Endarire
2019-04-21, 06:14 PM
Intro
Greetings, all!
Next week, our group is scheduled to start a new campaign generally tailored to our tastes. I have a list of things I want to experience in tabletop D&D 3.5, and getting lots of cheap gear from an Artificer cohort is among them.
I've barely played Artificers, but my experience has been that they've required lots of time and money to make stuff for use in the field. (I'm aware of the various Artificer and cost reduction handbooks, which I've read.) I'd rather have this Artificer in the background crafting stuff since, as a cohort, he gains EXP when his master does.
Questions for Now
1: Since this is a gestalt character, what should his other side be? (He will likely be a Human Artificer // something, meaning only single-classed Artificer on one side.) Multiclassing on the other side is an option, though I want to preferably use no feats to support the other side while generating craft feats from that side.
2: What should his race be? I've debated between Warforged (for the level 4 Tools of War alternative class feature from Races of Eberron which makes his craft reserve's EXP count double toward making and modifying metaphysical arms & armor) and Human (for a bonus feat at level 1, which grants access to crafting discounts sooner, such as via Magic Artisan (Legendary Artisan).)
Character Creation
=This is planned as a high-power interplanar campaign. We start on the Plane of Ysgard/Asgard on one of the floating islands.
=All 3.5 sources are allowed, plus homebrew as the group wants it. (We're already using the Tome Monk (https://dnd-wiki.org/wiki/Monk,_Tome_(3.5e_Class)); Fun, Powerful Sorcerer (https://docs.google.com/spreadsheets/d/1Qtn0MDtFABUY9upKwTZlzd9SOeNPF7DHfzv4DsAmaNQ/edit?usp=sharing); and my revised Tome of Battle material (http://bit.ly/2XwckKs).)
=We start as ECL3 gestalt characters with 1 free LA per side. Level adjustments are split down the middle. Assume Fire-Souled's LA is reduced to +1 or +2. (Fire-Souled grants Leadership as a bonus feat, which grants a cohort per main character.) Assume casting base classes and manifesting base classes can choose their primary mental stat at clas level 1.
=Psionic and magic craft feats are interchangeable by default.
=Craft reserves accumulate between levels. They don't reset.
=No Eberronian action points unless we take feats or acquire them by some other means.
=All 3.5 sources are allowed, plus homebrew as the group wants it. (We're already using the Tome Monk; Fun, Powerful Sorcerer; and my revised Tome of Battle material.)
=Once a class skill, always a class skill. All skill ranks cap at 3 + HD unless exceeded by some other ability. We combine Hide & Move Silently into Stealth, Listen & Spot into Perception. Search is still a separate skill.
Planned Party
=We might have one extra main character with stats to be determined.
-TN or NG Human Fire-Souled Magic-Blooded Cloistered Cleric1/Hathran5/Manyfold SummonerX/Full Cleric CastingY // Fun, Powerful Sorcerer20. This character summons, buffs, and does offensive stuff. His other template is either White Dragonspawn or an adapted Mulhorandi Divine Minion of Thoth (adapted for our purposes).
Via Divine Metamagic (Heighten) and the Summon Elemental reserve feat, he starts being able to summon an Elemental 'pet.'
(I assume Cloistered Cleric on this character was CHA-based for casting instead of WIS-based.)
----NG or CG Silverbrow Human Magic-Blooded Bard9/Lyric Thaumaturge1/Sublime Chord2/Lyric Thaumaturge+X/Heartfire FannerY // Cloistered Cleric1 (Kobold Domain, Travel Devotion)/Sublime Way Marshal.X This character is largely about the Bard Song with spells and melee secondarily. He is very much support. His 1 free LA likely goes to some combination of White Dragonspawn, Dark, Quasilycanthrope and Divine Minion.
This assumes he can make Cloistered Cleric a CHA-based class. This class is there primarily for the Kobold domain for trapping, but if we bring along the Artificer mentioned below, this level is less necessary.
-NG or TN Human Divine Minion Fire-Souled Druid5/Planar Shepherd of Elysium10/Druid+5 // Swordsage2/Tome Monk1 or 2/Swordsage+X. This is a melee-focused character.
His animal companion starts as a Warbeast Riding Dog but, at level 4, becomes a Fleshraker who may later be trained to be a Warbeast.
----NG or TN Human OR Warforged Artficier20// Martial Wizard (Conjurer)3/Master Conjurer10/Full CastingX. In the field, he's there for the locks, traps, and crowd contro/buff spells. Mostly, he's there to get us items crafted super cheaply! Like the Bardic cohort, he is very much support. His 1 free LA likely goes to some combination of White Dragonspawn, Dark, Quasilycanthrope and Divine Minion.
