sleepyhead
2019-05-06, 11:28 AM
Spook
Small undead, any alignment
Armor Class 11
Hit Points 9 (2d4+3)
Speed 0 ft., fly 40 ft. It can hover.
STR 4 (-3)
DEX 13 (+1)
CON 10 (0)
INT 10(0)
WIS 12 (+1)
CHA 17(+3)
Damage Vulnerabilities Radiant, Fire
Damage Immunities cold, necrotic, poison
Senses darkvision 60 ft.
Skills Persuasion +3, Insight +1, Stealth +4
Languages any languages it´s owner knows
Challenge 1 (200 XP)
Damage Resistances acid, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Ethereal Sight. The Spook can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The Spook can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variant: Familiar. The spook can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the spook's senses as long as they are within 1 mile of each other. While the spook is within 10 feet of its master, the master shares the spook's Ethereal Sight trait. At any time and for any reason, the spook can end its service as a familiar, ending the telepathic bond.
Actions
Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) necrotic damage.
Etherealness. The Spook enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 30 ft. of the Spook (of its choice) that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this Spook’s Horrifying Visage for the next 24 hours.
This seem reasonable? Little weaker in combat but has a bit more scouting potential. Would the telepathy work between Ethereal Plane and the Material Plane?
Unfamiliar Familiars (http://www.giantitp.com/forums/showthread.php?580839-Unfamiliar-Familiars)- Quick plug of my other unFamiliar works
Small undead, any alignment
Armor Class 11
Hit Points 9 (2d4+3)
Speed 0 ft., fly 40 ft. It can hover.
STR 4 (-3)
DEX 13 (+1)
CON 10 (0)
INT 10(0)
WIS 12 (+1)
CHA 17(+3)
Damage Vulnerabilities Radiant, Fire
Damage Immunities cold, necrotic, poison
Senses darkvision 60 ft.
Skills Persuasion +3, Insight +1, Stealth +4
Languages any languages it´s owner knows
Challenge 1 (200 XP)
Damage Resistances acid, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Ethereal Sight. The Spook can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The Spook can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variant: Familiar. The spook can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the spook's senses as long as they are within 1 mile of each other. While the spook is within 10 feet of its master, the master shares the spook's Ethereal Sight trait. At any time and for any reason, the spook can end its service as a familiar, ending the telepathic bond.
Actions
Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) necrotic damage.
Etherealness. The Spook enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.
Horrifying Visage. Each non-undead creature within 30 ft. of the Spook (of its choice) that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this Spook’s Horrifying Visage for the next 24 hours.
This seem reasonable? Little weaker in combat but has a bit more scouting potential. Would the telepathy work between Ethereal Plane and the Material Plane?
Unfamiliar Familiars (http://www.giantitp.com/forums/showthread.php?580839-Unfamiliar-Familiars)- Quick plug of my other unFamiliar works