Lanth Sor
2019-04-25, 07:12 AM
Spell Sigil [Item Creation]
The city if arcane mysteries bears many but the greatest is their protective magics.
Prerequisite: Craft Wondrous Item, Caster level 5th.
Benefit: You can create any spell sigil whose prerequisites you meet. Enchanting a spell sigil takes one day for each 1,000 gp in its price. To enchant a spell sigil, you must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price.
You can also mend a broken spell sigil if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.
Some spell sigils incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one.
Spell Sigils
Spell sigils come in may varieties, the most common extend the use of a protective spell over an area, and other times there just to dispel unwanted magics.
Contingency Sigil
A contingency sigil is infused with the power of the spell contingency and one other spell. The contingency event triggers casting of the connected spell. Unlike the contingency spell, a contingency sigil can trigger on any event in the range of the connected spell.
Common triggers include dispelling any one that walks in the through a door or igniting/disintegrating secret research materials if not properly opened.
Market Value: total of 2000 x 11 x 6 for contingency, plus 1800 x caster level, x spell level. Then multiply the lower price effect by 1.5 and ad the two together for final market value.
Resonance Sigil
A resonance sigil carries the magical effect in a network of sigils. Each sigil work holding the network together. Any other sigil that has a range or area can be linked to a resonance sigil. Linking takes hours equal to the spell level x caster level of the other sigil, unlinking takes 8 hours. To link or unlink requires the Spell Sigl Feat. Resonance sigils double the area of a spell sigil, and range of a contingency Sigil. The resonance sigils are created in pairs and are set up at the edge of the new area on opposing sides. Upon creation the caster sets a maximum spell level and maximum caster level, and the sigil.
Market Value:: 2000 x CL x Spell level
Sigil of Storing
A sigil of storing hold the power of a spell with a duration in a stationary location, spells that have "instantaneous" duration or effects like acid arrow cannot be used. Common spells that use this sigil type are Antipathy, Protection form Evil, and Antimagic Field. If a spell is centered on a touched target or on "you" then the spell is centered on the sigil. Spells that target an area have the area defined when the sigil is created.
Market Value: 4000 x CL x Spell level x Duration Multiplier.
Duration Multiplier: If a spell sigil has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
Specific Sigils
Sigil of Kept Secrets
This 1 inch sigil is often scribed in books, shelves and draws to protect ones secrets.
Activation
When a specified
The city if arcane mysteries bears many but the greatest is their protective magics.
Prerequisite: Craft Wondrous Item, Caster level 5th.
Benefit: You can create any spell sigil whose prerequisites you meet. Enchanting a spell sigil takes one day for each 1,000 gp in its price. To enchant a spell sigil, you must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price.
You can also mend a broken spell sigil if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.
Some spell sigils incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one.
Spell Sigils
Spell sigils come in may varieties, the most common extend the use of a protective spell over an area, and other times there just to dispel unwanted magics.
Contingency Sigil
A contingency sigil is infused with the power of the spell contingency and one other spell. The contingency event triggers casting of the connected spell. Unlike the contingency spell, a contingency sigil can trigger on any event in the range of the connected spell.
Common triggers include dispelling any one that walks in the through a door or igniting/disintegrating secret research materials if not properly opened.
Market Value: total of 2000 x 11 x 6 for contingency, plus 1800 x caster level, x spell level. Then multiply the lower price effect by 1.5 and ad the two together for final market value.
Resonance Sigil
A resonance sigil carries the magical effect in a network of sigils. Each sigil work holding the network together. Any other sigil that has a range or area can be linked to a resonance sigil. Linking takes hours equal to the spell level x caster level of the other sigil, unlinking takes 8 hours. To link or unlink requires the Spell Sigl Feat. Resonance sigils double the area of a spell sigil, and range of a contingency Sigil. The resonance sigils are created in pairs and are set up at the edge of the new area on opposing sides. Upon creation the caster sets a maximum spell level and maximum caster level, and the sigil.
Market Value:: 2000 x CL x Spell level
Sigil of Storing
A sigil of storing hold the power of a spell with a duration in a stationary location, spells that have "instantaneous" duration or effects like acid arrow cannot be used. Common spells that use this sigil type are Antipathy, Protection form Evil, and Antimagic Field. If a spell is centered on a touched target or on "you" then the spell is centered on the sigil. Spells that target an area have the area defined when the sigil is created.
Market Value: 4000 x CL x Spell level x Duration Multiplier.
Duration Multiplier: If a spell sigil has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
Specific Sigils
Sigil of Kept Secrets
This 1 inch sigil is often scribed in books, shelves and draws to protect ones secrets.
Activation
When a specified