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View Full Version : Optimization Looking for the Highest possible HP by lvl 10 Completely Optimized



TwistedFaith
2019-04-21, 11:53 PM
Hi guys I'm look to figure out what the highest possible HP you can have (completely optimized) by lvl 10. My group and I are having a discussion to try and see if it's possible to reach or exceed 400 HP by or at lvl 10 (not exceeding it).

Menzath
2019-04-22, 12:04 AM
http://www.giantitp.com/forums/showthread.php?571186-quot-My-name-s-Tommy-and-I-m-a-TOUGH-guy!-quot

I made a build on the top of the 4th page that if you had a high con score and improved toughness, you could probably break 400hp at 10 without to much crazy.

Some other neat suggestions in there as well. And I can't remember but in one of the iron chefs someone got pretty crazy hp.

Zaq
2019-04-22, 08:31 AM
Assuming you don't want infinite loops, Pun-Pun, or anything stupid like that, right?

Is it important to you that the character be good at absolutely anything other than having lots of HP, or are you okay with a single-gimmick build?

Do you just care about having the highest possible max HP total? Do you have any thoughts about temporary HP, healing, etc.?

Buufreak
2019-04-22, 08:52 AM
Assuming you don't want infinite loops, Pun-Pun, or anything stupid like that, right?

This. Because not assuming this, the answer is infinity.

The Kool
2019-04-22, 09:11 AM
Just as a baseline (max all dice, since you're asking about the top end): Not too hard to have Con of 30, and be a Barbarian. Let's say you're Human, grab Toughness x4 and Improved Toughness, while raging that's (12+12)*10 +22=262. You can probably go higher with Azure Toughness optimization, but I didn't see an easy path without losing that d12 from barbarian.

Hunterx
2019-04-22, 09:24 AM
Using total max numbers go this way

Mongrolfaulk race this gives you a +4 to con
Barbarian or Knight
D12 HD
Con +18 +4 race +2 levels +4 rage * 10 gives you 90 HP
8D12 max numbers 96
2D10 max numbers 20
Feats: Toughness *5: that is 3*5 15
Improved toughness *1 that is 10

so you would have the following numbers while ranging with 0 magical items and max numbers
90+96+20+15+10 for 231

This is not using any wild shape crap and if you were to go
barbarian 10
That is
120 +90+9+10 for 209 while raging

Hunterx
2019-04-22, 09:31 AM
Just as a baseline (max all dice, since you're asking about the top end): Not too hard to have Con of 30, and be a Barbarian. Let's say you're Human, grab Toughness x4 and Improved Toughness, while raging that's (12+12)*10 +22=262. You can probably go higher with Azure Toughness optimization, but I didn't see an easy path without losing that d12 from barbarian.

where are y ou getting 12+12 x10+22

Toughness add +3 HP that is 12+10 since he is level 10 from improved toughness that does not get multiplied by your level.
It is +3+3+3+3+10+10D12 with a con 30 on raging which you can not get at level 10 as a human the best you can do is 24 while raging which nets you a +7x10. So with your build the max with max numbers would be the following while raging

12+10+120+70 total +212

The Kool
2019-04-22, 09:42 AM
where are y ou getting 12+12 x10+22

Toughness add +3 HP that is 12+10 since he is level 10 from improved toughness that does not get multiplied by your level.
It is +3+3+3+3+10+10D12 with a con 30 on raging which you can not get at level 10 as a human the best you can do is 24 while raging which nets you a +7x10. So with your build the max with max numbers would be the following while raging

12+10+120+70 total +212

Assuming some WBL investment, let's say your CON starts at 18, and you've a +6 item (within reach, but it's a big chunk of your WBL). I was thinking of tomes as well but I grossly overestimated WBL at level 10 so that one can be scratched. You've had 2 ASIs, so our standing CON is 18+2+6=26. When raging, +4 for 30.

The math was [12(hit die) +10 (con) +2 (con from rage increase)]*10 (levels) +(3x4) (toughness feats) +10 (Imp. toughness)

The correct math is [12(HD)+10(con, in rage)+1(Imp.T)]*10 +12(toughnessX4) = 242

Menzath
2019-04-22, 12:21 PM
So with the build I had mentioned in the top post, I you had a starting con score of 18, and you were a mongrel folk booosting that to 22, with stat points allocated making it 24.
With feats being toughness, improved toughness, natural spell, and giants toughness.
Assuming max rolls that puts hp at (80+10+3+9+70)x3+120.
So 636.

The Kool
2019-04-22, 12:30 PM
So with the build I had mentioned in the top post, I you had a starting con score of 18, and you were a mongrel folk booosting that to 22, with stat points allocated making it 24.
With feats being toughness, improved toughness, natural spell, and giants toughness.
Assuming max rolls that puts hp at (80+10+3+9+70)x3+120.
So 636.

Yes but your build relies on some pretty stretched interpretations of spells that are clearly not as intended, so you'd have to have a pretty generous DM to let you get away with that. For example: Fuse Sand spell affects "normal sand", and the sand you have turned into via Sandform is referred to as "living sand", which is hardly the same thing.

