Antarx
2019-04-29, 10:03 PM
I haven't found anything on the web about what to do with followers from the Leadership feat.
Recently, my current PF Bard took that feat to fill my new fortress, and I started planning what to do with 15 really low level NPC's. My first thought was to make several crafters, and how to optimize then. At first glance, a low level character skill has nothing to write home about. Counting a 15 on his main related stat and 4sp invested (in 3.5, or 1+proficiency in Pf), nets a +6. Skill focus can add a +3, for a +9 total.
But later I noticed that some classes/archetypes (especially in PF) gives bonus to skills. For example, a Witch can pick an hex that gives "Brew Potion" and a +4 to alchemy. An optimized 1st level Half-elf Witch can have craft (alchemy) +13. Probably more with the proper traits and feats.
For extra fun, we can build the rest of the character, adding stuff that synergizes with her strengths. For example, with high Int for spells and alchemy, she can have a nice knowledge score, and probably she can cook. So... we can make her a the ruler of and orphanage. She cares for the kids, teach them, cooks for them, tell tales at noon and cook meth at night. How cool is that?
Also, I noticed that nowhere says that the followers must be humanoids... awakened animals can fit. How about a Awakend raven Oracle 1, with the putrid curse, to serve as scout for a undead themed character? He can fly, he can talk, he can hide, he can cast spells, retrieve objets, carry messages, use wands... infinite possibilities.
So, all in all, I want to make a (more or less) complete list of optimized (and really cool) NPCs for various tasks, and I need more brain power to achieve it. This list will serve to the DM as a bible for ideas, adventure hook characters, and really unique NPCs for emergency use. And of course, for players with Leadership (if the DM let's them build their own followers). Any advice will be really welcome
At first, I thought about filling those spots. (More to be added)
* Spies.
- female halfling (rogue, or viviseccionist?) posing as a little urchin child
* Crafters (potions, scrolls, consumables, clothing, etc)
* Carriers (party loot, merchants)
* Attendants / caretaker (including sexual services maybe)
* Bard/ Storiteller /Scribe / mapmaker (to write about your deeds)
* Guards (high spot and martial skills required)
* Ostler / Animal trainer (falconer, dog trainer, veterinary)
* Lawyer / Ambassador
* Special mention
-Fun pets (awakened animals with character levels)
-Animated objects
Any ideas??
Edited: Builds (with elite array scores)
Races:
Dwarves: have a racial trait for a +2 to craft on metal or stone objects
Gnomes: +2 to one craft skill of choice
Half-elves: +2 to one ability score (pick int for crafting) and free skill focus feat.
Classes:
Witches: Cauldron hex, for a +4 to alchemy, and free brew potion feat. And they have cool spells for their potions, like healing. Int is his main ability score.
Alchemists: Free brew potion feat, and +1 competence/level to alchemy for crafting. Int is his main ability score.
Wizards: FRee scribe scroll. They haven't healing spells. Int is his main ability score.
Summoner (Synthesist): An Eidolon with the skilled evolution gets +8 racial bonus to one skill. While melded, the master can add that score to his own ranks. Charisma is his main ability score.
Feats
Skilled: +3 to any skill
Traits
Artisan: +2 trait to one craft skill
Patient calm: Take 12 instead of 10
Builds:
Any craft: +23 total, and 35! when taking 10.
Gnome synthesist summoner: (15 int) +2, Skill focus (+3), ranks (+1), class skill (+3), masterwork tools (+2) artisan trait (+2) patient calm (take 12 instead of 10) eidolon racial skill bonus (+8), Obsesive (Gnome racial trait) (+2)
Recently, my current PF Bard took that feat to fill my new fortress, and I started planning what to do with 15 really low level NPC's. My first thought was to make several crafters, and how to optimize then. At first glance, a low level character skill has nothing to write home about. Counting a 15 on his main related stat and 4sp invested (in 3.5, or 1+proficiency in Pf), nets a +6. Skill focus can add a +3, for a +9 total.
But later I noticed that some classes/archetypes (especially in PF) gives bonus to skills. For example, a Witch can pick an hex that gives "Brew Potion" and a +4 to alchemy. An optimized 1st level Half-elf Witch can have craft (alchemy) +13. Probably more with the proper traits and feats.
For extra fun, we can build the rest of the character, adding stuff that synergizes with her strengths. For example, with high Int for spells and alchemy, she can have a nice knowledge score, and probably she can cook. So... we can make her a the ruler of and orphanage. She cares for the kids, teach them, cooks for them, tell tales at noon and cook meth at night. How cool is that?
Also, I noticed that nowhere says that the followers must be humanoids... awakened animals can fit. How about a Awakend raven Oracle 1, with the putrid curse, to serve as scout for a undead themed character? He can fly, he can talk, he can hide, he can cast spells, retrieve objets, carry messages, use wands... infinite possibilities.
So, all in all, I want to make a (more or less) complete list of optimized (and really cool) NPCs for various tasks, and I need more brain power to achieve it. This list will serve to the DM as a bible for ideas, adventure hook characters, and really unique NPCs for emergency use. And of course, for players with Leadership (if the DM let's them build their own followers). Any advice will be really welcome
At first, I thought about filling those spots. (More to be added)
* Spies.
- female halfling (rogue, or viviseccionist?) posing as a little urchin child
* Crafters (potions, scrolls, consumables, clothing, etc)
* Carriers (party loot, merchants)
* Attendants / caretaker (including sexual services maybe)
* Bard/ Storiteller /Scribe / mapmaker (to write about your deeds)
* Guards (high spot and martial skills required)
* Ostler / Animal trainer (falconer, dog trainer, veterinary)
* Lawyer / Ambassador
* Special mention
-Fun pets (awakened animals with character levels)
-Animated objects
Any ideas??
Edited: Builds (with elite array scores)
Races:
Dwarves: have a racial trait for a +2 to craft on metal or stone objects
Gnomes: +2 to one craft skill of choice
Half-elves: +2 to one ability score (pick int for crafting) and free skill focus feat.
Classes:
Witches: Cauldron hex, for a +4 to alchemy, and free brew potion feat. And they have cool spells for their potions, like healing. Int is his main ability score.
Alchemists: Free brew potion feat, and +1 competence/level to alchemy for crafting. Int is his main ability score.
Wizards: FRee scribe scroll. They haven't healing spells. Int is his main ability score.
Summoner (Synthesist): An Eidolon with the skilled evolution gets +8 racial bonus to one skill. While melded, the master can add that score to his own ranks. Charisma is his main ability score.
Feats
Skilled: +3 to any skill
Traits
Artisan: +2 trait to one craft skill
Patient calm: Take 12 instead of 10
Builds:
Any craft: +23 total, and 35! when taking 10.
Gnome synthesist summoner: (15 int) +2, Skill focus (+3), ranks (+1), class skill (+3), masterwork tools (+2) artisan trait (+2) patient calm (take 12 instead of 10) eidolon racial skill bonus (+8), Obsesive (Gnome racial trait) (+2)