AM
Meeting of the Minds

You can smack the heads of two opponents together.

Prerequisite:
Improved Grapple, Two-weapon Fighting, Stunning

Benefit:
You may not use this feat more than once per round. You must spend two of your daily attempts of Stunning Fist to attempt to use this feat.

You can attempt to bang the heads of two adjacent opponents together provided that their heads are approximately at the same level and at your reach. First, you make two melee touch attacks (one against each of the opponents) using two-weapon fighting. Usually, this means -2 penalty to both melee touch attacks. If both touch attacks are successful, you must roll a grapple check against both opponents at -10 penalty to both rolls. If both rolls succeed, the opponents' heads are smacked against one another and the opponents receive your unarmed attack damage. In any case, the grapple automatically ends after the grapple checks (whether they are successful or not).

Opponents that receive damage from Meeting of the Minds are immediately subject to your Stunning Fist attack. This is an exception to the rule that Stunning Fist can only be attempted once per round.

A fighter may select Meeting of the Minds as one of his fighter bonus feats.

XionUnborn01
2019-04-19, 02:25 PM
4 grapple checks to deal your unarmed damage to 2 opponents and then maybe stun them?

That's not nearly strong enough.

Jon_Dahl
2019-04-19, 02:37 PM
4 grapple checks to deal your unarmed damage to 2 opponents and then maybe stun them?

That's not nearly strong enough.

Two grapple checks.

Edit: Oh, I see the problem now! I will fix it right now.

Blue Jay
2019-04-21, 02:59 PM
Meeting of the Minds

You can smack the heads of two opponents together.

Prerequisite:
Improved Grapple, Two-weapon Fighting, Stunning

Benefit:
You may not use this feat more than once per round. You must spend two of your daily attempts of Stunning Fist to attempt to use this feat.

You can attempt to bang the heads of two adjacent opponents together provided that their heads are approximately at the same level and at your reach. First, you make two melee touch attacks (one against each of the opponents) using two-weapon fighting. Usually, this means -2 penalty to both melee touch attacks. If both touch attacks are successful, you must roll a grapple check against both opponents at -10 penalty to both rolls. If both rolls succeed, the opponents' heads are smacked against one another and the opponents receive your unarmed attack damage. In any case, the grapple automatically ends after the grapple checks (whether they are successful or not).

Opponents that receive damage from Meeting of the Minds are immediately subject to your Stunning Fist attack. This is an exception to the rule that Stunning Fist can only be attempted once per round.

A fighter may select Meeting of the Minds as one of his fighter bonus feats.

This seems like it basically boils down to an awfully complicated way to punch two guys.

With those penalties, your chances of succeeding on all four d20 rolls is generally going to be very low, so the majority of the time you use this feat, you'll just be wasting 2 uses of Stunning Fist and accomplishing nothing. You'd almost certainly get better results overall if you just punch the two guys with Two-Weapon Fighting or Flurry of Blows, and choose one of them to Stun.

It seems like the purpose of the feat (from a mechanics perspective) is to get two Stunning Fist attempts in one round. So, why not simplify it to just that? "As a full-round action, you may make two Stunning Fist attempts, each against a different opponent you threaten. You take a -2 penalty on the attack rolls, as if using the Two-Weapon Fighting feat."

Or, if the "banging two heads" flavor is more important to you than the two Stunning Fists per round, a Rend-like mechanic might be a nice and simple way to simulate that: "If you successfully strike two adjacent opponents with unarmed strikes this round, you cause their heads to collide with one another, automatically dealing extra damage to each opponent equal to one additional unarmed strike."