Menzath
2019-04-22, 02:54 PM
True it does state normal sand, i just didn't want to make a stp erudite cause I would have stacked far more stuff on top of that, or could be an urban druid and still gotten most of the same effects.

I just chose sandform and bent the rules for fuse sand for rule of cool in that paticular thread, but the same end point is easily reachable thru various means.

ShurikVch
2019-04-23, 03:08 PM
400 hp is kinda high for the 10th level: it's a hp number for some Ancient Dragons (Epic encounter!)

I don't sure how to get 400 (non-temporary) hp at 10th level, unless you will abuse the special materials (http://www.d20srd.org/srd/specialMaterials.htm) hp rules with Animated Object (http://www.d20srd.org/srd/monsters/animatedObject.htm) PC

I once tried to make a build with as much hp as possible, and got 1000 hp at 40th level - thus, 250 hp at 10th level is a reasonable goal

So, let's see:



Hit points
Source


120
Barbarian 10 1


+40
Con 18


+20
Race with +4 Con 2


+10
+1 Con at 4th and 8th levels


+10
+2 Con - Arctic racial variant (Dragon #306)


+10
+2 Con - Proto-Creature template (Bestiary Of Krynn, Revised)


+10
+2 Con - Dragonborn of Bahamut


+10
Slow (http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#slow) trait


+10
Improved Toughness


+6
Dwarf's Toughness


+3
Toughness


+3
Toughness


+3
Toughness


+3
Toughness


= 258 (278 - in Rage)
Total

1 Einherjar template (Deities and Demigods) to get flat max hp/HD
2 Any Humanoid race with +4 Con will do - Mongrelfolk (Races of Destiny) may be the most obvious, but I, personally, would choose either Lesser Ooze Para-Genasi (Dragon #297) - for less penalties, or Io-Rach Goblin (Book of Vile Darkness) - +6 Str and +8 Con is useful for Barbarian, but you would need to explain the Good alignment of creature with such origin

If you OK with taking fleeting bonus from Rage over lower standard "always-on" numbers, then replacing two of Toughness feats with Ettercap Berserker and Reckless Rage will change the hp number to "252 (292 - in Rage)"

MisterKaws
2019-04-23, 05:29 PM
There's a Soulmeld that gives HP = essentia x shaper level, though that needs some optimization.

The Kool
2019-04-23, 10:08 PM
There's a Soulmeld that gives HP = essentia x shaper level, though that needs some optimization.

Vitality Belt. If we use ShurikVch's build, but replace Barbarian with Incarnate, we would need 6 Incarnum invested into the soulmeld to match the Barbarian, so we sadly fall behind. At higher levels this might win out, and has the advantage of letting you work Azure Toughness too.

Falontani
2019-04-23, 11:18 PM
Beasthide Shifter with 18 base con. Take the stout trait for +1 hp/hd -1/2 land speed.
Level 1 Barbarian Grab Pounce. Feat Reckless Rage. 21 hp fully self buffed. (26 con) 1d12
Level 2 Totemist. 38 hp fully self buffed (26 con) 1d12+1d8
Level 3 Totemist. Healing Factor. 55 hp fully self buffed (26 con) 1d12+2d8
Level 4 Totemist. 72 hp fully buffed (27 con) 1d12+3d8
Level 5 Totemist. 89 hp fully buffed (27 con) 1d12+4d8
Level 6 Weretouched Master. Improved Toughness. Wolverine. 118 hp fully buffed (29 con) 1d12+5d8
Level 7 Weretouched Master. Beasthide Elite. 137 hp fully buffed (29 con) 1d12+6d8
Level 8 Weretouched Master. Wolverine Rage. 171 hp fully buffed (32 con) 1d12+7d8
Level 9 Weretouched Master. Extra Shifter Trait: Wild Hunt, Shape Soulmeld: Vitality Belt. 209 hp fully buffed (34 con) 1d12+8d8+8
Level 10 Weretouched Master. Alternate Form. 274 hp fully buffed (42 con) 1d12+9d8+10.
+6 con item (48 con) 304 hp.

I could easily have only taken more barbarian to boost hp further, but at the cost of actual power. I suggest instead of shape soulmeld you grab Cobalt Rage so next level you can begin your levels of Totem Rager.

Oberron
2019-04-24, 01:06 AM
Not entirely sure if I have this right (most likely not) but here is a "technically" 772 total temporary HP, order list below is not how its applied.

