SangoProduction
2019-05-01, 06:26 PM
So, as we all know, bringing a creature to 0 in an attribute (Str, Con, etc), effectively kills it...as in it has no way to fight back.
This effectively adds another 6 HP bars, which are only rarely interacted with. And when they are, they are often done so for the following reasons;
1) The character is focused on that specific attribute damage.
2) The target is a dragon or animal, and targetting the stat is easier than chunking its health away.
3) It's just a debuff, without any intent to kil.
The first reason is problematic because often only that character is targetting that attribute. So, either he kills it, and it was like no one else even contributed, or someone else kills it with HP damage, and their work was pointless.
The second one is bad for the fact that it can trivialize fights, and again, everyone else's work is pointless. This can be good if you're running a highly strategic game where such planning ahead is how you're supposed to win.
The third one, however, is what I prefer to see. This is because it stops functioning as a health bar, and so you are only doing attribute damage for the sake of reducing the target's ability to use that attribute (or to do scaling damage, in the case of Con damage).
Attribute damage under this reason is just battlefield control, which while potentially devastating (like ray of stupidity on the wizard), will not end a fight on its own...unless the spell casters can no longer cast because of it.
This means that, like other battlefield control, you are just making your team better by comparison to the enemy, not just making your team completely obsolete. (Save or loses not withstanding.) And therein, you are working with the team, and ruining no one's fun.
This brings me to my suggestion: Don't give any special weight to 0 or negative value attributes. They just take an increasingly large penalty as they fall further in to the negatives. (Of course, at Str 0, and below, it has no carry capacity, so it can't use manufactured weapons, and would probably be overencumbered by armor. And Int of less than 3 is nonsentient and can't understand language, but otherwise, is quite minor.)
This effectively adds another 6 HP bars, which are only rarely interacted with. And when they are, they are often done so for the following reasons;
1) The character is focused on that specific attribute damage.
2) The target is a dragon or animal, and targetting the stat is easier than chunking its health away.
3) It's just a debuff, without any intent to kil.
The first reason is problematic because often only that character is targetting that attribute. So, either he kills it, and it was like no one else even contributed, or someone else kills it with HP damage, and their work was pointless.
The second one is bad for the fact that it can trivialize fights, and again, everyone else's work is pointless. This can be good if you're running a highly strategic game where such planning ahead is how you're supposed to win.
The third one, however, is what I prefer to see. This is because it stops functioning as a health bar, and so you are only doing attribute damage for the sake of reducing the target's ability to use that attribute (or to do scaling damage, in the case of Con damage).
Attribute damage under this reason is just battlefield control, which while potentially devastating (like ray of stupidity on the wizard), will not end a fight on its own...unless the spell casters can no longer cast because of it.
This means that, like other battlefield control, you are just making your team better by comparison to the enemy, not just making your team completely obsolete. (Save or loses not withstanding.) And therein, you are working with the team, and ruining no one's fun.
This brings me to my suggestion: Don't give any special weight to 0 or negative value attributes. They just take an increasingly large penalty as they fall further in to the negatives. (Of course, at Str 0, and below, it has no carry capacity, so it can't use manufactured weapons, and would probably be overencumbered by armor. And Int of less than 3 is nonsentient and can't understand language, but otherwise, is quite minor.)