Lance Tankmen
2019-04-19, 06:21 PM
I normally DM but I had a chance to be a Player, The DM was new and honestly got a lot better as we kept playing, originally using a DM screen and gimping the rolls, hitting often but doing set damages like 2s and 3s.(not the average just a random number except on my character who had heavy armor master, he did 5 or 6.) then later getting rid of the screen, and ran monsters that we encountered later really really well. true challenges. That said he made three items that were custom meant as risk/reward items for the players. i only know the other two vaguely because they were only known to the holders but I held one.
1st)was some kind of Wand that could be used in place of spell slots but you took a d10 or flat 10 damage necrotic per spell slot, and if this damage brought you to 0 you died.
The main issue with it besides death was we generally did one or two fights,then got a long rest. The holder who was a high elf moon druid never ran out of spell slots, it remained unused until the campaign ended. Personally in a Gritty realism setting the wand may see some use but since we were always full it never saw light.
2nd) Was a sword, long sword i think? it may have been a +1 or +2 or just magic but it basically had the ability during combat to allow you to take damage and it'd gain that damage die. So if you take 6 damage you gain an extra D6, you take 12 damage you gain a D12, you get the point, which is cool but if you missed with the weapon you lost the bonus to its damage, as long as you keep hitting it does weapon damage + bonus. The holder was a drow Rogue thief. he had like 34 hp. He actually didnt get it to be honest he failed a heist to steal from a magic vault but he had the sun blade before... it seemed like a worse weapon in all regards.
3) the third was my item and the reason I'm very harsh on the other two.. my item was only reward. it was a Golden Hand of Pelor, as i was a Vhuman Cleric of life, it replaced my spiritual weapon with a golden hand, did an extra D6 per spell level past two, and could do a line damage sweep attack, also increased its movement by 10. Thats it. no risk, i honestly felt guilty i had such a cool Item and the other two didnt get to use or even get the items meant for them.
That said the other two were very new, the druid only started due to crit roll. They didnt seem to mind but my question to you guys is this, Are the items equal? would you use these as a player? as a DM? Great DM otherwise in many ways.
1st)was some kind of Wand that could be used in place of spell slots but you took a d10 or flat 10 damage necrotic per spell slot, and if this damage brought you to 0 you died.
The main issue with it besides death was we generally did one or two fights,then got a long rest. The holder who was a high elf moon druid never ran out of spell slots, it remained unused until the campaign ended. Personally in a Gritty realism setting the wand may see some use but since we were always full it never saw light.
2nd) Was a sword, long sword i think? it may have been a +1 or +2 or just magic but it basically had the ability during combat to allow you to take damage and it'd gain that damage die. So if you take 6 damage you gain an extra D6, you take 12 damage you gain a D12, you get the point, which is cool but if you missed with the weapon you lost the bonus to its damage, as long as you keep hitting it does weapon damage + bonus. The holder was a drow Rogue thief. he had like 34 hp. He actually didnt get it to be honest he failed a heist to steal from a magic vault but he had the sun blade before... it seemed like a worse weapon in all regards.
3) the third was my item and the reason I'm very harsh on the other two.. my item was only reward. it was a Golden Hand of Pelor, as i was a Vhuman Cleric of life, it replaced my spiritual weapon with a golden hand, did an extra D6 per spell level past two, and could do a line damage sweep attack, also increased its movement by 10. Thats it. no risk, i honestly felt guilty i had such a cool Item and the other two didnt get to use or even get the items meant for them.
That said the other two were very new, the druid only started due to crit roll. They didnt seem to mind but my question to you guys is this, Are the items equal? would you use these as a player? as a DM? Great DM otherwise in many ways.