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ZorroGames
2019-05-05, 07:41 AM
Playing around with a Barb-Rogue MC.

I already have a Rogue type Enforcer Mountain Dwarf (MD) on paper in the wings but this seemed like fun when I read it on PeteNutButter’s Ultimate Optimizers Multi-classing Guide, aka here as UOMG.

Starting out with 16, 14, 16, 10, 10, 10 and not quite fitting into his home society led to this PC deciding to adventure and “mature” himself and his finances in the outside world.

Very early in the design process so pretty wide open currently.

Probably go with criminal background for ease of design with TT, Deception and Stealth then Skills: Athletics, Insight, Investigation, Perception. Expertise in Athletics and TBD.

Since this is not an immediate playing character I am interested in ideas that:

Do not involve changing race

Stick to the guidelines and principles suggested in the UOMG

Do not take the route that there is only one monolithic Dwarf Culture that you, and only like thinkers who agree with you, understand. You know who you are...

Optimize roll-playing to a degree not to the detriment of role playing.

Gracias in advance to those who can input ideas within those fences.