adso
2019-05-06, 07:43 AM
I'm considering making a Pathfinder port of the Binder class from 3.5, and while considering some changes to update it for the new system I'm taking a critical look at the vestiges as well. I only ever play in Eberron and I figured that this would be a good opportunity to tie the vestiges into the existing cosmology of the world. I think that referencing existing Eberron concepts would be both nice from a lore perspective and also tie the binding system into existing concepts that my players know, making it feel less "tacked on". For example, I've done similar things for incarnum by totemists into the shifters of the Reaches and Lammania, and necrocarnum into the Blood of Vol, both of which my players were familiar with so it felt like a natural progression. That said, I have two ideas for ways to tie the lore in and am looking for some community feedback:
1. Make it so that vestiges can only bind overlords, fluffed as the minor influence that the overlords can have while imprisoned by the flame. This opens up a number of plot hooks and ties in well given that my current campaign ends with some elements of Katashka, Rak Tulkhesh and Sakinnirot. It is also nice since, while I can find close translations between existing vestiges and the overlords (e.g. Rak Tulkhesh and a souped up Amon, Katashka and Acererak, etc.) with only minor tweaks, but the fact that there are a dozen or so unnamed and undescribed overlords means that I can port over some of the vestiges that don't fit into predefined overlords as these other ones. Overall probably not as much homebrewing required.
2. Make it so that vestiges are a wider scope of powerful people from history. Maybe include an overlord or two, but also a Valenar ancestor, powerful giant sorcerers, Tira Miron, Sora Kell, etc. as vestiges. I've seen the epic level vestiges that were homebrewed on this forum for the three progenitor dragons and would probably use those as the three 8th level ones, etc. This would provide more variety (since there would be more good and neutral options) which fits more with the flavor of binders in ToM, and it would allow me to tie binding into more aspects of the world to both introduce some history to my players and allow it to be used more in future campaigns that will have less to do with overlords. Plus, I could still introduce it in my current campaign with some overlord vestiges. The biggest downside here is that this is probably a bit more work, but I'm fine with that.
Overall I'm leaning towards the second option but am curious to hear what people have to say. Also, any suggestions for major characters that could work as vestiges (bonus points if you give example abilities!) would be greatly appreciated.
1. Make it so that vestiges can only bind overlords, fluffed as the minor influence that the overlords can have while imprisoned by the flame. This opens up a number of plot hooks and ties in well given that my current campaign ends with some elements of Katashka, Rak Tulkhesh and Sakinnirot. It is also nice since, while I can find close translations between existing vestiges and the overlords (e.g. Rak Tulkhesh and a souped up Amon, Katashka and Acererak, etc.) with only minor tweaks, but the fact that there are a dozen or so unnamed and undescribed overlords means that I can port over some of the vestiges that don't fit into predefined overlords as these other ones. Overall probably not as much homebrewing required.
2. Make it so that vestiges are a wider scope of powerful people from history. Maybe include an overlord or two, but also a Valenar ancestor, powerful giant sorcerers, Tira Miron, Sora Kell, etc. as vestiges. I've seen the epic level vestiges that were homebrewed on this forum for the three progenitor dragons and would probably use those as the three 8th level ones, etc. This would provide more variety (since there would be more good and neutral options) which fits more with the flavor of binders in ToM, and it would allow me to tie binding into more aspects of the world to both introduce some history to my players and allow it to be used more in future campaigns that will have less to do with overlords. Plus, I could still introduce it in my current campaign with some overlord vestiges. The biggest downside here is that this is probably a bit more work, but I'm fine with that.
Overall I'm leaning towards the second option but am curious to hear what people have to say. Also, any suggestions for major characters that could work as vestiges (bonus points if you give example abilities!) would be greatly appreciated.