Bryan
2019-04-28, 10:28 AM
I have a vague idea for a setting and was wondering if anyone had any ideas on major elements that I'm overlooking or maybe a version of it exists as a game already and I just haven't seen it.
Most urban fantasy that I see goes with the premise of high fantasy in a modern setting but I've always liked Sword and Sorcery more. S&S in the modern day might be too contradictory, theme-wise but I think that it can be done. A lot of this is coming from eighties fantasy and/or horror movies such as Big Trouble in Little China, Golden Child, House 2: the Second Story and Evil Dead 2. There are also more modern influences like Drive Angry or Supernatural.
For a system, I'm thinking of either Savage Worlds or a modernized Pulp Cthulhu. Maybe Monster of the Week but I haven't really looked at that yet.
The basics that I have in mind are as follows;
1. At least as much horror as fantasy. Let's face it, S&S characters faced some scary ****; a lot of it Cthulhu-style. A good place to begin with the story elements for this setting would be horror movies as much as fantasy resources.
2. Magic is strange and unknowable. a lot of urban fantasy that I've seen treats magic like science that we don't understand yet. I'm more inclined towards a Cthulhu-esque route. Magic is bizarre and madness-inducing. Even practitioners have a very limited understanding of how it all works. There should also be very thin boundaries, if any boundaries at all between sorcery, psionics and weird science.
3. The old world intrudes upon the modern. Like Golden Child and Big Trouble in Little China, ancient cultures have powerful, often mystical influences just under the surface of modern society.
4. The player characters are human. I don't actually believe that S&S protagonists have to be human. First of all, I don't like concrete boundaries in genres. Secondly, there are examples of nonhuman S&S characters like Elric, who is basically a re-skinned elf. That being said, I explained before that the supernatural is meant to be bizarre and unknowable. The player characters are normal people who went through a life-altering story and are now living a life somewhat removed from normal society. Sort of like Jack Burton, Wang Chi, or Ash Williams after the credits rolled on BTiLC or Evil Dead 2. This is a setting where the alien raised by kind humans is going to be more Brightburn than Superman. I'm not absolutely firm on this but it would have to be one hell of a back story for me to allow a player to have a nonhuman character.
5. Sometimes there is no supernatural element. Most S&S stories included the supernatural but sometimes a warlord was just a warlord. The player characters are not necessarily monster hunters, traveling around and looking for something supernatural to kill. They're more like drifters who are pulled into a variety of adventures. It's just as easy for them to face purely human criminals or mercenaries as some unspeakable evil.
So that is about it. Any suggestions, comments or critiques are appreciated.
Most urban fantasy that I see goes with the premise of high fantasy in a modern setting but I've always liked Sword and Sorcery more. S&S in the modern day might be too contradictory, theme-wise but I think that it can be done. A lot of this is coming from eighties fantasy and/or horror movies such as Big Trouble in Little China, Golden Child, House 2: the Second Story and Evil Dead 2. There are also more modern influences like Drive Angry or Supernatural.
For a system, I'm thinking of either Savage Worlds or a modernized Pulp Cthulhu. Maybe Monster of the Week but I haven't really looked at that yet.
The basics that I have in mind are as follows;
1. At least as much horror as fantasy. Let's face it, S&S characters faced some scary ****; a lot of it Cthulhu-style. A good place to begin with the story elements for this setting would be horror movies as much as fantasy resources.
2. Magic is strange and unknowable. a lot of urban fantasy that I've seen treats magic like science that we don't understand yet. I'm more inclined towards a Cthulhu-esque route. Magic is bizarre and madness-inducing. Even practitioners have a very limited understanding of how it all works. There should also be very thin boundaries, if any boundaries at all between sorcery, psionics and weird science.
3. The old world intrudes upon the modern. Like Golden Child and Big Trouble in Little China, ancient cultures have powerful, often mystical influences just under the surface of modern society.
4. The player characters are human. I don't actually believe that S&S protagonists have to be human. First of all, I don't like concrete boundaries in genres. Secondly, there are examples of nonhuman S&S characters like Elric, who is basically a re-skinned elf. That being said, I explained before that the supernatural is meant to be bizarre and unknowable. The player characters are normal people who went through a life-altering story and are now living a life somewhat removed from normal society. Sort of like Jack Burton, Wang Chi, or Ash Williams after the credits rolled on BTiLC or Evil Dead 2. This is a setting where the alien raised by kind humans is going to be more Brightburn than Superman. I'm not absolutely firm on this but it would have to be one hell of a back story for me to allow a player to have a nonhuman character.
5. Sometimes there is no supernatural element. Most S&S stories included the supernatural but sometimes a warlord was just a warlord. The player characters are not necessarily monster hunters, traveling around and looking for something supernatural to kill. They're more like drifters who are pulled into a variety of adventures. It's just as easy for them to face purely human criminals or mercenaries as some unspeakable evil.
So that is about it. Any suggestions, comments or critiques are appreciated.