Dvati:You divide what you get from the HD roll by half but apply full mods to both twins.
seelie fey + magic blooded templates:+4cha, -2 con, -2 wis
venerable age:+3 cha,int,wis
Beauty's bounty:+cha at lvl1 and another +1hp for every permanent cha gain and any +cha bonues can change HP gained at 1st level.
Faerie Mysteries: +int to HP instead of con
Ritual of blood:+cha to HP (done twice since there are two that it can be done with)
6 lvls of fighter: extra improved toughness and feats for dragon warrior
3 levels of Dragon warrior:+wis/lvl of DW
Slow:+1/hd
A wizard(with necromancer variant)/DN(at least 8th lvl) turns the Dvati into undead with a fell energy desecrate(with altar), corpsecrafter feat, improved animation, graveborn warrior(give improved toughness):+12/hd
Same guy(or another caster) with fell energy spell and ability enhancer feat cast: Fox's cunning +8int, Eagle's Splendor +8 Cha, Owl's wisdom +8 wis.
Int= 18(base)+1(lvl)+3(age)+8(fox's cunning)=30/+10
Cha:18+2(SF)+2(magic-blooded)+3(age)+8(ES)=33/+11
Wis:18-2(magic-blooded)+3(age)+1(lvl)+8(OW)=30/+10

All in all the total is assuming max rolls on HD 60(10D12/2)+14(beauty)+100(int/hd)+9(ROB)+10(slow)+30(DW)+120(Dreadnecro)+3(tough ness)+40(imp.toughnessx4)=386HP per Dvati, 772 for the pair.

Menzath
2019-04-24, 01:53 AM
Not entirely sure if I have this right (most likely not) but here is a "technically" 772 total temporary HP, order list below is not how its applied.....
A wizard(with necromancer variant)/DN(at least 8th lvl) turns the Dvati into undead with a fell energy desecrate(with altar), corpsecrafter feat, improved animation, graveborn warrior(give improved toughness):+12/hd
Same guy(or another caster) with fell energy spell and ability enhancer feat cast: Fox's cunning +8int, Eagle's Splendor +8 Cha, Owl's wisdom +8 wis.
Int= 18(base)+1(lvl)+3(age)+8(fox's cunning)=30/+10
Cha:18+2(SF)+2(magic-blooded)+3(age)+8(ES)=33/+11
Wis:18-2(magic-blooded)+3(age)+1(lvl)+8(OW)=30/+10

All in all the total is assuming max rolls on HD 60(10D12/2)+14(beauty)+100(int/hd)+9(ROB)+10(slow)+30(DW)+120(Dreadnecro)+3(tough ness)+40(imp.toughnessx4)=386HP per Dvati, 772 for the pair.

The math most likely is correct, but as I recall improved toughness can only be taken once, and in my build even though I mentioned it, I didn't take into account any spells that would require a second party, or that lasted min/lvl or less. If I did that I could probably break 1k, even more so since one of the spells mentioned is instantaneous and could stack add infenuem. It's just too Cheesy, at that point might as well go pun-pun.

As a side note with use magic/psionic device and wbl with astral seed, possession/mind switch/fusion, and PAO you could get well over 200k HP rather easily without to much hassle and 0 rule bending. Sure it would cost a bit, but honestly getting HP is rather easy of you go all out and blow wbl. It just feels to cheesy to me, and again at that point might as well pun-pun.

Eldariel
2019-04-24, 02:16 AM
What about just Vigor + Share Pain? With Overchannel, you can get 13 PP used easily for a total of 65 temporary HP shared with Psi Crystal and then Share Pain for a total of 130 more (rather effortlessly). Also, Venerable Dragonwrought Kobold qualifies for Epic Toughness (http://www.d20srd.org/srd/epic/feats.htm#epicToughness), which could also be abused to a reasonable amount. Take Vow of Poverty and max out on your feats and Dark Chaos Shuffle them all into Epic Toughness and I'm sure you can hit at least 1000 bonus HP just from those (you get 5 feats out of Vow of Poverty and 3 innately so all you need is 1 feat/level, which you can easily beat once you start retraining armor proficiencies, racial weapon proficiencies, Monk's bundle of level 1 feats, etc.). It's probably at least 3 feats per level for every class that grants heavy armor proficiency, and more for those that also have level 1 feats such as Fighter.

Assuming progression of:
1. Knight 1
2. Fighter 1
3. Cleric 1
4. Marshal 1
5. Duskblade 1
6. Paladin 1
7. Crusader 1
8. Divine Mind 1
9. Psychic Warrior 1
10. Soulborn 1

For example, that nets us 2 feats at Fighter 1 and Marshal 1, and a total of 30 feats from DCFS armor proficiencies. Kobolds have racial proficiency in heavy pick and light pick as per Playing to their Strengths (http://www.d20srd.org/srd/monsters/kobold.htm). Add to that 3 innate feats and 5 VoP feats followed by VoP and Sacred Vow themselves (2 more), we're working with 2 Level + 30 Armor Prof + 2 MWP + 3 innate + 5 VoP + 2 VoP Themselves for a total of 42 feats for 1260 HP before looking into class/stat-based HP. Undeath probably won't fly here (since qualifying for epic feats is type based and losing the type would thus be disastrous) so we're stuck with class HD; it might be worth it to sac one VoP for Faerie Mysteries Initiate as we're looking at -8 Con and +3 Int on the base chassis. That would drop us down to 1230 bonus HP, but give us +6 per level (plus any item we might have) for a total of +60. HD maximized would be 12 + 10 + 8 + 10 + 10 + 10 + 10 + 10 + 8 + 10 = 98 so we're looking at 158 + 1230 = 1388 (+10 for every 2 points of bonus Int but this is without equipment).


EDIT: Wait, Psy War gets a bonus feat too so add 30 to that. 1290 HP from feats, 1418 total.