Andry
2019-04-22, 08:40 PM
So my Swashbuckler/Investigator just bit it via accidental friendly fire. We are playing in the Strange Aeons Adventure Path. I decided to roll up a Switch hitter Sanctified Slayer to fill in the gaps for our party. We are currently 15th level. These are the current feat/teamwork feats I have chosen. Also I have listed the spells I was thinking of going with. am just looking for any suggestions for changes if it will be more effective.
Feats Allied Spellcaster, Coordinated Shot, Deadly Aim, Endurance, Hammer the Gap, Manyshot, Outflank, Point-Blank Shot, Power Attack, Precise Strike, Rapid Shot, Shake It Off, Shielded Caster, Weapon Focus (Longbow)
Known Inquisitor Spells
5th (4/day)—litany of vengeance (DC 20), righteous might, spell resistance, true seeing
4th (5/day)—cure critical wounds, divine power, freedom of movement, invisibility (greater), litany of escape (DC 19), order's wrath (DC 19), persistent vigor, restoration, stoneskin
3rd (6/day)—align weapon (communal), burst of speed, cure serious wounds, dispel magic, invisibility purge
2nd (6/day)—align weapon, cure moderate wounds, hold person (DC 17), howling agony (DC 17), invisibility, protection from evil (communal)
1st (7/day)—bane (DC 16), bless, cure light wounds, disguise self, divine favor, expeditious retreat, shield of fortification
0 (at will)—acid splash, brand (DC 15), create water, detect magic, guidance, stabilize
Feats Allied Spellcaster, Coordinated Shot, Deadly Aim, Endurance, Hammer the Gap, Manyshot, Outflank, Point-Blank Shot, Power Attack, Precise Strike, Rapid Shot, Shake It Off, Shielded Caster, Weapon Focus (Longbow)
Known Inquisitor Spells
5th (4/day)—litany of vengeance (DC 20), righteous might, spell resistance, true seeing
4th (5/day)—cure critical wounds, divine power, freedom of movement, invisibility (greater), litany of escape (DC 19), order's wrath (DC 19), persistent vigor, restoration, stoneskin
3rd (6/day)—align weapon (communal), burst of speed, cure serious wounds, dispel magic, invisibility purge
2nd (6/day)—align weapon, cure moderate wounds, hold person (DC 17), howling agony (DC 17), invisibility, protection from evil (communal)
1st (7/day)—bane (DC 16), bless, cure light wounds, disguise self, divine favor, expeditious retreat, shield of fortification
0 (at will)—acid splash, brand (DC 15), create water, detect magic, guidance, stabilize