Greywander
2019-05-06, 03:08 AM
A while back I remember reading somewhere online about an order of "good" werewolves who protected villages and were vampire hunters, but I can't for the life of me remember where I read it or find it again. In any case, it gave me an idea for a tweak to lycanthropy to make it more manageable, both for DMs and PCs.
Lycanthropy (this specific form, at least) is no longer a curse. These means that, (a) it can't be transmitted by bite. It is hereditary and/or bestowed through a ritual. And (b) no more uncontrolled murderous rampages during a full moon.
We need another part to this, though. Therefore...
You don't get immunity to non-silvered weapons. Let's be honest, invulnerability is, narratively speaking, a trait for villains, whose job is to be a difficult obstacle to overcome, and not for heroes, whose job is to overcome their own weaknesses through many trials, and defeat the villain in spite of their weakness. Superman notwithstanding. Personally, I don't think the immunity is completely unmanageable (there are other damage types to use, and other non-damage-related challenges) (again, consider Superman as an example), but it does trivialize a lot of challenges. And sometimes someone wants to RP as a werebeast without upsetting the game balance too much. Kind of like how dragonborn exist for those who want to "play a dragon" without unbalancing the game.
You could give some sort of partial resistance to non-silvered weapons. Maybe you're just straight up resistant, but not immune. Maybe you're immune on a full moon, take normal damage on a new moon, and are resistant at all other times. Maybe you're only resistant at night. Maybe, instead of immunity or resistance, you get some kind of damage reduction (like with Heavy Armor Master). It's probably easiest just to have no special resistance to non-silvered weapons, but someone might want to have options.
No forced alignment changes. This one could go without saying, but it's also one of the justifications to turn a PC-turned-werebeast into an NPC. Probably best to specify that this non-cursed version of lycanthropy doesn't affect personality or alignment.
I don't even think it's necessary to give the ability score changes (e.g. automatic 17 STR for werebears), especially if it's hereditary only. That would mean you've always been a werebeast.
So really, all you're getting is the shapechanging and a few related animal traits (keen senses, pounce, etc.). It's still a small power boost, but so is being a half-dragon. So it has to be up to the DM's discretion if they want to allow it. Since it's no longer transmitted by bite, it also makes it almost impossible for a PC to become a werebeast by accident. The DM either OKs it at character creation, or allows it to be bestowed through a ritual.
Oh yeah, and there's no reason you can't run these benign lycanthropes alongside the cursed ones. Have your cake and eat it, too.
Possible new trait? Unarmed attacks count as silvered (or magical). Makes a lot of sense in the context of "good" lycanthropes that fight evil monsters, especially cursed lycanthropes.
Would you use something like this? As a DM? As a player?
Lycanthropy (this specific form, at least) is no longer a curse. These means that, (a) it can't be transmitted by bite. It is hereditary and/or bestowed through a ritual. And (b) no more uncontrolled murderous rampages during a full moon.
We need another part to this, though. Therefore...
You don't get immunity to non-silvered weapons. Let's be honest, invulnerability is, narratively speaking, a trait for villains, whose job is to be a difficult obstacle to overcome, and not for heroes, whose job is to overcome their own weaknesses through many trials, and defeat the villain in spite of their weakness. Superman notwithstanding. Personally, I don't think the immunity is completely unmanageable (there are other damage types to use, and other non-damage-related challenges) (again, consider Superman as an example), but it does trivialize a lot of challenges. And sometimes someone wants to RP as a werebeast without upsetting the game balance too much. Kind of like how dragonborn exist for those who want to "play a dragon" without unbalancing the game.
You could give some sort of partial resistance to non-silvered weapons. Maybe you're just straight up resistant, but not immune. Maybe you're immune on a full moon, take normal damage on a new moon, and are resistant at all other times. Maybe you're only resistant at night. Maybe, instead of immunity or resistance, you get some kind of damage reduction (like with Heavy Armor Master). It's probably easiest just to have no special resistance to non-silvered weapons, but someone might want to have options.
No forced alignment changes. This one could go without saying, but it's also one of the justifications to turn a PC-turned-werebeast into an NPC. Probably best to specify that this non-cursed version of lycanthropy doesn't affect personality or alignment.
I don't even think it's necessary to give the ability score changes (e.g. automatic 17 STR for werebears), especially if it's hereditary only. That would mean you've always been a werebeast.
So really, all you're getting is the shapechanging and a few related animal traits (keen senses, pounce, etc.). It's still a small power boost, but so is being a half-dragon. So it has to be up to the DM's discretion if they want to allow it. Since it's no longer transmitted by bite, it also makes it almost impossible for a PC to become a werebeast by accident. The DM either OKs it at character creation, or allows it to be bestowed through a ritual.
Oh yeah, and there's no reason you can't run these benign lycanthropes alongside the cursed ones. Have your cake and eat it, too.
Possible new trait? Unarmed attacks count as silvered (or magical). Makes a lot of sense in the context of "good" lycanthropes that fight evil monsters, especially cursed lycanthropes.
Would you use something like this? As a DM? As a player?