Tor the Fallen
2007-10-03, 03:49 PM
I'm running a campaign with a fighter, wizard, and cleric. They're level 4, going on level 5, and gain about a level every 2 sessions (so every two weeks). We're playing 3.0 core, with updates from the SRD (so no extra actions with haste, etc).
A rogue player will be joining soon.
The wizard's player is a former WoW player, first time D&D'r, WoW's his only experience of 'RPGs'. The kid is extremely logical, thoughtful, and has an excellent eye for optimization. He's the perfect wizard, and his personality is pretty wizardish. Hyper intelligent, detached, weighs his options, cautious. So his roleplaying isn't as bad as it could be. It's actually fairly decent. I'll have to keep an eye on him, though.
The fighter's player is a terrific roleplayer, likes hitting things, doesn't mind suboptimal builds, but grins big when he cuts something in half with an axe. Of course, as a straight fighter, he's going to begin contributing less and less to combat over the next few weeks. Also, being so gear dependent, he's at a severe disadvantage while in the field as he can't turn his loot into a magic item that will keep him from getting tripped/bullrushed/etc.
The cleric is geared towards buffing the party, which I don't mind. He's a gnome with 8 strength, so he'll be easy to toss around. I'm not too worried about him being underpowered- he can tweak his strategy with spells if he finds himself wanting to hit things more often, and spend less time casting bless. The cleric's player isn't much into optimizing, though he likes effective builds, and he likes to roleplay, even if he's a little quiet.
The soon-to-be rogue player is also into WoW, has played a little D&D. He'll probably go straight rogue, though he may be interested in assassin or shadow dancer, or maybe even arcane trickster. I'm pretty sure he'll understand the goodness of skill points + TWF sneak attack, and play a perfectly good rogue.
Now, that's all background. I'd like advice on how to keep the fighter on par with a smartly played wizard.
I've said I'll let him use TLN's http://www.giantitp.com/forums/showthread.php?t=30692fighter fix, which he liked.
I think it will do a good deal to keep him mobile in battle, and let him maintain battlefield control (or at least not controlled). However, I'm also worried about it being a little too good- he could overshadow the cleric or rogue.
Your thoughts?
A rogue player will be joining soon.
The wizard's player is a former WoW player, first time D&D'r, WoW's his only experience of 'RPGs'. The kid is extremely logical, thoughtful, and has an excellent eye for optimization. He's the perfect wizard, and his personality is pretty wizardish. Hyper intelligent, detached, weighs his options, cautious. So his roleplaying isn't as bad as it could be. It's actually fairly decent. I'll have to keep an eye on him, though.
The fighter's player is a terrific roleplayer, likes hitting things, doesn't mind suboptimal builds, but grins big when he cuts something in half with an axe. Of course, as a straight fighter, he's going to begin contributing less and less to combat over the next few weeks. Also, being so gear dependent, he's at a severe disadvantage while in the field as he can't turn his loot into a magic item that will keep him from getting tripped/bullrushed/etc.
The cleric is geared towards buffing the party, which I don't mind. He's a gnome with 8 strength, so he'll be easy to toss around. I'm not too worried about him being underpowered- he can tweak his strategy with spells if he finds himself wanting to hit things more often, and spend less time casting bless. The cleric's player isn't much into optimizing, though he likes effective builds, and he likes to roleplay, even if he's a little quiet.
The soon-to-be rogue player is also into WoW, has played a little D&D. He'll probably go straight rogue, though he may be interested in assassin or shadow dancer, or maybe even arcane trickster. I'm pretty sure he'll understand the goodness of skill points + TWF sneak attack, and play a perfectly good rogue.
Now, that's all background. I'd like advice on how to keep the fighter on par with a smartly played wizard.
I've said I'll let him use TLN's http://www.giantitp.com/forums/showthread.php?t=30692fighter fix, which he liked.
I think it will do a good deal to keep him mobile in battle, and let him maintain battlefield control (or at least not controlled). However, I'm also worried about it being a little too good- he could overshadow the cleric or rogue.
Your thoughts?