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View Full Version : D&D 5e/Next spell idea: "Six Save Smackdown"



snafuy
2019-04-28, 10:45 AM
Let's play around with 5E's fun saving throw mechanics.

Rainbow Thrash, aka Chromatic Curse, aka Prismatic Death Bob-omb
9th-level evocation
Casting Time: 1 action
Range: Self
Components: V, S, M ()
Duration: Concentration, up to 1 minute

You create six tiny motes of light in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend up to two of the motes, sending them streaking toward a target within 90 feet of you. Each mote has a different effect:

Red. The target takes 13d6 force damage, is pushed up to 30 feet in a horizontal direction of your choice, and is knocked prone. A successful Strength saving throw halves the damage and negates the other effects.
Yellow. Choose acid, cold, fire, lightning, necrotic, poison, radiant, or thunder. The target takes 13d6 damage of that type. A successful Dexterity saving throw halves the damage.
Green. The target is struck by a Flesh to Stone spell, without need for concentration on it.
Cyan. The target takes 13d6 psychic damage and is incapacitated until the start of your next turn. A successful Intelligence saving throw halves the damage and negates the incapacitation.
Blue. Choose Dominate Person or Otto's Irresistible Dance. The target is struck by that spell, without need for concentration on it.
Magenta. The target is struck by a Banishment spell, without need for concentration on it.

Potato_Priest
2019-04-28, 12:56 PM
Cyan. The target takes 13d6 psychic damage and is incapacitated & grappled until the start of your next turn. A successful Intelligence saving throw halves the damage and negates the other effects.

Why incapacitated and grappled? Grappled as a condition doesn't really make sense without a grappler, and there's no other effect in 5e that allows a creature to apply the grappled effect outside of its reach. I might change this so that it is instead "the creature is incapacitated and its speed is reduced to zero until the start of your next turn."

snafuy
2019-04-28, 01:49 PM
Why incapacitated and grappled? Grappled as a condition doesn't really make sense without a grappler, and there's no other effect in 5e that allows a creature to apply the grappled effect outside of its reach.
Good point. I'll just remove grappled. Losing 1 round of actions is sufficient.

--

Also, here's a mid-level version of the same principle, like a better Eyebite.

Chromatic Chorus
6th-level evocation
Casting Time: 1 action
Range: Self
Components: V, S, M ()
Duration: Concentration, up to 1 minute

You create six tiny motes of light in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as an action on each of your turns thereafter—you can expend a mote, casting the spell associated with that mote:

Red. You cast Arms of Hadar as a 4th level spell (5d6 damage).
Yellow. You cast Lightning Bolt.
Green. You cast Thunderwave as a 3rd level spell (4d8 damage).
Cyan. You cast Phantasmal Force.
Blue. You cast Fear.
Magenta. You cast Bane as a 2nd level spell (up to 4 targets).

While you concentrate on Chromatic Chorus, you are considered to be concentrating on the mote spells as well. If your concentration is broken, the mote spells end.

noob
2019-04-28, 03:26 PM
Good point. I'll just remove grappled. Losing 1 round of actions is sufficient.

--

Also, here's a mid-level version of the same principle, like a better Eyebite.

Chromatic Chorus
6th-level evocation
Casting Time: 1 action
Range: Self
Components: V, S, M ()
Duration: Concentration, up to 1 minute

You create six tiny motes of light in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as an action on each of your turns thereafter—you can expend a mote, casting the spell associated with that mote:

Red. You cast Arms of Hadar as a 4th level spell (5d6 damage).
Yellow. You cast Lightning Bolt.
Green. You cast Thunderwave as a 3rd level spell (4d8 damage).
Cyan. You cast Phantasmal Force.
Blue. You cast Fear.
Magenta. You cast Bane as a 2nd level spell (up to 4 targets).

While you concentrate on Chromatic Chorus, you are considered to be concentrating on the mote spells as well. If your concentration is broken, the mote spells end.

wait so does it means you can multiconcentrate with that spell?