Gen Melchett
2019-04-22, 05:28 PM
SC 47
When you cast this spell, your hands become shadowy claws. Starting on your next action, you can use the claws to make unarmed attacks as if they were natural weapons. (You attack with one claw and can use the other claw for an off-hand attack. If you have multiple attacks, you use them normally when attacking with the claws.) Attacks with the claws are melee touch attacks. Each claw deals 1d8 points of cold damage. If you grapple an opponent, you deal claw damage with each successful grapple check, and the grappled target is under the effect of a slow spell for as long as you maintain the grapple. An opponent that makes a successful Fortitude save is not slowed, and it cannot be slowed by this casting of claws of darkness. You can extend the claws up to 6 feet, which gives you a natural reach of 10 feet, or retract them as a free action. When the spell is in effect, you cannot cast spells with components other than verbal ones, nor can you carry items with your hands. Any magic items worn on your hands are temporarily absorbed and cease functioning while the spell is active.
Great spell, but the description is less than clear.
Firstly, the description states it’s a 2nd level sor/wiz spell while the table has it as a 3rd level spell. Obviously, text trumps table so by RAW it’s 2nd level, but what do people think the intent was? It seems quite powerful for a 2nd level spell, at least for gishes.
Secondly, how exactly does the spell function in terms of iterative attacks and TWF? Could a character with +6 BAB and the TWF feat make 3 attacks at +4/+4/-1? I don’t see why not since it says if you have multiple attacks you may use them normally.
When you cast this spell, your hands become shadowy claws. Starting on your next action, you can use the claws to make unarmed attacks as if they were natural weapons. (You attack with one claw and can use the other claw for an off-hand attack. If you have multiple attacks, you use them normally when attacking with the claws.) Attacks with the claws are melee touch attacks. Each claw deals 1d8 points of cold damage. If you grapple an opponent, you deal claw damage with each successful grapple check, and the grappled target is under the effect of a slow spell for as long as you maintain the grapple. An opponent that makes a successful Fortitude save is not slowed, and it cannot be slowed by this casting of claws of darkness. You can extend the claws up to 6 feet, which gives you a natural reach of 10 feet, or retract them as a free action. When the spell is in effect, you cannot cast spells with components other than verbal ones, nor can you carry items with your hands. Any magic items worn on your hands are temporarily absorbed and cease functioning while the spell is active.
Great spell, but the description is less than clear.
Firstly, the description states it’s a 2nd level sor/wiz spell while the table has it as a 3rd level spell. Obviously, text trumps table so by RAW it’s 2nd level, but what do people think the intent was? It seems quite powerful for a 2nd level spell, at least for gishes.
Secondly, how exactly does the spell function in terms of iterative attacks and TWF? Could a character with +6 BAB and the TWF feat make 3 attacks at +4/+4/-1? I don’t see why not since it says if you have multiple attacks you may use them normally.