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unseenmage
2019-04-21, 07:11 AM
From the narrative perspective of the victim, what's it like suffering the effects of the Improsonment spell and similar?

Also what are other spells that take a character out of the narrative for a long or indeterminate amount of time?
Am looking for methods to preserve characters (both PC and NPC) while the gameworld keeps on keeping on.


Binding
Flesh to Stone
Genesis (no time, no magic plane)
Imprisonment
Polymorph Any Object
Quintessence
Sequester
Smoky Confinement
Temporal Stasis
Trap the Soul

Crake
2019-04-21, 07:24 AM
From the narrative perspective of the victim, what's it like suffering the effects of the Improsonment spell and similar?

Also what are other spells that take a character out of the narrative for a long or indeterminate amount of time?
Am looking for methods to preserve characters (both PC and NPC) while the gameworld keeps on keeping on.

Making a null magic demiplane that has no inherent method of escape, that you planeshift someone onto is a fairly permanent method of removing someone from the gameworld, while still preserving them. Another method is sequester, it requires the subject to be willing, but unconscious counts as willing. It's not permanent, but you could use a magical trap to keep re-casting it, or craft a magical item, like a sarcophagus or something.

Binding and trap the soul are also both useful methods of imprisonment.

Mr Adventurer
2019-04-21, 08:39 AM
Smoky Confinement is my favourite. Also a good way to smuggle allied or controlled monsters into places in grenade form.

Jack_Simth
2019-04-21, 09:17 AM
Imprisonment calls out stasis, so no time passes for the subject. One minute you're in a fight, the next it's however-long later and someone is smiling at you before they realize you're still on a "combat high".
Flesh to Stone calls out unconsciousness, so it'd be like waking up after getting KO'd in a fight. Roughly, given the fort save...
Prison Plane: Well... hopefully you brought some cards...
Polymorph Any Object: In 3.5, this affects your Int, so it'll be similar to the Flesh to Stone one. In Pathfinder, it doesn't.
Sequester: "comatose and are effectively in a state of suspended animation" - so like either Imprisonment or Flesh to Stone.
Smokey Confinement: Specifies "unaware and ageless" so likely similar to Imprisonment.

Note that Binding (http://www.d20srd.org/srd/spells/binding.htm) has a few options too, most (not all) of which leave the subject awake and aware of time.

Trap the Soul (http://www.d20srd.org/srd/spells/trapTheSoul.htm) doesn't specify.



Making a null magic demiplane that has no inherent method of escape, that you planeshift someone onto is a fairly permanent method of removing someone from the gameworld, while still preserving them.
Can you plane shift someone to a null magic zone?

MaxiDuRaritry
2019-04-21, 09:23 AM
Can you plane shift someone to a null magic zone?It's an instantaneous conjuration spell, so as long as you're plane shifting from outside the null/dead magic zone, by RAW? Yes.

Helluin
2019-04-22, 01:20 AM
ITT: Nobody cares about Temporal Stasis :smallfrown:

unseenmage
2019-04-22, 10:13 AM
Imprisonment calls out stasis, so no time passes for the subject. One minute you're in a fight, the next it's however-long later and someone is smiling at you before they realize you're still on a "combat high".
Flesh to Stone calls out unconsciousness, so it'd be like waking up after getting KO'd in a fight. Roughly, given the fort save...
Prison Plane: Well... hopefully you brought some cards...
Polymorph Any Object: In 3.5, this affects your Int, so it'll be similar to the Flesh to Stone one. In Pathfinder, it doesn't.
Sequester: "comatose and are effectively in a state of suspended animation" - so like either Imprisonment or Flesh to Stone.
Smokey Confinement: Specifies "unaware and ageless" so likely similar to Imprisonment.

Note that Binding (http://www.d20srd.org/srd/spells/binding.htm) has a few options too, most (not all) of which leave the subject awake and aware of time.

Trap the Soul (http://www.d20srd.org/srd/spells/trapTheSoul.htm) doesn't specify.



Can you plane shift someone to a null magic zone?

Thanks for this, nice and in-depth.

Jack_Simth
2019-04-22, 01:59 PM
It's an instantaneous conjuration spell, so as long as you're plane shifting from outside the null/dead magic zone, by RAW? Yes.

Maybe. Antimagic Field itself (from which dead magic planes inherit) specifies that the "effects of" instantaneous conjuration spells aren't affected. Plane Shift isn't an effect spell. The school description for conjuration only specifies that for creation effects, which Plane Shift is not. A DM would be within the bounds of what is written to go either way.

unseenmage
2019-04-23, 10:24 AM
My GM reminded me that Quintessence is a thing. Can't believe that I of all people overlooked it.

Malphegor
2019-04-23, 10:37 AM
At low levels, getting someone to trigger Sepia Snake Sigil's a classic. They're imobilised for 1d4 days (+1/caster level) in an amber field, unaging.

A fun thing to do is during those days you put the person in a room full of nothing to look at but, you guessed it, parchments of dodgy fanfiction with more Sepia Snake Sigils surrounding the only way out, amidst potentially useful normal instructions.

Eventually they'll escape, but by that point you're probably months away, and probably forgot they were even a thing.