Aotrs Commander
2019-04-29, 05:19 PM
So, we had an interesting niche case come up today. (Prompting my third thread today on the roleplaying boards...!)
We are playing a 3.5/PF1 hybrid (mostly 3.5 but with elements of PF). Our Rogue has the Bleed Rogue trick, and Bleed generally has been implemented. The PCs were fighting a troll. So the question becomes how Bleed should interact with Regeneration and Fast Healing.
We are using 3.5 Regeneration, not PF Regen, which took away the obvious answer of just looking it up.
Now, the wording for bleed says it is stopped by the application of a DC 15 Heal check or by any spell that cures hit point damage. (3.Aotrs changed that wording to "any magical healing;" the one time it has come up previously was i being inflcited on a PC by a spell and I allowed the Dragon Shaman's healing aura (which grants Fast Healing, a point I'd not considered until writing this post) able to fix, given the Auras are an Su.
I am leaning towards that if a Heal check can fix it, and any magic healing can fix it, than Fast Healing and Regeneration will heal it (after the first time it starts it's round and take damage; I'll will have to clarify, I think, that ongoing healing (Fast Healing/Regen/ any Vigor spells etc) should be applied at the start of a character's turn, but after ongoing damage (bleed plus any other forms of ongoing damage I swiped the idea from 4E thereof).
Does that sound reasonable?
We are playing a 3.5/PF1 hybrid (mostly 3.5 but with elements of PF). Our Rogue has the Bleed Rogue trick, and Bleed generally has been implemented. The PCs were fighting a troll. So the question becomes how Bleed should interact with Regeneration and Fast Healing.
We are using 3.5 Regeneration, not PF Regen, which took away the obvious answer of just looking it up.
Now, the wording for bleed says it is stopped by the application of a DC 15 Heal check or by any spell that cures hit point damage. (3.Aotrs changed that wording to "any magical healing;" the one time it has come up previously was i being inflcited on a PC by a spell and I allowed the Dragon Shaman's healing aura (which grants Fast Healing, a point I'd not considered until writing this post) able to fix, given the Auras are an Su.
I am leaning towards that if a Heal check can fix it, and any magic healing can fix it, than Fast Healing and Regeneration will heal it (after the first time it starts it's round and take damage; I'll will have to clarify, I think, that ongoing healing (Fast Healing/Regen/ any Vigor spells etc) should be applied at the start of a character's turn, but after ongoing damage (bleed plus any other forms of ongoing damage I swiped the idea from 4E thereof).
Does that sound reasonable?