Greetings, all!
Next week, our group is scheduled to start a new campaign generally tailored to our tastes. I have a list of things I want to experience in tabletop D&D 3.5, and getting lots of cheap gear from an Artificer cohort is among them.
I've barely played Artificers, but my experience has been that they've required lots of time and money to make stuff for use in the field. (I'm aware of the various Artificer and cost reduction handbooks, which I've read.) I'd rather have this Artificer in the background crafting stuff since, as a cohort, he gains EXP when his master does.
Questions for Now
1: Since this is a gestalt character, what should his other side be? (He will likely be a Human Artificer // something, meaning only single-classed Artificer on one side.) Multiclassing on the other side is an option, though I want to preferably use no feats to support the other side while generating craft feats from that side.
2: What should his race be? I've debated between Warforged (for the level 4 Tools of War alternative class feature from Races of Eberron which makes his craft reserve's EXP count double toward making and modifying metaphysical arms & armor) and Human (for a bonus feat at level 1, which grants access to crafting discounts sooner, such as via Magic Artisan (Legendary Artisan).)
Character Creation
=This is planned as a high-power interplanar campaign. We start on the Plane of Ysgard/Asgard on one of the floating islands.
=All 3.5 sources are allowed, plus homebrew as the group wants it. (We're already using the Tome Monk (https://dnd-wiki.org/wiki/Monk,_Tome_(3.5e_Class)); Fun, Powerful Sorcerer (https://docs.google.com/spreadsheets/d/1Qtn0MDtFABUY9upKwTZlzd9SOeNPF7DHfzv4DsAmaNQ/edit?usp=sharing); and my revised Tome of Battle material (http://bit.ly/2XwckKs).)
=We start as ECL3 gestalt characters with 1 free LA per side. Level adjustments are split down the middle. Assume Fire-Souled's LA is reduced to +1 or +2. (Fire-Souled grants Leadership as a bonus feat, which grants a cohort per main character.) Assume casting base classes and manifesting base classes can choose their primary mental stat at clas level 1.
=Psionic and magic craft feats are interchangeable by default.
=Craft reserves accumulate between levels. They don't reset.
=No Eberronian action points unless we take feats or acquire them by some other means.
=All 3.5 sources are allowed, plus homebrew as the group wants it. (We're already using the Tome Monk; Fun, Powerful Sorcerer; and my revised Tome of Battle material.)
=Once a class skill, always a class skill. All skill ranks cap at 3 + HD unless exceeded by some other ability. We combine Hide & Move Silently into Stealth, Listen & Spot into Perception. Search is still a separate skill.
Planned Party
=We might have one extra main character with stats to be determined.
-TN or NG Human Fire-Souled Magic-Blooded Cloistered Cleric1/Hathran5/Manyfold SummonerX/Full Cleric CastingY // Fun, Powerful Sorcerer20. This character summons, buffs, and does offensive stuff. His other template is either White Dragonspawn or an adapted Mulhorandi Divine Minion of Thoth (adapted for our purposes).
Via Divine Metamagic (Heighten) and the Summon Elemental reserve feat, he starts being able to summon an Elemental 'pet.'
(I assume Cloistered Cleric on this character was CHA-based for casting instead of WIS-based.)
----NG or CG Silverbrow Human Magic-Blooded Bard9/Lyric Thaumaturge1/Sublime Chord2/Lyric Thaumaturge+X/Heartfire FannerY // Cloistered Cleric1 (Kobold Domain, Travel Devotion)/Sublime Way Marshal.X This character is largely about the Bard Song with spells and melee secondarily. He is very much support. His 1 free LA likely goes to some combination of White Dragonspawn, Dark, Quasilycanthrope and Divine Minion.
This assumes he can make Cloistered Cleric a CHA-based class. This class is there primarily for the Kobold domain for trapping, but if we bring along the Artificer mentioned below, this level is less necessary.
-NG or TN Human Divine Minion Fire-Souled Druid5/Planar Shepherd of Elysium10/Druid+5 // Swordsage2/Tome Monk1 or 2/Swordsage+X. This is a melee-focused character.
His animal companion starts as a Warbeast Riding Dog but, at level 4, becomes a Fleshraker who may later be trained to be a Warbeast.
----NG or TN Human OR Warforged Artficier20// Martial Wizard (Conjurer)3/Master Conjurer10/Full CastingX. In the field, he's there for the locks, traps, and crowd contro/buff spells. Mostly, he's there to get us items crafted super cheaply! Like the Bardic cohort, he is very much support. His 1 free LA likely goes to some combination of White Dragonspawn, Dark, Quasilycanthrope and Divine Minion.